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Steppe Generosity: Kinship,social reputations,and perceived need drive generous giving in a non-anonymous allocation game among Mongolian pastoral nomads
Affiliation:1. Key Laboratory of Animal Ecology and Conservation Biology, Institute of Zoology, Chinese Academy of Sciences, Beijing 100101, China;2. Department of Anthropology, University College London, London WC1H 0BW, United Kingdom;3. School of Biological Sciences, University of Reading, Reading RG6 6UR, United Kingdom;4. Santa Fe Institute, Santa Fe, NM 87501, USA;1. School of Psychology, University of Queensland, Brisbane, Queensland, Australia;2. School of Health and Behavioural Sciences, University of the Sunshine Coast, Australia;1. University of Arkansas, United States of America;2. The University of Southern Mississippi, United States of America;3. Utah Valley University, United States of America;1. Department of Psychology & Criminology, Heidelberg University, Tiffin, OH 44883, United States of America;2. Oklahoma Center for Evolutionary Analysis, Department of Psychology, Oklahoma State University, Stillwater, OK 74078-3064, United States of America;1. Boston College, Department of Psychology, Chestnut Hill, MA 02467, United States of America;2. Yale University, School of Management, New Haven, CT 06511, United States of America
Abstract:This study explores generosity among Mongolian pastoral nomads using a recipient identity-conditioned heuristic (RICH) allocation game in which study participants could allocate experimental funds among themselves and non-anonymous individuals in their local community. Allocation games were conducted with a sample of forty-six male and female pastoral household heads in Tosontsengel, Mongolia. Results indicate there were positive relationships between players' social reputations for being hardworking, skilled pastoralists, and generous and the amount of money they received from others. Players also gave more money to kin than non-kin. The results also indicate that players' allocation decisions were driven primarily by kinship and players' assessment of others' relative need.
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