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1.
Food sharing: a model of manipulation by harassment   总被引:3,自引:1,他引:2  
Most analyses of food-sharing behavior invoke complex explanationssuch as indirect and delayed benefits for sharing via kin selectionand reciprocal altruism. However, food sharing can be a moregeneral phenomenon accounted for by more parsimonious, mutualisticexplanations. We propose a game theoretical model of a generalsharing situation in which food owners share because it is in their own self-interest—they avoid high costs associatedwith beggar harassment. When beggars harass, owners may benefitfrom sharing part of the food if their consumption rate islow relative to the rate of cost accrual. Our model predictsthat harassment can be a profitable strategy for beggars if they reap some direct benefits from harassing other than sharedfood (such as picking up scraps). Therefore, beggars may manipulatethe owner's fitness payoffs in such a way as to make sharingmutualistic.  相似文献   
2.
A horizontal plexiglas tube containing a food-reward was presented to four naive tufted capuchins and suitable sticks were provided to push the reward out. Three monkeys out of four spontaneously used the tools and showed very different styles of solving the task. In more complex conditions, in which the sticks needed to be combined or actively modified in order to become effective, the monkeys were always successful; however, their performance was loaded with errors which did not disappear throughout the trials. Evidence of a difference between success in solving the problem and its understanding was found. This suggests that although capuchins can discover new means through active experimentation, they do not mentally represent the characteristics necessary for a tool to be effective, nor do they modify the tool appropriately beforehand. At this level, a major difference with chimpanzees emerges.  相似文献   
3.
Sociologists, philosophers and historians of science are gradually recognizing the importance of visual representation. This is part of a more general movement away from a theory-centric view of science and towards an interest in practical aspects of observation and experimentation. Rather than treating science as a matter of demonstrating the logical connection between theoretical and empirical statements, an increasing number of investigations are examining how scientists compose and use diagrams, graphs, photographs, micrographs, maps, charts, and related visual displays. This paper focuses on diagrams in biology, and tries to demonstrate how diagrams are an integral part of the production of scientific knowledge. In order to disclose some of the distinctive practical and analytical uses of diagrams, the paper contrasts the way diagrams and photographs are used in biological texts. Both diagrams and photographs are shown to be “constructions” that separately and together mediate the investigation of scientific phenoman.  相似文献   
4.
Summary We describe a simple method for determining the overall fold of a polypeptide chain from NOE-derived distance restraints. The method uses a reduced representation consisting of two particles per residue, and a force field containing pseudo-bond and pseudo-angle terms, an electrostatic term, but no van der Waals or hard shell repulsive terms. The method is fast and robust, requiring relatively few distance restraints to approximate the correct fold, and the correct mirror image is readily determined. The method is easily implemented using commercially available molecular modeling software.  相似文献   
5.
In this paper, the attainability of ESS of the evolutionary game among n players under the frequency-independent selection is studied by means of a mathematical model describing the dynamical development and a concept of stability (strongly determined stability). It is assumed that natural selection and small mutations cause the phenotype to change gradually in the direction of fitness increasing. It is shown that (1) the ESS solution is not always evolutionarily attainable in the evolutionary dynamics, (2) in the game where the interaction between two species is completely competitive, the Nash solution is always attainable, and (3) one of two species may attain the state of minimum fitness as a result of evolution. The attainability of ESS is also examined in two game models on the sex ratio of wasps and aphids in light of our criterion of the attainability of ESS.  相似文献   
6.
7.
Several investigators cite population control, frequent settlement relocation, trekking, expansion of diet breadth, and food taboos as strategic responses to game depletion by indigenous populations living in interfluvial zones of lowland South America. The Ka'apor Indians of the interfluvial forest of northern Maranhão, Brazil, employ other means of optimizing hunting efficiency, partly based on ritual. Menstruating women, pubescent girls, and parents of newborns can consume meat only of the tortoise (Gochelone denticulata), the first prey species to be hunted out of an area. Tortoise capture requires, on average, one full day of hunting. This means that the full potential of hunting pressure does not materialize near the settlement. Meat productivity is unusually high even near old settlements. I argue that ritual tortoise hunting helps to regulate environmental utilization, to maintain a sustained yield of meat protein, and to expand the catchment area gradually.  相似文献   
8.
Kin selection and frequency dependence: a game theoretic approach   总被引:1,自引:0,他引:1  
Game theory models show that the evolution of interactions between relatives is determined by two kinds of fitness effects: Hamilton's inclusive fitness effect, and a frequency-dependent synergistic effect. The latter arises when an individual's behaviour has different effects on the fitness of interactants, depending on whether or not they perform the same behaviour. Knowing the sign of the synergistic effect is sufficient to understand most of the qualitative features of genetic models that show departures from Hamilton's rule. Since this synergistic effect does not depend on the interactants being related, it is best viewed as something distinct from kin selection. In this view, Hamilton's rule is basically correct for describing kin selection, and most deviations from it are due to the distinct process of synergistic selection.  相似文献   
9.
Summary The classic Hawk—Dove game is extended to deal with continuous variation in resource-holding potential or RHP, when RHP is observable (via any sensory modality) but RHP difference is less than perfectly reliable as a predictor of the outcome of an escalated contest. The relationship between sensory and physical magnitudes of RHP is assumed to be governed by Fechner's psychophysical law, whose effect is that contestants interact as if they had perfect information about their relative RHP (as opposed to RHP difference). Thus, an animal is aggressive if its RHP exceeds a certain fraction, called its threshold, of its opponent's RHP and otherwise is non-aggressive; and the classic Hawk and Dove strategies correspond to zero and infinite thresholds, respectively. For RHPs drawn at random from an arbitrary Gamma distribution there is a unique evolutionarily stable strategy or ESS, which depends on a parameter measuring the reliability of RHP as a predictor of the outcome of a fight, on the ratio of the valueV of winning to the costC of losing (both measured in units of reproductive fitness) and on the mean µ and variance 2 of the RHP distribution. In a population at this ESS, ifV/C < 1 then the threshold is 1 and there is no fighting. AsV/C increases beyond 1 to a second critical value , however, the threshold decreases steadily from 1 to 0 and remains 0 forV/C > ; is an increasing function of , but a decreasing function of 2. That a lower variance of RHP can imply a lower escalation frequencyp is a novel insight of the analysis. The prediction is at first counterintuitive, because if the aggression threshold were fixed then larger variance would imply lowerp (dispersion effect of variance). When natural selection acts on the threshold, however, increasing the variance not only reduces the probability that an animal with larger RHP will be attacked by an animal with lower RHP at the existing threshold, but also reduces the expected costs of adopting that particular threshold, so that a mutant with a somewhat lower threshold can invade the population (selection effect of variance). Forp, the selection effect dominates toward the upper end of the interval 1 V/C .  相似文献   
10.
Summary In a prior study we combined game theory and inclusive fitness models to examine whether the guarded altruism that can evolve among non-relatives (tit for tat, TFT) might also evolve among close relatives, supplanting unconditional altruism. In most cases, TFT replaced unconditional altruism in family-structured models. Even when TFT is selected at a single locus, however, by withholding altruism from non-reciprocating relatives it may qualify as an outlaw from the standpoint of modifier genes at other loci. Here we examine this possibility with a series of haploid, two-locus models in which a modifier gene transforms TFT into unconditional altruism. The modifier allele spreads to fixation whenever Hamilton's Rule is satisfied, resulting in an unconditional altruist replacing the TFT strategy. As such, TFT may be regarded as an outlaw vulnerable to suppression by alleles at other loci.  相似文献   
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