A Simulation Tool for Industrial Ecology: Creating a Board Game |
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Authors: | Benoit Cushman-Roisin Norman J Rice III Michael A Moldaver |
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Institution: | Thayer School of Engineering, Dartmouth College, Hanover, NH, USA;MicroStrategy, Inc., Boston, MA, USA;Moldaver &Associates, Hanover, NH, USA |
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Abstract: | This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE). The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries. They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life-cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre- and post-game questionnaires indicates that the game is an effective teaching tool. |
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Keywords: | automobile industry design for environment education and training life-cycle assessment pollution prevention simulation |
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