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Computer Games and Prosocial Behaviour
Authors:Friederike Mengel
Affiliation:1. Department of Economics, University of Essex, Wivenhoe Park, Colchester, Essex, United Kingdom.; 2. Department of Economics (AE 1), Maastricht University, MD Maastricht, Limburg, The Netherlands.; Institutes for Behavior Resources and Johns Hopkins University School of Medicine, United States of America,
Abstract:We relate different self-reported measures of computer use to individuals'' propensity to cooperate in the Prisoner''s dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates.
Keywords:
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