Design considerations and techniques for constructing video stimuli |
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Authors: | G. G. Rosenthal |
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Affiliation: | (1) Department of Biology 0116, University of California, San Diego, La Jolla, CA 92093, USA e-mail: fishman@biomail.ucsd.edu Tel.: +1-858-822-3743, Fax: +1-858-534-7108, US |
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Abstract: | Techniques for constructing video playback stimuli fall into five categories. The first three involve manipulating video sequences: (1) edited video is a temporal rearrangement of raw footage, (2) processed video applies global filtering algorithms to edited video, and (3) frame-manipulated video involves manually altering individual frames. The last two, (4) exemplar-based animation and (5) parameter-based animation, are synthetic models derived from visual parameters based on a single exemplar and sample data, respectively. Image-based approaches are straightforward to apply and preserve fine spatiotemporal detail. Synthetic stimuli are desirable when a large number of manipulations are called for and to ensure individual stimuli reflect population characteristics. Received: 13 December 1999 / Received in revised form: 25 February 2000 / Accepted: 1 March 2000 |
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Keywords: | Animation Video playback Visual signals |
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