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1.
Differential game theory is applied to the analysis of evolutionarily stable strategies (ESS) in this article. A general form for the evolutionary differential game is introduced in the case of intra-specific competition, and a connection between the ESS and the mathematical Nash solution concept is indicated. A dynamic ESS is found for the height growth strategies of trees. A hierarchical model is introduced to account for different time constants in simultaneous selection processes. Differential evolutionary games are compared with static evolutionary games utilizing the hierarchical approach.  相似文献   

2.
Most current models for optimal food selection apply to ecological and behavioural optimization. In this paper optimal food selection theory is extended to apply to evolutionary optimization. A general evolutionary model for optimal food selection must incorporate the concept of fitness sets--or that variables, changing as a result of natural selection in evolutionary time, cannot, in general, vary independently of each other. A "Charnov type" optimal food selection model with a fitness set is investigated, and evolutionarily stable strategy (ESS) solutions of the evolutionary variables (i.e., the efficiencies of using available food types) are found. From this analysis it follows that the relative frequency of various food types in the environment may, under specified conditions, influence the evolutionarily optimal diet. Secondly, the analysis demonstrates that a food type not in the optimal diet may, in evolutionary time, be added to this by becoming more abundant. Thirdly, it follows from the analysis that the ecological result of MacArthur and Pianka, that food types are worth eating even if there is competition for them, is not generally applicable when referring to an evolutionary time scale. Finally, it is pointed out that for the diet to be an ESS, it is necessary that the consumer's density is stable and that the consumer's population dynamics are subjected to some density-dependent factor.  相似文献   

3.
In this paper, the attainability of ESS of the evolutionary game among n players under the frequency-independent selection is studied by means of a mathematical model describing the dynamical development and a concept of stability (strongly determined stability). It is assumed that natural selection and small mutations cause the phenotype to change gradually in the direction of fitness increasing. It is shown that (1) the ESS solution is not always evolutionarily attainable in the evolutionary dynamics, (2) in the game where the interaction between two species is completely competitive, the Nash solution is always attainable, and (3) one of two species may attain the state of minimum fitness as a result of evolution. The attainability of ESS is also examined in two game models on the sex ratio of wasps and aphids in light of our criterion of the attainability of ESS.  相似文献   

4.
Not long after the introduction of evolutionary stable strategy (ESS) concept, it was noticed that dynamic selection did not always lead to the establishment of the ESS. The concept of continuously stable strategy (CSS) was thereafter developed. It was generally accepted that dynamic selection leads to the establishment of an ESS if it is a CSS. Examination of an evolutionary stability concept which is called neighborhood invader strategy (NIS) shows that it may be impossible for an ESS to be established through dynamic selection even if it is a CSS and no polymorphisms occur. We will examine the NIS concept and its implications for two evolutionary game models: root-shoot allocation in plant competition and Lotka–Volterra competition. In the root-shoot model we show that an ESS will be attained through dynamic selection if it is a NIS. Similarly for the Lotka–Volterra model, we show that an ESS will be attained through dynamic selection even if protected dimorphisms occur during the evolutionary process if it is an NIS.  相似文献   

5.
Summary Since the fitness of each individual organism in a biological community may be affected by the strategies of all other individuals in the community, the essential element of a game exists. This game is an evolutionary game where the individual organisms (players) inherit their strategies from continuous play of the game through time. Here, the strategies are assumed to be constants associated with certain adaptive parameters (such as sunlight conversion efficiency for plants or body length in animals) in a set of differential equations which describe the population dynamics of the community. By means of natural selection, these parameters will evolve to a set of strategy values that natural selection, by itself, can no longer modify, i.e. an evolutionarily stable strategy (ESS). For a given class of models, it is possible to predict the outcome of this evolutionary process by determining ESSs using an ESS maximum principle. However, heretofore, the proof of this principle has been based on a limited set of conditions. Herein, we generalize the proof by removing certain restrictions and use instead the concept of an ecological stable equilibrium (ESE). Individuals in a biological community will be at an ESE if fixing the strategies used by the individuals results in stable population densities subject to perturbations in those densities. We present both necessary and sufficient conditions for an ESE to exist and then use the ESE concept to provide a very simple proof of the ESS maximum principle (which is a necessary condition for an ESS). A simple example is used to illustrate the difference between a strategy that maximizes fitness and one that satisfies the ESS maximum principle. In general they are different. We also look for ESEs in Lotka—Volterra competition and use the maximum principle to determine when an ESE will be an ESS. Finally, we examine the applicability of these ideas to matrix games.  相似文献   

6.
We present an evolutionary game theory. This theory differs in several respects from current theories related to Maynard Smith's pioneering work on evolutionary stable strategies (ESS). Most current work deals with two person matrix games. For these games the strategy set is finite. We consider evolutionary games which are defined over a continuous strategy set and which permit any number of players. Matrix games are included as a bilinear continuous game. However, under our definition, such games will not posses an ESS on the interior of the strategy set. We extend previous work on continuous games by developing an ESS definition which permits the ESS to be composed of a coalition of several strategies. This definition requires that the coalition must not only be stable with respect to perturbations in strategy frequencies which comprise the coalition, but the coalition must also satisfy the requirement that no mutant strategies can invade. Ecological processes are included in the model by explicitly considering population size and density dependent selection.  相似文献   

7.
Coevolution is modeled as a continuous game where the fitness-maximizing strategy of an individual is assumed to be a function of the strategy of other individuals who are also under selection to maximize fitness. An evolutionary stable strategy (ESS) is sought such that no rare alternative strategies can invade the community. The approach can be used to model coevolution because the ESS may be composed of a coalition of more than one strategy. This work, by modeling frequency-dependent selection, extends the approach of Roughgarden (1976) which only considered density-dependent selection. In particular, we show that the coevolutionary model of Rummel and Roughgarden (1985) does contain frequency-dependent selection, and thus, their application of Roughgarden's criterion for evolutionary stability to a model for which it is not applicable leads to the erroneous conclusion that the ecological and evolutionary processes are in conflict. The utility of the game theoretic approach is illustrated by two examples. The first considers an ESS composed of a single strategy, the second an ESS composed of a coalition of two strategies. Evolution occurs on a frequency-dependent adaptive landscape. For this reason, the approach is appropriate for modeling competitive speciation (Rosenzweig, 1978). Also, the game theoretic approach is designed to combine the interplay between the background environment (including the biotic components) and the evolutionary potential of the populations or organisms. The actual application of this theory will require knowledge of both.  相似文献   

8.
Previous work has demonstrated that for games defined by differential or difference equations with a continuum of strategies, there exists a G-function, related to individual fitness, that must take on a maximum with respect to a virtual variable v whenever v is one of the vectors in the coalition of vectors which make up the evolutionarily stable strategy (ESS). This result, called the ESS maximum principle, is quite useful in determining candidates for an ESS. This principle is reformulated here, so that it may be conveniently applied to matrix games. In particular, we define a matrix game to be one in which fitness is expressed in terms of strategy frequencies and a matrix of expected payoffs. It is shown that the G-function in the matrix game setting must again take on a maximum value at all the strategies which make up the ESS coalition vector. The reformulated maximum principle is applicable to both bilinear and nonlinear matrix games. One advantage in employing this principle to solve the traditional bilinear matrix game is that the same G-function is used to find both pure and mixed strategy solutions by simply specifying an appropriate strategy space. Furthermore we show how the theory may be used to solve matrix games which are not in the usual bilinear form. We examine in detail two nonlinear matrix games: the game between relatives and the sex ratio game. In both of these games an ESS solution is determined. These examples not only illustrate the usefulness of this approach to finding solutions to an expanded class of matrix games, but aids in understanding the nature of the ESS as well.  相似文献   

9.
We study an evolutionary language game that describes how signals become associated with meaning. In our context, a language, L, is described by two matrices: the P matrix contains the probabilities that for a speaker certain objects are associated with certain signals, while the Q matrix contains the probabilities that for a listener certain signals are associated with certain objects. We define the payoff in our evolutionary language game as the total amount of information exchanged between two individuals. We give a formal classification of all languages, L(P, Q), describing the conditions for Nash equilibria and evolutionarily stable strategies (ESS). We describe an algorithm for generating all languages that are Nash equilibria. Finally, we show that starting from any random language, there exists an evolutionary trajectory using selection and neutral drift that ends up with a strategy that is a strict Nash equilibrium (or very close to a strict Nash equilibrium). Received: 1 March 2000 / Published online: 3 August 2000  相似文献   

10.
On evolutionarily stable sets   总被引:1,自引:0,他引:1  
As an extension of the concept of an evolutionarily stable strategy (ESS) evolutionarily stable sets are introduced, i.e. sets of equilibrium strategies (EQS) which have much of the properties of an ESS. They are primarily used with evolutionary game models that allow a continuum of EQSs, none of which can be an ESS, but also include common ESSs as a special case. For a large class even of nonlinear models it can be shown that the standard dynamics converge towards some equilibrium point in an ES set if started within a neighbourhood of the set. Important applications of ES sets include e.g. mixed-strategist models and evolutionary game models in sexual populations.  相似文献   

11.
This paper studies the correspondence between Nash equilibrium and evolutionary stability in large- and finite-population "playing the field" models. Whenever the fitness function is sufficiently continuous, any large-population ESS corresponds to a symmetric Nash equilibrium in the game that describes the simultaneous interaction of the individuals in the population, and any strict, symmetric Nash equilibrium in that game corresponds to a large-population ESS. This correspondence continues to hold, approximately, in finite populations; and it holds exactly for strict pure-strategy equilibria in sufficiently large finite populations. By contrast, a sequence of (mixed-strategy) finite-population ESSs can converge, as the population grows, to a limit that is not a large-population ESS, and a large-population ESS need not be the limit of any sequence of finite-population ESSs.  相似文献   

12.
Ross Cressman  Vlastimil Křivan 《Oikos》2010,119(8):1231-1242
In classical games that have been applied to ecology, individual fitness is either density independent or population density is fixed. This article focuses on the habitat selection game where fitness depends on the population density that evolves over time. This model assumes that changes in animal distribution operate on a fast time scale when compared to demographic processes. Of particular interest is whether it is true, as one might expect, that resident phenotypes who use density‐dependent optimal foraging strategies are evolutionarily stable with respect to invasions by mutant strategies. In fact, we show that evolutionary stability does not require that residents use the evolutionarily stable strategy (ESS) at every population density; rather it is the combined resident–mutant system that must be at an evolutionary stable state. That is, the separation of time scales assumption between behavioral and ecological processes does not imply that these processes are independent. When only consumer population dynamics in several habitats are considered (i. e. when resources do not undergo population dynamics), we show that the existence of optimal foragers forces the resident‐mutant system to approach carrying capacity in each habitat even though the mutants do not die out. Thus, the ideal free distribution (IFD) for the single‐species habitat selection game becomes an evolutionarily stable state that describes a mixture of resident and mutant phenotypes rather than a strategy adopted by all individuals in the system. Also discussed is how these results are affected when animal distribution and demographic processes act on the same time scale.  相似文献   

13.
The evolutionary form of the iterated prisoner's dilemma (IPD) is a repeated game where players strategically choose whether to cooperate with or exploit opponents and reproduce in proportion to game success. It has been widely used to study the evolution of cooperation among selfish agents. In the past 15 years, researchers proved over a series of papers that there is no evolutionarily stable strategy (ESS) in the IPD when players maintain long-term relationships. This makes it difficult to make predictions about what strategies can actually persist as prevalent in a population over time. Here, we show that this no ESS finding may be a mathematical technicality, relying on implausible players who are "too perfect" in that their probability of cooperating on any move is arbitrarily close to either 0 or 1. Specifically, in the no ESS proof, all strategies were allowed, meaning that after a strategy X experiences any history H, X cooperates with an unrestricted probability p (X, H) where 0< or =p (X, H)< or =1. Here, we restrict strategies to the set S in which X is a member of S [corrected] if after any H, X cooperates with a restricted probability p (X, H) where e< or =p (X, H)< or =1-e and 0相似文献   

14.
Phenology is an important part of life history that is gaining increased attention because of recent climate change. We use game theory to model phenological adaptation in migratory birds that compete for territories at their breeding grounds. We investigate how the evolutionarily stable strategy (ESS) for the timing of arrival is affected by changes in the onset of spring, the timing of the resource peak, and the season length. We compare the ESS mean arrival date with the environmental optimum, that is, the mean arrival date that maximizes fitness in the absence of competition. When competition is strong, the ESS mean arrival date responds less than the environmental optimum to shifts in the resource peak but more to changes in the onset of spring. Increased season length may not necessarily affect the environmental optimum but can still advance the ESS mean arrival date. Conversely, shifting a narrow resource distribution may change the environmental optimum without affecting the ESS mean arrival date. The ESS mean arrival date and the environmental optimum may even shift in different directions. Hence, treating phenology as an evolutionary game rather than an optimization problem fundamentally changes what we predict to be an adaptive response to environmental changes.  相似文献   

15.
Game theoretical concepts in evolutionary biology have been criticized by populations geneticists, because they neglect such crucial aspects as the mating system or the mode of inheritance. In fact, the dynamics of natural selection does not necessarily lead to a fitness maximum or an ESS if genetic constraints are taken into account. Yet, it may be premature to conclude that game theoretical concepts do not have a dynamical justification. The new paradigm of long-term evolution postulates that genetic constraints, which may be dominant in a short-term perspective, will in the long run disappera in the face of the ongoing influx of mutations. Two basic results (see Hammerstein; this issue) seem to reconcile the dynamical approach of long-term population genetics with the static approach of evolutionary game theory: (1) only populations at local fitness optima (Nash strategies) can be long-term stable; and (2) in monomorphic populations, evolutionary stability is necessary and sufficient to ensure long-term dynamic stability. The present paper has a double purpose. On the one hand, it is demonstrated by fairly general arguments that the scope of the results mentioned above extends to non-linear frequency dependent selection, to multiple loci, and to quite general mating systems. On the other hand, some limitations of the theory of long-term evolution will also be stressed: (1) there is little hope for a game theoretical characterization of stability in polymorphic populations; (2) many interesting systems do not admit long-term stable equilibria; and (3) even if a long-term stable equilibrium exists, it is not at all clear whether and how it is attainable by a series of gene substition events.  相似文献   

16.
郑秀灯  李聪  冯天娇  陶毅 《生物多样性》2020,28(11):1304-232
在过去的三十多年, 演化博弈理论及其进化稳定对策的概念不仅被广泛地应用于解释动物行为的进化, 而且也被成功地应用于分子生物学、经济学、政治学和社会学等诸多学科。然而, 在随机波动环境中演化博弈动态的随机动力学性质始终没有被清晰地认识, 并且这是一个极具挑战性的理论问题。本文简单介绍了我们最近所提出的随机进化稳定性(stochastic evolutionary stability, SES)的概念。随机进化稳定性不仅是经典进化稳定对策(evolutionarily stably strategy, ESS)概念在随机环境下的自然扩展, 而且为揭示在随机环境中动物行为的演化动态提供一个基本的理论框架。  相似文献   

17.
An evolutionarily stable strategy (ESS) is a strategy that if almost all members of the population adopt, then this population cannot be invaded by any mutant strategy. An ESS is not necessarily a possible end point of the evolutionary process. Moreover, there are cases where the population evolves towards a strategy that is not an ESS. This paper studies the properties of a unique mixed ESS candidate in a continuous time animal conflict. A member of a group sized three finds itself at risk and needs the assistance of another group member to be saved. In this conflict, a player's strategy is to choose the probability distribution of the interval between the beginning of the game and the moment it assists the player which is at risk. We first assume that a player is only allowed to choose an exponential distribution, and show that in this case the ESS candidate is an attracting ESS; the population will always evolve towards this strategy, and once it is adopted by most members of the population it cannot be invaded by mutant strategies. Then, we extend the strategy sets and allow a player to choose any continuous distribution. We show that although this ESS candidate may no longer be an ESS, under fairly general conditions the population will tend towards it. This is done by characterizing types of strategies that if established in the population, can be invaded by this ESS candidate, and by presenting possible paths of transition from other types of common strategies to this ESS candidate.  相似文献   

18.
In this paper, we consider the concepts of evolutionarily stable strategy (ESS), neighborhood invader strategy (NIS) and global invader strategy (GIS) in single species with frequency-dependent interactions. We find some general relationships among the three concepts in matrix games. The main conclusion is that ESS and NIS are equivalent to each other and are both equivalent to local superiority; a strategy with global superiority must be a GIS; a GIS may not be equivalent to its global superiority in games with more than two players; and in any two-player matrix game a GIS is just equivalent to its global superiority. In two-player games, globally asymptotic stability in the replicator dynamics has also been shown. Equivalent conditions for the three concepts stated by payoff comparisons are given and are applied to examples involved.  相似文献   

19.
Sir Philip Sidney games are a widely used model of simple signaling. Johnstone and Grafen [Johnstone, R.A., Grafen, A., 1993. Dishonesty and the handicap principle. Animal Behaviour 46, 759–764] present a version in which the Evolutionarily Stable Strategy (ESS) is for most signalers to “honestly” signal, with a small minority of signalers who “cheat”. This model is among the most frequently cited papers on the topic of “dishonest” signaling and supports the view that signals may be “dishonest” as long as they are “honest on average”. Using genetic algorithms, we demonstrate that another solution exists to the game, an evolutionarily stable set of Nash equilibria in which members of the set never signal and all donors give their resource. Payoffs to players using this set of strategies is greater those when playing the “dishonest” signaling ESS. We demonstrate that a random population is far more likely to evolve to this non-communicating strategy set than the “dishonest” signaling ESS. We also discuss the dynamics of biological game theory models and the advances of genetic algorithms as a heuristic solution method for these models.  相似文献   

20.
Evolutionary stability on graphs   总被引:1,自引:0,他引:1  
Evolutionary stability is a fundamental concept in evolutionary game theory. A strategy is called an evolutionarily stable strategy (ESS), if its monomorphic population rejects the invasion of any other mutant strategy. Recent studies have revealed that population structure can considerably affect evolutionary dynamics. Here we derive the conditions of evolutionary stability for games on graphs. We obtain analytical conditions for regular graphs of degree k>2. Those theoretical predictions are compared with computer simulations for random regular graphs and for lattices. We study three different update rules: birth-death (BD), death-birth (DB), and imitation (IM) updating. Evolutionary stability on sparse graphs does not imply evolutionary stability in a well-mixed population, nor vice versa. We provide a geometrical interpretation of the ESS condition on graphs.  相似文献   

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