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31.
Peter Bednarik Katrin Fehl Dirk Semmann 《Proceedings. Biological sciences / The Royal Society》2014,281(1792)
Social networks represent the structuring of interactions between group members. Above all, many interactions are profoundly cooperative in humans and other animals. In accordance with this natural observation, theoretical work demonstrates that certain network structures favour the evolution of cooperation. Yet, recent experimental evidence suggests that static networks do not enhance cooperative behaviour in humans. By contrast, dynamic networks do foster cooperation. However, costs associated with dynamism such as time or resource investments in finding and establishing new partnerships have been neglected so far. Here, we show that human participants are much less likely to break links when costs arise for building new links. Especially, when costs were high, the network was nearly static. Surprisingly, cooperation levels in Prisoner''s Dilemma games were not affected by reduced dynamism in social networks. We conclude that the mere potential to quit collaborations is sufficient in humans to reach high levels of cooperative behaviour. Effects of self-structuring processes or assortment on the network played a minor role: participants simply adjusted their cooperative behaviour in response to the threats of losing a partner or of being expelled. 相似文献
32.
In order to understand the development of non-genetically encoded actions during an animal’s lifespan, it is necessary to analyze the dynamics and evolution of learning rules producing behavior. Owing to the intrinsic stochastic and frequency-dependent nature of learning dynamics, these rules are often studied in evolutionary biology via agent-based computer simulations. In this paper, we show that stochastic approximation theory can help to qualitatively understand learning dynamics and formulate analytical models for the evolution of learning rules. We consider a population of individuals repeatedly interacting during their lifespan, and where the stage game faced by the individuals fluctuates according to an environmental stochastic process. Individuals adjust their behavioral actions according to learning rules belonging to the class of experience-weighted attraction learning mechanisms, which includes standard reinforcement and Bayesian learning as special cases. We use stochastic approximation theory in order to derive differential equations governing action play probabilities, which turn out to have qualitative features of mutator-selection equations. We then perform agent-based simulations to find the conditions where the deterministic approximation is closest to the original stochastic learning process for standard 2-action 2-player fluctuating games, where interaction between learning rules and preference reversal may occur. Finally, we analyze a simplified model for the evolution of learning in a producer–scrounger game, which shows that the exploration rate can interact in a non-intuitive way with other features of co-evolving learning rules. Overall, our analyses illustrate the usefulness of applying stochastic approximation theory in the study of animal learning. 相似文献
33.
北方草原牧户心理载畜率与草畜平衡生态管理途径 总被引:2,自引:0,他引:2
探讨牧户心理载畜率与草畜平衡生态管理的途径对于草原有效减畜、遏止草原退化、实现可持续发展具有重要意义。从生态学和社会科学相结合的角度,采用问卷调查、情景实验及综合分析等多种方法,探讨了北方草原牧户心理载畜率的存在、计算和影响因素,以及牧户生产决策行为特征和可能的生态管理途径。研究发现,在草甸草原、典型草原和荒漠草原,牧户行为属"有限理性",是有限理性的"生态经济人",风险规避是其基本特征,牧户生产决策表现出禀赋效应、损失厌恶、框架效应等;牧户草场所属草原类型和牲畜存栏数显著影响牧户对草场超载的认知和判断,在不同草原类型区,户主文化水平、性别、民族和是否嘎查干部等亦显著影响牧户对超载的认知和判断;需采取基于进化博弈的分步式、合作式及示范引导式的适应性减畜的生态管理途径,以实现牧户心理载畜率向生态优化载畜率的转移,实现优化牧户生产方式、减少牲畜数量、治理草原退化、北方牧区生态和牧民经济双赢的目标。 相似文献
34.
Michael Mesterton-Gibbons 《Evolutionary ecology》1994,8(3):230-247
Summary The classic Hawk—Dove game is extended to deal with continuous variation in resource-holding potential or RHP, when RHP is observable (via any sensory modality) but RHP difference is less than perfectly reliable as a predictor of the outcome of an escalated contest. The relationship between sensory and physical magnitudes of RHP is assumed to be governed by Fechner's psychophysical law, whose effect is that contestants interact as if they had perfect information about their relative RHP (as opposed to RHP difference). Thus, an animal is aggressive if its RHP exceeds a certain fraction, called its threshold, of its opponent's RHP and otherwise is non-aggressive; and the classic Hawk and Dove strategies correspond to zero and infinite thresholds, respectively. For RHPs drawn at random from an arbitrary Gamma distribution there is a unique evolutionarily stable strategy or ESS, which depends on a parameter measuring the reliability of RHP as a predictor of the outcome of a fight, on the ratio of the valueV of winning to the costC of losing (both measured in units of reproductive fitness) and on the mean µ and variance 2 of the RHP distribution. In a population at this ESS, ifV/C < 1 then the threshold is 1 and there is no fighting. AsV/C increases beyond 1 to a second critical value , however, the threshold decreases steadily from 1 to 0 and remains 0 forV/C > ; is an increasing function of , but a decreasing function of 2. That a lower variance of RHP can imply a lower escalation frequencyp is a novel insight of the analysis. The prediction is at first counterintuitive, because if the aggression threshold were fixed then larger variance would imply lowerp (dispersion effect of variance). When natural selection acts on the threshold, however, increasing the variance not only reduces the probability that an animal with larger RHP will be attacked by an animal with lower RHP at the existing threshold, but also reduces the expected costs of adopting that particular threshold, so that a mutant with a somewhat lower threshold can invade the population (selection effect of variance). Forp, the selection effect dominates toward the upper end of the interval 1 V/C . 相似文献
35.
Tibor Antal Arne Traulsen Corina E. Tarnita Martin A. Nowak 《Journal of theoretical biology》2009,258(4):614-622
In evolutionary games the fitness of individuals is not constant but depends on the relative abundance of the various strategies in the population. Here we study general games among n strategies in populations of large but finite size. We explore stochastic evolutionary dynamics under weak selection, but for any mutation rate. We analyze the frequency dependent Moran process in well-mixed populations, but almost identical results are found for the Wright-Fisher and Pairwise Comparison processes. Surprisingly simple conditions specify whether a strategy is more abundant on average than 1/n, or than another strategy, in the mutation-selection equilibrium. We find one condition that holds for low mutation rate and another condition that holds for high mutation rate. A linear combination of these two conditions holds for any mutation rate. Our results allow a complete characterization of n×n games in the limit of weak selection. 相似文献
36.
Abstract 1. The flexibility of hymenopteran sex ratios is well documented, particularly in structured populations featuring sib mating. 2. Using game theoretic models, the present study examines species producing single‐sex broods in which sib mating is unlikely, and focuses on the role of population density in determining evolutionarily stable oviposition strategies. 3. Since only mated females can produce offspring of both sexes while unmated females produce only male offspring, mated females are under selection to produce more females overall to balance the primary sex ratio. 4. As the proportion of all females that are mated should increase with density, offspring sex ratio of mated females is strongly linked to density at low to moderate densities. The present study shows that when density becomes low enough for fewer than half of all females to have mated, then female offspring generate higher fitness. 5. In this low density situation, females may gain a fitness benefit from waiting at their emergence site or from using other costly means to find and mate with males before ovipositing. 6. The predicted correspondence between females waiting at the emergence site and fewer than half of females in the population containing sperm, can be tested empirically, as can the somewhat counter‐intuitive prediction that greater access to males should yield a more male‐biased sex ratio in the offspring of mated females. 7. The present study also indicates how measuring the variance in giving up times by females waiting for males at low density, can provide insight into mechanisms determining waiting times. 相似文献
37.
利他性惩罚广泛存在于人类社会中,在群体合作与规范维护方面起着重要的积极作用.个体作为潜在的惩罚者,从知觉到不公平事件到做出惩罚行为,需要经过一系列的认知和情绪过程,包括公平判断、奖赏加工、自我控制以及心理化等过程,并且调用相应的神经生理机制.认知神经科学为理解人类的利他性惩罚行为提供了新的视角和方法.本文基于最新的研究发现,综述了利他性惩罚相关的神经生理基础. 相似文献
38.
Basin-Wide Effects of Game Harvest on Vertebrate Population Densities in Amazonian Forests: Implications for Animal-Mediated Seed Dispersal 总被引:3,自引:0,他引:3
Vertebrate responses to hunting are widely variable for target and nontarget species depending on the history of hunting and productivity of any given site and the life history traits of game species. We provide a comprehensive meta-analysis of changes in population density or other abundance estimates for 30 mid-sized to large mammal, bird and reptile species in 101 hunted and nonhunted, but otherwise undisturbed, Neotropical forest sites. The data set was analyzed using both an unnested approach, based on population density estimates, and a nested approach in which pairwise comparisons of abundance metrics were restricted to geographic groups of sites sharing similar habitat and soil conditions. This resulted in 25 geographic clusters of sites within which 1811 population abundance estimates were compared across different levels of hunting pressure. Average nested changes in abundance across increasingly greater levels of hunting pressure ranged from moderately positive to highly negative. Populations of all species combined declined across greater differences in hunting pressure by up to 74.8 percent from their numeric abundance in less intensively hunted sites, but harvest-sensitive species faired far worse. Of the 30 species examined, 22 declined significantly at high levels of hunting. Body size significantly affected the direction and magnitude of abundance changes, with large-bodied species declining faster in overhunted sites. Frugivorous species showed more marked declines in abundance in heavily hunted sites than seed predators and browsers, regardless of the effects of body size. The implications of hunting for seed dispersal are discussed in terms of community dynamics in semi-defaunated tropical forests. 相似文献
39.
Miguel dos Santos Daniel J. Rankin Claus Wedekind 《Evolution; international journal of organic evolution》2013,67(8):2446-2450
The threat of punishment usually promotes cooperation. However, punishing itself is costly, rare in nonhuman animals, and humans who punish often finish with low payoffs in economic experiments. The evolution of punishment has therefore been unclear. Recent theoretical developments suggest that punishment has evolved in the context of reputation games. We tested this idea in a simple helping game with observers and with punishment and punishment reputation (experimentally controlling for other possible reputational effects). We show that punishers fully compensate their costs as they receive help more often. The more likely defection is punished within a group, the higher the level of within‐group cooperation. These beneficial effects perish if the punishment reputation is removed. We conclude that reputation is key to the evolution of punishment. 相似文献
40.