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1.
目的:探讨在实验室中诱发心理疲劳后是否会对带有负性情绪的图片产生注意偏向。方法:选取34名某军医大学本科生为被试者,记录被试者完成认知负荷任务后的主观情绪体验成绩及疲劳量表得分,并采集被试者对情绪性图片进行的点探测任务的反应时及错误率。结果:在主观报告上,被试者的负性情绪和躯体疲劳感得分显著高于完成认知任务前,在点探测任务的行为数据上,被试者对于带有负性情绪的图片的反应时长于带有正性情绪的图片,反应错误率也高于正性图片。结论:认知负荷任务能够有效诱发被试者的躯体疲劳感和负性情绪。具有疲劳感和负性情绪的被试者并未对带有负性情绪的图片产生注意偏向。  相似文献   

2.
本研究探讨了中国人采用表达抑制和认知重评调节负性情绪的时间动态特征.被试采用自由观看、表达抑制和认知重评策略观看情绪图片,观看图片的同时采集事件相关电位活动(ERP).结果表明,被试在两种策略下自我报告的负性情绪水平有相似的降低.此外,表达抑制相比认知重评条件在额中央区诱发了更大的P3成分(340~480 ms).更重要的是,相比自由观看条件,表达抑制条件下在800~1000 ms,1000~1200 ms,1200~1400 ms及1400~1600 ms时间窗内晚期正电位(LPP)波幅均出现显著下降.相反,在认知重评条件下,除了在1400~1600 ms时间窗内LPP波幅相比自由观看显著降低;在其他时间窗口内认知重评与自由观看条件均没有显著差异.LPP波幅与负性情绪的评分存在正相关,而P3波幅预测了自我报告的表达抑制水平.这些结果提示,对中国被试而言,表达抑制比认知重评能更快地降低负性情绪唤起水平,但同时也消耗了更多的认知资源.  相似文献   

3.
目的:对负性情绪组和正常对照组被试进行认知执行功能测定,探讨负性情绪患者的认知执行功能特征,为临床诊断治疗提供参考.方法:通过贝克抑郁量表和贝克焦虑量表测查被试的抑郁和焦虑程度,并运用认知调控测试、Stroop测试和语词流畅性测试研究所有被试的认知执行功能,比较高负性情绪组和低负性情绪组的认知执行功能特征.结果:(1)低负性情绪组比高负性情绪组在完成AST测验大多数任务操作上速度更快(P<0.05),错误数更少,且抑郁情绪症状和焦虑情绪症状与完成AST测验所需时间的相关性分别在0.01和0.05的水平上显著;(2)低抑郁组比高抑郁组在完成Stroop任务操作上速度更快(P<0.01),且难度越大,低负性情绪组与高负性情绪组的成绩差异越明显;(3)低负性情绪组与高负性情绪组在完成VF测验中,除了低焦虑组在正确率指标上不如高焦虑组外,其他成绩都优于高负性情绪组.结论:高负性情绪者的认知执行功能受到不同程度的损伤,任务难度越大,其认知执行功能受损表现越明显.  相似文献   

4.
人们对异族面孔的分类绩效比本族面孔更好,这称作异族分类优势.但面孔异族分类优势是否也和面孔异族效应一样受到情绪的调节作用,尚未可知.本文通过两个实验考察情绪对于面孔种族分类任务的影响.实验一要求40名大学生被试对不同表情面孔(中性,负性,正性)完成种族判断任务,结果发现,正性和负性情绪使年轻人对异族面孔分类变得更慢,削弱了面孔异族分类优势,而且正性情绪对异族分类效应影响更大.实验二以不同情绪加工特点的老年人为被试,发现老年人对负性异族面孔的分类绩效明显更差,负性情绪对异族分类优势的影响更大.这些结果为异族分类优势理论中,异族面孔分类和个体身份加工过程相互制约的潜在假设提供了进一步的支持.  相似文献   

5.
人们对异族面孔的分类绩效比本族面孔更好,这称作异族分类优势.但面孔异族分类优势是否也和面孔异族效应一样受到情绪的调节作用,尚未可知.本文通过两个实验考察情绪对于面孔种族分类任务的影响.实验一要求40名大学生被试对不同表情面孔(中性,负性,正性)完成种族判断任务,结果发现,正性和负性情绪使年轻人对异族面孔分类变得更慢,削弱了面孔异族分类优势,而且正性情绪对异族分类效应影响更大.实验二以不同情绪加工特点的老年人为被试,发现老年人对负性异族面孔的分类绩效明显更差,负性情绪对异族分类优势的影响更大.这些结果为异族分类优势理论中,异族面孔分类和个体身份加工过程相互制约的潜在假设提供了进一步的支持.  相似文献   

6.
由于无意识调节过程具有节省认知资源的特征,本研究假设无意识接受策略相比有意识接受策略能更加有效地调控负性事件的情绪影响.实验以挫折任务诱发负面情绪同时记录被试的主观情绪体验与情绪相关的生理变化(心率).被试被随机分为控制组、有意识接受组和无意识接受组.结果显示,无意识接受组和有意识接受组在情绪体验上存在显著差异:在挫折诱发阶段有意识接受组比无意识接受组出现了更多正性情绪指标的下降.此外,相对于控制组,挫折情景下有意识接受和无意识接受都显著降低了被试情绪相关的心率活动水平;但两者的调节水平无显著差异.并且,心率活动水平可预测主观情绪体验强度:控制组的心率变化值与负性情绪变化值存在正相关关系,与正性情绪指标变化值存在负相关趋势.因此,在挫折情景下,无意识接受策略不仅能有效降低情绪相关的生理活动水平,且相比有意识接受策略对主观情绪体验具有更好的调节效果.这提示,无意识接受策略对于现实生活中的情绪调节具有重要启示意义.  相似文献   

7.
来自记忆、注意和决策等领域的大量研究发现,在加工情绪刺激时老年人具有正性情绪偏向或负性情绪规避的特点.本研究采用oddball变式,将情绪面孔图片作为分心刺激呈现.实验过程中记录被试脑电,考察不同情绪效价对脑电波的影响,同时考察老年人在非任务相关条件下情绪加工和情绪调节的时间进程.研究发现,在相对早期时间窗口(270~460 ms),年轻组脑电不受情绪效价影响,而老年组中悲伤情绪面孔较之快乐和中性情绪面孔引发了一个更大的正成分(P3a).在晚期时间窗口(500~850 ms),年轻组中悲伤情绪面孔吸引了被试更多注意并引发了一个更大的正性慢波.相反,老年组在晚期加工阶段,情绪效价效应消失.研究揭示了老年人和年轻人在加工非任务相关的情绪刺激时存在的时间进程差异,年龄相关的正性情绪效应发生在晚期时间窗口,表现为年轻组的负性情绪偏向和老年组的无情绪偏向.研究结果为社会情绪选择理论提供了来自脑电数据的支持.  相似文献   

8.
来自记忆、注意和决策等领域的大量研究发现,在加工情绪刺激时老年人具有正性情绪偏向或负性情绪规避的特点.本研究采用oddball变式,将情绪面孔图片作为分心刺激呈现.实验过程中记录被试脑电,考察不同情绪效价对脑电波的影响,同时考察老年人在非任务相关条件下情绪加工和情绪调节的时间进程.研究发现,在相对早期时间窗口(270~460 ms),年轻组脑电不受情绪效价影响,而老年组中悲伤情绪面孔较之快乐和中性情绪面孔引发了一个更大的正成分(P3a).在晚期时间窗口(500~850 ms),年轻组中悲伤情绪面孔吸引了被试更多注意并引发了一个更大的正性慢波.相反,老年组在晚期加工阶段,情绪效价效应消失.研究揭示了老年人和年轻人在加工非任务相关的情绪刺激时存在的时间进程差异,年龄相关的正性情绪效应发生在晚期时间窗口,表现为年轻组的负性情绪偏向和老年组的无情绪偏向.研究结果为社会情绪选择理论提供了来自脑电数据的支持.  相似文献   

9.
情绪和认知控制的相互影响塑造着我们的行为.冲突适应反映了认知控制的两个关键加工(监测冲突和控制冲突),因此调查情绪对冲突适应的影响有助于说明情绪与认知控制相互作用的基本机制.不过,已有研究在负性情绪如何影响冲突适应的问题得到了矛盾的结果:有研究发现负性情绪抑制了冲突适应;有研究发现负性情绪易化了冲突适应.值得注意的是,在冲突适应受到抑制的研究中,负性情绪是通过在认知任务中插入图片临时诱发的,而在冲突适应受到易化的研究中,负性情绪是在实验前诱发并在实验中持续存在的.据此推测,抑制冲突适应的负性情绪带有更多情绪加工的成分,而易化冲突适应的负性情绪带有更多的情绪体验成分.本研究采用插入情绪图片来诱发负性情绪,但将情绪诱发分为早期组块(此时被试对情绪材料没有形成习惯化反应,情绪加工占主导地位)和晚期组块(此时被试对情绪材料已经形成习惯化反应,情绪体验占主导地位)进行分析.与本课题组的预期相符,早期组块中冲突适应受到抑制,晚期组块中冲突适应受到易化.因此,本研究解决了已有研究间的分歧,说明冲突适应之所以受到抑制是因为受到负性情绪加工的影响,而冲突适应之所以受到易化是因为受到负性情绪体验的影响.本课题组进一步提出,负性情绪加工可能是通过占用认知资源抑制冲突适应的,而负性情绪体验可能是通过提升警觉水平而易化冲突适应的.本研究也凸显了任务配置在冲突适应中的重要性,加深了对冲突适应产生机制的理解.  相似文献   

10.
接近性效应是一种决策失利后的情绪体验受实际结果与意愿结果的接近程度影响的现象. 本研究采用事件相关电位(ERP)研究技术, 运用抽奖赌博任务实验范式考察了这一效应. 行为评定结果表明, 被试在实际结果与意愿结果很接近时更可能体验到后悔情绪, 且体验强度较高, 在实际结果与意愿结果相差较远时更可能体验到失望情绪, 且体验强度较低. 脑电结果显示, 接近性主效应在P300上表现显著, 同时, 与接近性的中、远水平条件相比, 近水平条件诱发一个新异晚正成分(LPC). 决策失利后实际结果与意愿结果接近程度不仅影响决策后情绪的性质, 而且调节情绪的强度.  相似文献   

11.
The neural correlates of rejection in bargaining situations when proposing a fair or unfair offer are not yet well understood. We measured neural responses to rejection and acceptance of monetary offers with event-related potentials (ERPs) in mid-adolescents (14–17 years) and early adults (19–24 years). Participants played multiple rounds of the Ultimatum Game as proposers, dividing coins between themselves and a second player (responder) by making a choice between an unfair distribution (7 coins for proposer and 3 for responder; 7/3) and one of two alternatives: a fair distribution (5/5) or a hyperfair distribution (3/7). Participants mostly made fair offers (5/5) when the alternative was unfair (7/3), but made mostly unfair offers (7/3) when the alternative was hyperfair (3/7). When participants’ fair offers (5/5; alternative was 7/3) were rejected this was associated with a larger Medial Frontal Negativity (MFN) compared to acceptance of fair offers and rejection of unfair offers (7/3; alternative was 3/7). Also, the MFN was smaller after acceptance of unfair offers (7/3) compared to rejection. These neural responses did not differ between adults and mid-adolescents, suggesting that the MFN reacts as a neural alarm system to social prediction errors which is already prevalent during adolescence.  相似文献   

12.
The present study investigates how different emotions can alter social bargaining behavior. An important paradigm to study social bargaining is the Ultimatum Game. There, a proposer gets a pot of money and has to offer part of it to a responder. If the responder accepts, both players get the money as proposed by the proposer. If he rejects, none of the players gets anything. Rational choice models would predict that responders accept all offers above 0. However, evidence shows that responders typically reject a large proportion of all unfair offers. We analyzed participants’ behavior when they played the Ultimatum Game as responders and simultaneously collected electroencephalogram data in order to quantify the feedback-related negativity and P3b components. We induced state affect (momentarily emotions unrelated to the task) via short movie clips and measured trait affect (longer-lasting emotional dispositions) via questionnaires. State happiness led to increased acceptance rates of very unfair offers. Regarding neurophysiology, we found that unfair offers elicited larger feedback-related negativity amplitudes than fair offers. Additionally, an interaction of state and trait affect occurred: high trait negative affect (subsuming a variety of aversive mood states) led to increased feedback-related negativity amplitudes when participants were in an angry mood, but not if they currently experienced fear or happiness. We discuss that increased rumination might be responsible for this result, which might not occur, however, when people experience happiness or fear. Apart from that, we found that fair offers elicited larger P3b components than unfair offers, which might reflect increased pleasure in response to fair offers. Moreover, high trait negative affect was associated with decreased P3b amplitudes, potentially reflecting decreased motivation to engage in activities. We discuss implications of our results in the light of theories and research on depression and anxiety.  相似文献   

13.
Ma N  Li N  He XS  Sun DL  Zhang X  Zhang DR 《PloS one》2012,7(6):e39619
The rejection of unfair offers can be affected by both negative emotions (e.g. anger and moral disgust) and deliberate cognitive processing of behavioral consequences (e.g. concerns of maintaining social fairness and protecting personal reputation). However, whether negative emotions are sufficient to motivate this behavior is still controversial. With modified ultimatum games, a recent study (Yamagishi T, et al. (2009) Proc Natl Acad Sci USA 106:11520-11523) found that people reject unfair offers even when this behavior increases inequity, and even when they could not communicate to the proposers. Yamagishi suggested that rejection of unfair offers could occur without people's concerning of maintaining social fairness, and could be driven by negative emotions. However, as anonymity was not sufficiently guaranteed in Yamagishi's study, the rejection rates in their experiments may have been influenced by people's concerns of protecting personal reputation (reputational concerns) in addition to negative emotions; thus, it was unclear whether the rejection was driven by negative emotions, or by reputational concerns, or both. In the present study, with specific methods to ensure anonymity, the effect of reputational concerns was successfully ruled out. We found that in a private situation in which rejection could not be driven by reputational concerns, the rejection rates of unfair offers were significantly larger than zero, and in public situations in which rejection rates could be influenced by both negative emotions and reputational concerns, rejection rates were significantly higher than that in the private situation. These results, together with Yamagishi's findings, provided more complete evidence suggesting (a) that the rejection of unfair offers can be driven by negative emotions and (b) that deliberate cognitive processing of the consequences of the behavior can increase the rejection rate, which may benefit social cooperation.  相似文献   

14.
In societies with high cooperation demands, implicit consensus on social norms enables successful human coexistence. Mimicking other people's actions and emotions has been proposed as a means to synchronize behaviour, thereby enhancing affiliation. Mimicry has long been thought to be reflexive, but it has recently been suggested that mimicry might also be motivationally driven. Here, we show during an economic bargaining game that automatic happy mimicry of those making unfair offers disappears. After the bargaining game, when the proposers have acquired either a fair or unfair reputation, we observe increased angry mimicry of proposers with an unfair reputation and decreased angry mimicry of fair proposers. These findings provide direct empirical evidence that non-conscious mimicry is modulated by fairness. We interpret the present results as reflecting that facial mimicry in women functions conditionally, dependent on situational demands.  相似文献   

15.
Dunn BD  Makarova D  Evans D  Clark L 《PloS one》2010,5(12):e15095
Humans react strongly to unfairness, sometimes rejecting inequitable proposals even if this sacrifices personal financial gain. Here we explored whether emotional dispositions--trait tendencies to experience positive or negative feelings--shape the rejection of unfair financial offers. Participants played an Ultimatum Game, where the division of a sum of money is proposed and the player can accept or reject this offer. Individuals high in trait positivity and low in trait negativity rejected more unfair offers. These relationships could not be explained by existing accounts which argue that rejection behaviour results from a failure to regulate negative emotions, or serves to arbitrate social relationships and identity. Instead, the relationship between dispositional affect and rejection behaviour may be underpinned by perceived self worth, with those of a positive disposition believing that they are "worth more than that" and those of a negative disposition resigning themselves to "taking the crumbs from under the table".  相似文献   

16.
Previous research has suggested that the spontaneous display of positive emotion may be a reliable signal of cooperative tendency in humans. Consistent with this proposition, several studies have found that self-reported cooperators indeed display higher levels of positive emotions than non-cooperators. In this study, we defined cooperators and non-cooperators in terms of their behavior as the proposer in an ultimatum game, and video-taped their facial expressions as they faced unfair offers as a responder. A detailed analysis of the facial expressions displayed by participants revealed that cooperators displayed greater amounts of emotional expressions, not limited to positive emotional expression, when responding to unfair offers in the ultimatum game. These results suggest that cooperators may be more emotionally expressive than non-cooperators. We speculate that emotional expressivity can be a more reliable signal of cooperativeness than the display of positive emotion alone.  相似文献   

17.
18.
Preference for beauty is human nature, as previous behavior studies have supported the notion of “beauty premium” in which attractive people were more easily to get promoted and receive higher salaries. In the present study, 29 males were recruited to participate in a three-person ultimatum game (UG) including a proposer, a responder and a powerless third player. Each subject, playing as the responder, had to decide whether to accept an offer from the allocator both for himself and a female third person. We aimed to elucidate how the facial attractiveness of the female subject affected the male subjects’ fairness and decision-making in social exchanges. Frontal feedback-related negativity (FRN) in response to four offers in an attractive-face condition revealed no significant differences between offers; however, when the companion was an unattractive female, an “unfair/fair” offer, which assigned a lower share to the responder and a fair share to the third player, elicited the largest FRN. Furthermore, when the third player was offered the smallest amount (“fair/unfair” offer), a larger FRN was generated in an attractive-face condition than unattractive-face condition. In the “unfair/fair” offer condition in which subjects received a smaller allocation than the third person, the beauty of their female counterparts attenuated subjects’ aversion to inequality, resulting in a less negative FRN in the frontal region and an increased acceptance ratio. However, the influence of the third player’s facial attractiveness only affected the early evaluation stage: late P300 was found to be immune to the “beauty premium”. Under the two face conditions, P300 was smallest following an “unfair/fair” offer, whereas the amplitudes in the other three offer conditions exhibited no significant differences. In addition, the differentiated neural features of processing facial attractiveness were also determined and indexed by four event-related potentials (ERP) components: N170, frontal N1, N2 and late positive potentials (LPPs).  相似文献   

19.
This study investigated U.S. ethnic majority and minority youth's perceptions of fair and unfair treatment by authorities and evaluations of three situations of interracial exclusion (N = 685). Findings revealed that older adolescents who reported fair treatment by authorities were more likely to perceive wrongfulness in interracial exclusion scenarios than were their peers who reported unfair treatment. Additionally, in explaining the wrongfulness of interracial exclusion, older adolescents who had not experienced unfair treatment by authorities were more likely to mention racial prejudice than were their counterparts who had experienced unfair treatment. Results are discussed with reference to developmental theory on authority relations and the positive benefits of authority-adolescent relationships that reflect just and fair treatment.  相似文献   

20.
Nonverbal behavior expresses many of the dynamics underlying face-to-face social interactions, implicitly revealing one’s attitudes, emotions, and social motives. Although research has often described nonverbal behavior as approach versus avoidant (i.e., through the study of proxemics), psychological responses to many social contexts are a mix of these two. Fairness violations are an ideal example, eliciting strong avoidance-related responses such as negative attitudes, as well as strong approach-related responses such as anger and retaliation. As such, nonverbal behavior toward unfair others is difficult to predict in discrete approach versus avoidance terms. Here we address this problem using proxemic imaging, a new method which creates frequency images of dyadic space by combining motion capture data of interpersonal distance and gaze to provide an objective but nuanced analysis of social interactions. Participants first played an economic game with fair and unfair players and then encountered them in an unrelated task in a virtual environment. Afterwards, they could monetarily punish the other players. Proxemic images of the interactions demonstrate that, overall, participants kept the fair player closer. However, participants who actively punished the unfair players were more likely to stand directly in front of those players and even to turn their backs on them. Together these patterns illustrate that fairness violations influence nonverbal behavior in ways that further predict differences in more overt behavior (i.e., financial punishment). Moreover, they demonstrate that proxemic imaging can detect subtle combinations of approach and avoidance behavior during face-to-face social interactions.  相似文献   

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