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1.
This paper presents a generalization of Maynard Smith's concept of an evolutionarily stable strategy (ESS) to cover the cases of a finite population and a variable contest size. Both equilibrium and stability conditions are analysed. The standard Maynard Smith ESS with an infinite population and a contest size of two (pairwise contests) is shown to be a special case of this generalized ESS. An important implication of the generalized ESS is that in finite populations the behaviour of an ESS player is "spiteful", in the sense that an ESS player acts not only to increase his payoff but also to decrease the payoffs of his competitors. The degree of this "spiteful" behaviour is shown to increase with a decrease in the population size, and so is most likely to be observed in small populations. The paper concludes with an extended example: a symmetric two-pure-strategies two-player game for a finite population. It is shown that a mixed strategy ESS is globally stable against invasion by any one type of mutant strategist. The condition for the start of simultaneous invasion by two types of mutant is also given.  相似文献   

2.
Evolutionary stability on graphs   总被引:1,自引:0,他引:1  
Evolutionary stability is a fundamental concept in evolutionary game theory. A strategy is called an evolutionarily stable strategy (ESS), if its monomorphic population rejects the invasion of any other mutant strategy. Recent studies have revealed that population structure can considerably affect evolutionary dynamics. Here we derive the conditions of evolutionary stability for games on graphs. We obtain analytical conditions for regular graphs of degree k>2. Those theoretical predictions are compared with computer simulations for random regular graphs and for lattices. We study three different update rules: birth-death (BD), death-birth (DB), and imitation (IM) updating. Evolutionary stability on sparse graphs does not imply evolutionary stability in a well-mixed population, nor vice versa. We provide a geometrical interpretation of the ESS condition on graphs.  相似文献   

3.
This note concerns a one locus, two allele, random mating diploid population, subject to frequency-dependent viability selection. It is already known that in such a population, any evolutionarily stable strategies (ESS), if only accessible by the genotype-to-phenotype mapping, is the phenotypic image of a stable genetic equilibrium (Eshel, I. 1982. Evolutionarily stable strategies and viability selection in Mendelian populations. Theor. Popul. Biol. 22(2), 204-217; Cressman et al. 1996. Evolutionary stability in strategic models of single-locus frequency-dependent viability selection. J. Math. Biol. 34, 707-733). The opposite is not true. We find necessary and sufficient parametric conditions for global convergence to the ESS, but we also demonstrate conditions under which, although a unique, genetically accessible ESS exists, there is another, "non-phenotypic" genetically stable equilibrium.  相似文献   

4.
A behavior or strategy which is evolutionarily stable must be both optimal and stable. The strategy must be optimal in that it maximizes the expected fitness of all the individuals using it. In addition, the strategy must be resistant to invasion by a mutant. The difference between the Nash solution of game theory and the ESS used in ecology is that the Nash solution only satisfies an optimality criterion and not an evolutionary stability criterion. We extend the ESS definition of Maynard Smith and Price so that it can be applied directly to two-strategy evolutionary games. The concept of a balanced game is introduced, and necessary conditions are derived which are similar to the Nash necessary conditions. The balanced game necessary conditions may be used for direct calculation of ESS candidates. These results are used to examine the optimal flowering time of an annual plant experiencing competition from neighboring plants. The plant competition model is general, and the results may be applied to a wide range of interference competition problems.  相似文献   

5.
The classical static concept of an evolutionarily stable strategy (ESS) for a single species gives rise to two new notions when there are more than two species (called an N-species ESS and RL-stability). The paper relates these to the dynamic stability of monomorphic and polymorphic evolutionary systems. It is shown that RL-stability implies the global asymptotic stability of either system with or without mutations. However, the N-species ESS only implies stability of the monomorphic system.  相似文献   

6.
Harper AB 《Genetics》1989,121(4):877-889
The theory of evolutionarily stable strategies (ESS) predicts the long-term evolutionary outcome of frequency-dependent selection by making a number of simplifying assumptions about the genetic basis of inheritance. I use a symmetrized multilocus model of quantitative inheritance without mutation to analyze the results of interactions between pairs of related individuals and compare the equilibria to those found by ESS analysis. It is assumed that the fitness changes due to interactions can be approximated by the exponential of a quadratic surface. The major results are the following. (1) The evolutionarily stable phenotypes found by ESS analysis are always equilibria of the model studied here. (2) When relatives interact, one of the two conditions for stability of equilibria differs between the two models; this can be accounted for by positing that the inclusive fitness function for quantitative characters is slightly different from the inclusive fitness function for characters determined by a single locus. (3) The inclusion of environmental variance will in general change the equilibrium phenotype, but the equilibria of ESS analysis are changed to the same extent by environmental variance. (4) A class of genetically polymorphic equilibria occur, which in the present model are always unstable. These results expand the range of conditions under which one can validly predict the evolution of pairwise interactions using ESS analysis.  相似文献   

7.
We present a revision of Maynard Smith's evolutionary stability criteria for populations which are very large (though technically finite) and of unknown size. We call this the large population ESS, as distinct from Maynard Smith's infinite population ESS and Schaffer's finite population ESS. Building on Schaffer's finite population model, we define the large population ESS as a strategy which cannot be invaded by any finite number of mutants, as long as the population size is sufficiently large. The large population ESS is not equivalent to the infinite population ESS: we give examples of games in which a large population ESS exists but an infinite population ESS does not, and vice versa. Our main contribution is a simple set of two criteria for a large population ESS, which are similar (but not identical) to those originally proposed by Maynard Smith for infinite populations.  相似文献   

8.
A negative relationship between reproductive effort and survival is consistent with life-history. Evolutionary dynamics and evolutionarily stable strategy (ESS) for the trade-off between survival and reproduction are investigated using a simple model with two phenotypes, fearfulness and boldness. The dynamical stability of the pure strategy model and analysis of ESS conditions reveal that: (i) the simple coexistence of fearfulness and boldness is impossible; (ii) a small population size is favorable to fearfulness, but a large population size is favorable to boldness, i.e., neither fearfulness, nor boldness is always favored by natural selection; and (iii) the dynamics of population density is crucial for a proper understanding of the strategy dynamics.  相似文献   

9.
In an unpredictably changing environment, phenotypic variability may evolve as a “bet-hedging” strategy. We examine here two models for evolutionarily stable phenotype distributions resulting from stabilizing selection with a randomly fluctuating optimum. Both models include overlapping generations, either survival of adults or a dormant propagule pool. In the first model (mixed-strategies model) we assume that individuals can produce offspring with a distribution of phenotypes, in which case, the evolutionarily stable population always consists of a single genotype. We show that there is a unique evolutionarily stable strategy (ESS) distribution that does not depend on the amount of generational overlap, and that the ESS distribution generically is discrete rather than continuous; that is, there are distinct classes of offspring rather than a continuous distribution of offspring phenotypes. If the probability of extreme fluctuations in the optimum is sufficiently small, then the ESS distribution is monomorphic: a single type fitted to the mean environment. At higher levels of variability, the ESS distribution is polymorphic, and we find stability conditions for dimorphic distributions. For an exponential or similarly broad-tailed distribution of the optimum phenotype, the ESS consists of an infinite number of distinct phenotypes. In the second model we assume that an individual produces offspring with a single, genetically determined phenotype (pure-strategies model). The ESS population then contains multiple genotypes when the environmental variance is sufficiently high. However the phenotype distributions are similar to those in the mixed-strategies model: discrete, with an increasing number of distinct phenotypes as the environmental variance increases.  相似文献   

10.
Summary A definition for an evolutionarily stable strategy (ESS) is given which is applicable to a general differential equation population model and two difference equation analogs. With the introduction of a fitnessgenerating function, it is possible to develop necessary conditions for the determination of an ESS for each of these systems. In most situations, an ESS for one system will also be an ESS for the other. Necessary conditions for an ESS are obtained. Under certain restrictions, they are shown to be valid, even under an unstable equilibrium in population density. the results are illustrated with an example which has the same ESS solution whether a continuous or discrete model is used. The behavior of the ESS for the discrete model is then examined under unstable equilibrium conditions in population density.  相似文献   

11.
Based on a population genetic model of mixed strategies determined by alleles of small effect, we derive conditions for the evolution of social learning in an infinite-state environment that changes periodically over time. Each mixed strategy is defined by the probabilities that an organism will commit itself to individual learning, social learning, or innate behavior. We identify the convergent stable strategies (CSS) by a numerical adaptive dynamics method and then check the evolutionary stability (ESS) of these strategies. A strategy that is simultaneously a CSS and an ESS is called an attractive ESS (AESS). For certain parameter sets, a bifurcation diagram shows that the pure individual learning strategy is the unique AESS for short periods of environmental change, a mixed learning strategy is the unique AESS for intermediate periods, and a mixed learning strategy (with a relatively large social learning component) and the pure innate strategy are both AESS's for long periods. This result entails that, once social learning emerges during a transient era of intermediate environmental periodicity, a subsequent elongation of the period may result in the intensification of social learning, rather than a return to innate behavior.  相似文献   

12.
A nonlinear ESS model is put forward, that is, a nonnegative exponential ESS model. For a simple case, we discuss the existence, uniqueness, and stability of an ESS. As an application of the model, we give a quantitative analysis of frequency-dependent selection in population genetics when the rare type has an advantage.  相似文献   

13.
Based on a population genetic model of mixed strategies determined by alleles of small effect, we derive conditions for the evolution of social learning in an infinite-state environment that changes periodically over time. Each mixed strategy is defined by the probabilities that an organism will commit itself to individual learning, social learning, or innate behavior. We identify the convergent stable strategies (CSS) by a numerical adaptive dynamics method and then check the evolutionary stability (ESS) of these strategies. A strategy that is simultaneously a CSS and an ESS is called an attractive ESS (AESS). For certain parameter sets, a bifurcation diagram shows that the pure individual learning strategy is the unique AESS for short periods of environmental change, a mixed learning strategy is the unique AESS for intermediate periods, and a mixed learning strategy (with a relatively large social learning component) and the pure innate strategy are both AESS's for long periods. This result entails that, once social learning emerges during a transient era of intermediate environmental periodicity, a subsequent elongation of the period may result in the intensification of social learning, rather than a return to innate behavior.  相似文献   

14.
In this paper, we consider the concepts of evolutionarily stable strategy (ESS), neighborhood invader strategy (NIS) and global invader strategy (GIS) in single species with frequency-dependent interactions. We find some general relationships among the three concepts in matrix games. The main conclusion is that ESS and NIS are equivalent to each other and are both equivalent to local superiority; a strategy with global superiority must be a GIS; a GIS may not be equivalent to its global superiority in games with more than two players; and in any two-player matrix game a GIS is just equivalent to its global superiority. In two-player games, globally asymptotic stability in the replicator dynamics has also been shown. Equivalent conditions for the three concepts stated by payoff comparisons are given and are applied to examples involved.  相似文献   

15.
We unite two general models for evolutionary change under the forces of selection, mutation and reproduction, a genetic model (replicator dynamics) and a cultural model (gradient dynamics). Under the assumption of normality, we find that the mean and variance dynamics are essentially identical under the two models and we relate these to the ESS and convergence stability conditions.  相似文献   

16.
In this paper, the attainability of ESS of the evolutionary game among n players under the frequency-independent selection is studied by means of a mathematical model describing the dynamical development and a concept of stability (strongly determined stability). It is assumed that natural selection and small mutations cause the phenotype to change gradually in the direction of fitness increasing. It is shown that (1) the ESS solution is not always evolutionarily attainable in the evolutionary dynamics, (2) in the game where the interaction between two species is completely competitive, the Nash solution is always attainable, and (3) one of two species may attain the state of minimum fitness as a result of evolution. The attainability of ESS is also examined in two game models on the sex ratio of wasps and aphids in light of our criterion of the attainability of ESS.  相似文献   

17.
In this paper, a two-phenotype, single-locus, n -allele matrix game diploid model incorporating interactions between full sibs influencing personal fitness is investigated. Necessary and sufficient conditions for an ESS are given. We show that if a strategy is an ESS for this model with the payoff matrix A, then it must be an ESS for the standard game formulation with payoff matrix A+(r/2) A(T) where r is the probability to interact with a sib, but it is also possible that no ESS exists. Moreover, under the assumption of weak selection, the partial change in phenotype frequencies brings the population closer to an ESS when it exists.  相似文献   

18.
Not long after the introduction of evolutionary stable strategy (ESS) concept, it was noticed that dynamic selection did not always lead to the establishment of the ESS. The concept of continuously stable strategy (CSS) was thereafter developed. It was generally accepted that dynamic selection leads to the establishment of an ESS if it is a CSS. Examination of an evolutionary stability concept which is called neighborhood invader strategy (NIS) shows that it may be impossible for an ESS to be established through dynamic selection even if it is a CSS and no polymorphisms occur. We will examine the NIS concept and its implications for two evolutionary game models: root-shoot allocation in plant competition and Lotka–Volterra competition. In the root-shoot model we show that an ESS will be attained through dynamic selection if it is a NIS. Similarly for the Lotka–Volterra model, we show that an ESS will be attained through dynamic selection even if protected dimorphisms occur during the evolutionary process if it is an NIS.  相似文献   

19.
For mixed strategies in finite populations, long-term stability is defined with respect to the probability of fixation of a mutant. Under weak selection, necessary and sufficient conditions are obtained using a diffusion approximation of the Wright-Fisher model or exact solutions for the Moran model. These differ from the usual ESS conditions if the strategies affect fertility instead of viability, leading to a game matrix depending on the population size, or if the mutant mixed strategy uses a new pure strategy. In this case, the mutant deviation must not exceed some threshold value depending on the population size. In a diploid population, long-term stability may not occur unless there is partial dominance. In the case of sex allocation, continuous stability of an even sex ratio is ascertained. If sex allocation is random, an evolutionary decrease of the variance is predicted.  相似文献   

20.
This paper studies the correspondence between Nash equilibrium and evolutionary stability in large- and finite-population "playing the field" models. Whenever the fitness function is sufficiently continuous, any large-population ESS corresponds to a symmetric Nash equilibrium in the game that describes the simultaneous interaction of the individuals in the population, and any strict, symmetric Nash equilibrium in that game corresponds to a large-population ESS. This correspondence continues to hold, approximately, in finite populations; and it holds exactly for strict pure-strategy equilibria in sufficiently large finite populations. By contrast, a sequence of (mixed-strategy) finite-population ESSs can converge, as the population grows, to a limit that is not a large-population ESS, and a large-population ESS need not be the limit of any sequence of finite-population ESSs.  相似文献   

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