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1.
An ALSCAL multidimensional scaling analysis in Euclidean space revealed that three orthogonal perceptual dimensions can account for the judged tactile dissimilarities of raised-dot patterns. Through magnitude estimates of various perceptual attributes, it was determined that the three dimensions consist of blur, roughness, and clarity. The only effect that selective adaptation of the Pacinian (P) channel had was to change the perceptual clarity of the raised dots against their background. Adaptation of the P channel with a 20?dB SL 250?Hz stimulus enhanced clarity. As indicated by magnitude estimates, adaptation of the P channel by the 250?Hz stimulus had no effect on the perceived roughness of the dot pattern but did cause the individual dots of the textured pattern to feel smoother. When the observer was required to estimate magnitude “overall roughness” defined as a combination of dot-pattern roughness and individual-dot roughness, adaptation of the P channel affected perceived roughness by reducing it. Taken as a whole, the results are consistent with the hypothesis that the NP channels and the P channel jointly influence the perception of textured surfaces.  相似文献   

2.
Abstract

Magnitude estimates of the tactile roughness of raised-dot surfaces revealed that perceived overall roughness, defined as the combination of the perceived roughness of the dot pattern and the perceived roughness of the individual dots in the pattern, is an inverted U-shaped function of dot spacing, reaching a maximum at approximately 3.0?mm of dot separation. The hypothesis that Pacinian corpuscles are involved in roughness perception has been supported by the finding that selective adaptation of the Pacinian corpuscle (PC) channel with a 250-Hz stimulus at 20-dB SL results in a decrease in the perceived overall roughness of the raised-dot surface at the fingertip. The effect of PC channel adaptation on perceived overall roughness was attributable entirely to a reduction in the perceived roughness of the individual raised dots; PC adaptation had no effect on the perceived roughness of the raised-dot pattern. Selective adaptation of the slowly adapting type I (SA I) channel with a 5-Hz stimulus at 20-dB SL had the opposite effect of PC channel adaptation and resulted in an increase in the perceived roughness of the individual raised dots, and consequently the perceived overall roughness of the raised-dot surface. As was the case with PC channel adaptation, SA I channel adaptation had no effect on the perceived roughness of the pattern. Adaptation with a compound adapting stimulus containing 5- and 250-Hz components at 20-dB SL had no effect on perceived overall roughness, which suggests that the PC and SA I channels operate antagonistically in an opponent-process fashion in the perception of the microstructure of a textured surface. Neither PC adaptation nor SA I adaptation affected perceived pattern roughness, which suggests that pattern roughness is coded by relative rather than by absolute spatial variation in firing rate.  相似文献   

3.
Abstract

Observers judged the tactile dissimilarities of raised-dot surfaces presented in pairs. The role of the SA I channel in determining these tactile dissimilarities was investigated by examining the dissimilarity judgments when this channel was adapted and when it was not. In an earlier study, the role of the PC channel in determining tactile dissimilarity was examined using the same stimulus materials when the PC channel was adapted and when it was not. Three orthogonal perceptual dimensions identified as blur, pattern roughness, and clarity were found using ALSCAL multidimensional analysis to account for the judged dissimilarities. The same three dimensions were found again in the present study. The dimensions of blur and pattern roughness were unaffected by adaptation of either the SA I or the PC channel. The finding of no effect of adaptation of the SA I channel on either of these two dimensions suggests that the roughness of the macrostructure of a textured surface is coded by the relative rather than by the absolute spatial variation in the firing rates of SA I nerve fibers. The dimension of dot clarity was strongly affected by adaptation of both the SA I channel and the PC channel. Adaptation of the PC channel increased dot clarity but adaptation of the SA I channel decreased it. This finding suggests that the perceived roughness of the microstructure of a textured surface is enhanced by the activity of the PC channel but decreased by the activity of the SA I channel.  相似文献   

4.
It is still an enigma how human subjects combine visual and vestibular inputs for their self-motion perception. Visual cues have the benefit of high spatial resolution but entail the danger of self motion illusions. We performed psychophysical experiments (verbal estimates as well as pointer indications of perceived self-motion in space) in normal subjects (Ns) and patients with loss of vestibular function (Ps). Subjects were presented with horizontal sinusoidal rotations of an optokinetic pattern (OKP) alone (visual stimulus; 0.025-3.2 Hz; displacement amplitude, 8 degrees) or in combinations with rotations of a Bárány chair (vestibular stimulus; 0.025-0.4 Hz; +/- 8 degrees). We found that specific instructions to the subjects created different perceptual states in which their self-motion perception essentially reflected three processing steps during pure visual stimulation: i) When Ns were primed by a procedure based on induced motion and then they estimated perceived self-rotation upon pure optokinetic stimulation (circular vection, CV), the CV has a gain close to unity up to frequencies of almost 0.8 Hz, followed by a sharp decrease at higher frequencies (i.e., characteristics resembling those of the optokinetic reflex, OKR, and of smooth pursuit, SP). ii) When Ns were instructed to "stare through" the optokinetic pattern, CV was absent at high frequency, but increasingly developed as frequency was decreased below 0.1 Hz. iii) When Ns "looked at" the optokinetic pattern (accurately tracked it with their eyes) CV was usually absent, even at low frequency. CV in Ps showed similar dynamics as in Ns in condition i), independently of the instruction. During vestibular stimulation, self-motion perception in Ns fell from a maximum at 0.4 Hz to zero at 0.025 Hz. When vestibular stimulation was combined with visual stimulation while Ns "stared through" OKP, perception at low frequencies became modulated in magnitude. When Ns "looked" at OKP, this modulation was reduced, apart from the synergistic stimulus combination (OKP stationary) where magnitude was similar as during "staring". The obtained gain and phase curves of the perception were incompatible with linear systems prediction. We therefore describe the present findings by a non-linear dynamic model in which the visual input is processed in three steps: i) It shows dynamics similar to those of OKR and SP; ii) it is shaped to complement the vestibular dynamics and is fused with a vestibular signal by linear summation; and iii) it can be suppressed by a visual-vestibular conflict mechanism when the visual scene is moving in space. Finally, an important element of the model is a velocity threshold of about 1.2 degrees/s which is instrumental in maintaining perceptual stability and in explaining the observed dynamics of perception. We conclude from the experimental and theoretical evidence that self-motion perception normally is related to the visual scene as a reference, while the vestibular input is used to check the kinematic state of the scene; if the scene appears to move, the visual signal becomes suppressed and perception is based on the vestibular cue.  相似文献   

5.
Subjective impressions of pitch for 80 different sinusoidal vibrotactile stimuli delivered to the index finger were measured by free magnitude estimation in four subjects. In three of the subjects, pitch at a given frequency decreased as stimulus amplitude increased. The data of these subjects were well described by a model of pitch based on the relative levels of activation of the three major tactile channels. The main element in this model was a ratio of P channel activity to the sum of the activity levels of the P, NPI, and NPIII channels. Activity levels of the channels were estimated on the basis of the psychophysical literature, including a study of vibrotactile loudness using the same subjects and stimuli as those employed here. A fourth subject, whose pattern of loudness judgments had previously been shown to differ from those of the other subjects, did not conform to this pitch model: her data revealed significant increases in pitch with increases in amplitude, and appear to reflect an inability to combine signals across vibrotactile channels. Pitch changes resulting from vibrotactile adaptation were directionally consistent with our ratio model: pitch was slightly increased by adaptation to a 25 Hz stimulus, and slightly decreased by 200 Hz adaptation.  相似文献   

6.
The perceived speed of moving images changes over time. Prolonged viewing of a pattern (adaptation) leads to an exponential decrease in its perceived speed. Similarly, responses of neurones tuned to motion reduce exponentially over time. It is tempting to link these phenomena. However, under certain conditions, perceived speed increases after adaptation and the time course of these perceptual effects varies widely. We propose a model that comprises two temporally tuned mechanisms whose sensitivities reduce exponentially over time. Perceived speed is taken as the ratio of these filters' outputs. The model captures increases and decreases in perceived speed following adaptation and describes our data well with just four free parameters. Whilst the model captures perceptual time courses that vary widely, parameter estimates for the time constants of the underlying filters are in good agreement with estimates of the time course of adaptation of direction selective neurones in the mammalian visual system.  相似文献   

7.
Two experiments involving indirect touch were carried out to explore the relationships among perceptual dimensions of haptically examined surfaces. Subjects in both experiments used a stylus to evaluate the properties of virtual surfaces created by a force-feedback device; four surface properties (resistance to normal force, coefficient of friction, texture scale, and vibration amplitude) were manipulated in various combinations. In Experiment 1, the extent to which there was a one-to-one relationship between specific stimulus properties and perceptual qualities ("perceptual separability") was evaluated. A substantial failure of separability was demonstrated, with friction tending to be more separable from the other properties than they were from one another. The pattern of results suggests that the amount of measured separability depends crucially on the way stimulus properties are defined (e.g., force versus displacement). In Experiment 2, surfaces with known perceptual properties were used to study the metric(s) of the relevant perceptual space. By specifying the perceptual, rather than the stimulus, coordinates of the surfaces, it was possible to bypass issues of perceptual separability. For surfaces of equal friction, a Euclidean metric captured the results (r(2) = 0.75) more effectively than a city-block metric did; neither metric did well when differences in friction were involved. The fact that-unlike stickiness-hardness, roughness, and perceived vibration intensity are all increasing functions of surface-normal forces may facilitate their integration into a Euclidean space, in both direct and indirect touch.  相似文献   

8.

Background

Observers misperceive the location of points within a scene as compressed towards the goal of a saccade. However, recent studies suggest that saccadic compression does not occur for discrete elements such as dots when they are perceived as unified objects like a rectangle.

Methodology/Principal Findings

We investigated the magnitude of horizontal vs. vertical compression for Kanizsa figure (a collection of discrete elements unified into single perceptual objects by illusory contours) and control rectangle figures. Participants were presented with Kanizsa and control figures and had to decide whether the horizontal or vertical length of stimulus was longer using the two-alternative force choice method. Our findings show that large but not small Kanizsa figures are perceived as compressed, that such compression is large in the horizontal dimension and small or nil in the vertical dimension. In contrast to recent findings, we found no saccadic compression for control rectangles.

Conclusions

Our data suggest that compression of Kanizsa figure has been overestimated in previous research due to methodological artifacts, and highlight the importance of studying perceptual phenomena by multiple methods.  相似文献   

9.
The effect of vibrotactile adaptation on the ability to discriminate textured surfaces was examined in three experiments. The surfaces were rectilinear arrays of pyramids produced by etching of silicon wafers. Adaptation to 100-Hz vibration severely hampered discrimination of surfaces with spatial periods below 100 &#119 m (Experiment 1), but had little effect on the discrimination of coarser textures (Experiment 2). To determine which vibrotactile channel—Rapidly Adapting or Pacinian—plays the larger role in mediating the discrimination of fine textures, widely separated adapting frequencies (10 and 250 Hz) were used in Experiment 3. The fact that high- but not low-frequency adaptation interfered with discrimination suggests that the Pacinian system contributes importantly to this ability. Taken as a whole, the results of this study strongly support the duplex theory of tactile texture perception, according to which different mechanisms—spatial and vibrotactile—mediate the perception of coarse and fine textures, respectively.  相似文献   

10.
Two experiments involving indirect touch were carried out to explore the relationships among perceptual dimensions of haptically examined surfaces. Subjects in both experiments used a stylus to evaluate the properties of virtual surfaces created by a force-feedback device; four surface properties (resistance to normal force, coefficient of friction, texture scale, and vibration amplitude) were manipulated in various combinations. In Experiment 1, the extent to which there was a one-to-one relationship between specific stimulus properties and perceptual qualities (“perceptual separability”) was evaluated. A substantial failure of separability was demonstrated, with friction tending to be more separable from the other properties than they were from one another. The pattern of results suggests that the amount of measured separability depends crucially on the way stimulus properties are defined (e.g., force versus displacement). In Experiment 2, surfaces with known perceptual properties were used to study the metric(s) of the relevant perceptual space. By specifying the perceptual, rather than the stimulus, coordinates of the surfaces, it was possible to bypass issues of perceptual separability. For surfaces of equal friction, a Euclidean metric captured the results (r2?=?0.75) more effectively than a city-block metric did; neither metric did well when differences in friction were involved. The fact that—unlike stickiness—hardness, roughness, and perceived vibration intensity are all increasing functions of surface-normal forces may facilitate their integration into a Euclidean space, in both direct (Hollins M, Bensmaïa S, Karlof K, Young F, . Individual differences in perceptual space for tactile textures: Evidence from multidimensional scaling. Percept Psychophys 62:1534–1544.) and indirect touch.  相似文献   

11.
Considerable information about the texture of objects can be perceived remotely through a probe. It is not clear, however, how texture perception with a probe compares with texture perception with the bare finger. Here we investigate the perception of a variety of textured surfaces encountered daily (e.g., corduroy, paper, and rubber) using the two scanning modes - direct touch through the finger and indirect touch through a probe held in the hand - in two tasks. In the first task, subjects rated the overall pair-wise dissimilarity of the textures. In the second task, subjects rated each texture along three continua, namely, perceived roughness, hardness, and stickiness of the surfaces, shown previously as the primary dimensions of texture perception in direct touch. From the dissimilarity judgment experiment, we found that the texture percept is similar though not identical in the two scanning modes. From the adjective rating experiments, we found that while roughness ratings are similar, hardness and stickiness ratings tend to differ between scanning conditions. These differences between the two modes of scanning are apparent in perceptual space for tactile textures based on multidimensional scaling (MDS) analysis. Finally, we demonstrate that three physical quantities, vibratory power, compliance, and friction carry roughness, hardness, and stickiness information, predicting perceived dissimilarity of texture pairs with indirect touch. Given that different types of texture information are processed by separate groups of neurons across direct and indirect touch, we propose that the neural mechanisms underlying texture perception differ between scanning modes.  相似文献   

12.
Considerable information about the texture of objects can be perceived remotely through a probe. It is not clear, however, how texture perception with a probe compares with texture perception with the bare finger. Here we investigate the perception of a variety of textured surfaces encountered daily (e.g., corduroy, paper, and rubber) using the two scanning modes—direct touch through the finger and indirect touch through a probe held in the hand—in two tasks. In the first task, subjects rated the overall pair-wise dissimilarity of the textures. In the second task, subjects rated each texture along three continua, namely, perceived roughness, hardness, and stickiness of the surfaces, shown previously as the primary dimensions of texture perception in direct touch. From the dissimilarity judgment experiment, we found that the texture percept is similar though not identical in the two scanning modes. From the adjective rating experiments, we found that while roughness ratings are similar, hardness and stickiness ratings tend to differ between scanning conditions. These differences between the two modes of scanning are apparent in perceptual space for tactile textures based on multidimensional scaling (MDS) analysis. Finally, we demonstrate that three physical quantities, vibratory power, compliance, and friction carry roughness, hardness, and stickiness information, predicting perceived dissimilarity of texture pairs with indirect touch. Given that different types of texture information are processed by separate groups of neurons across direct and indirect touch, we propose that the neural mechanisms underlying texture perception differ between scanning modes.  相似文献   

13.
The extent of cutaneous saltation (the illusory displacement of a tap presented to one skin locus by another tap occurring close in time at another locus) was modified by a "preconditioning" stimulus presented prior to and at a site distant from the saltatory test pattern. The 10-sec vibratory preconditioning (PC) stimulus appears to be analogous to inspection figures that "satiate" the perceptual field in experiments on figural aftereffects, producing changes in the perceived size, position, or shape of subsequent stimuli. The direction of displacement of the saltatory phantom was always away from the locus of the prior PC stimulus, consistent with results observed in studies of visual and kinesthetic aftereffects. Th- amount of repulsion and the rate at which the saltatory phantom returned to its initial position depend on the intensity, locus, and number of PC stimuli. As with figural aftereffects, these results resist explanation by peripheral mechanisms such as adaptation.  相似文献   

14.
The three theories derive from three different paradigms. Suprathreshold judgements of perceived quality of motion in multi-flash displays are modelled by space-time Fourier analysis of the motion stimulus. Stroboscopic motion is perceived as being different from real motion to the extent that the additional Fourier components in stroboscopic motion are detectable. Stroboscopic motion of dots along conflicting paths leads to perceptual competition. The theory to describe perceptual I solution derives and proves the uniqueness of strength functions computed only from the time and from the distance between successive points on each path. Time-strength and motion-strength add to determine path-strength; only the strongest path is perceived. Motion-direction detection in continuously drifting two-flash combinations of sinusoidal gratings is described by elaborated Reichardt detectors (ERDs) that compute the covariance of temporal events in two adjacent locations. Other apparently different, detectors that account for direction-detection data are shown to be equivalent to ERDs.  相似文献   

15.
In order to isolate the neuronal activity that relates to the making of perceptual decisions, we have made use of a perceptually ambiguous motion stimulus. This stimulus lies on the boundary between two perceptual categories that correspond to clockwise and counter-clockwise rotation of a three-dimensional figure. It consists of a two-dimensional pattern of moving dots that are capable of generating these two, distinct, three-dimensional percepts. We have studied the responses of neurons in cortical area V5/MT whilst macaque monkeys report judgements about the perceptual configuration of this stimulus. We extract a quantitative statistic called 'choice probability' that expresses the covariation of neuronal activity and perceptual choice. An analysis of choice probabilities shows that the pool of neurons involved in the perceptual decisions is a tightly constrained subset of the population of sensory neurons relevant to the perceptual task.  相似文献   

16.
The subjective experience of tactile roughness was judged by subjects using the method of absolute magnitude estimation (AME). The stimuli were 11 grades of sandpaper having particle diameters ranging from 16 to 905 mum. All of the estimates resulted in power functions when assigned numbers were plotted as a function of particle diameter. It was determined that on the finger pad of the index finger and the thumb there was no difference between the active and passive modes of stimulation and that there was no difference in roughness estimates made on the finger and on the thumb. When the finger and thumb were stimulated simultaneously, higher numbers were assigned for a given stimulus indicating the presence of a form of spatial summation at these sites. The pleasantness of the tactile sensation, as assessed using AME, was inversely related to the roughness estimates. Furthermore, hydration of the stratum corneum with water and three concentrations of surfactant solutions reduced the sensation of roughness below that of normally hydrated skin.  相似文献   

17.
The subjective experience of tactile roughness was judged by subjects using the method of absolute magnitude estimation (AME). The stimuli were 11 grades of sandpaper having particle diameters ranging from 16 to 905 microm. All of the estimates resulted in power functions when assigned numbers were plotted as a function of particle diameter. It was determined that on the finger pad of the index finger and the thumb there was no difference between the active and passive modes of stimulation and that there was no difference in roughness estimates made on the finger and on the thumb. When the finger and thumb were stimulated simultaneously, higher numbers were assigned for a given stimulus indicating the presence of a form of spatial summation at these sites. The pleasantness of the tactile sensation, as assessed using AME, was inversely related to the roughness estimates. Furthermore, hydration of the stratum corneum with water and three concentrations of surfactant solutions reduced the sensation of roughness below that of normally hydrated skin.  相似文献   

18.
To determine the skeletal muscle stimulation parameters that are most important in establishing vasodilation in the microvasculature, I tested whether arteriolar diameter during 2 min of repetitive, short-duration, tetanic skeletal muscle contractions increased with changes in stimulus frequency, stimulation train duration, and contraction frequency. To test this, the diameter of transverse arterioles approximately perpendicular to small bundles of cremaster muscle fibers in situ of anesthetized Golden Syrian hamsters was used as a bioassay system. Arteriolar diameter was measured before and during different stimulation patterns that consisted of a contraction frequency [6, 12, or 24 contractions per minute (cpm)], a stimulation train duration (250, 500, or 750 ms) and a stimulus frequency (4, 8, 10, 15, 20, 30, 40, 60, and 80 Hz). The magnitude of the dilation significantly increased with stimulus frequency but not in a simple linear manner. The average rate of increase was 0.32 +/- 0.02 microm/Hz from 4 to 20 Hz and 0.09 +/- 0.02 microm/Hz from 30 to 80 Hz. The magnitude of the dilation increased significantly with the contraction frequency where the dilation at 6 cpm was significantly smaller than the dilation at 24 cpm across all stimulus frequencies. Changing the train duration from 250 to 750 ms did not significantly affect the magnitude of the dilation. These observations suggest that stimulation parameters are important in determining the magnitude of the microvascular dilation and that the magnitude of the dilation was dependent on both the contraction frequency and stimulus frequency but was independent of train duration.  相似文献   

19.
After repeated exposures to two successive audiovisual stimuli presented in one frequent order, participants eventually perceive a pair separated by some lag time in the same order as occurring simultaneously (lag adaptation). In contrast, we previously found that perceptual changes occurred in the opposite direction in response to tactile stimuli, conforming to bayesian integration theory (bayesian calibration). We further showed, in theory, that the effect of bayesian calibration cannot be observed when the lag adaptation was fully operational. This led to the hypothesis that bayesian calibration affects judgments regarding the order of audiovisual stimuli, but that this effect is concealed behind the lag adaptation mechanism. In the present study, we showed that lag adaptation is pitch-insensitive using two sounds at 1046 and 1480 Hz. This enabled us to cancel lag adaptation by associating one pitch with sound-first stimuli and the other with light-first stimuli. When we presented each type of stimulus (high- or low-tone) in a different block, the point of simultaneity shifted to "sound-first" for the pitch associated with sound-first stimuli, and to "light-first" for the pitch associated with light-first stimuli. These results are consistent with lag adaptation. In contrast, when we delivered each type of stimulus in a randomized order, the point of simultaneity shifted to "light-first" for the pitch associated with sound-first stimuli, and to "sound-first" for the pitch associated with light-first stimuli. The results clearly show that bayesian calibration is pitch-specific and is at work behind pitch-insensitive lag adaptation during temporal order judgment of audiovisual stimuli.  相似文献   

20.
Klinokinesis is a behavioral mechanism in which an organism moves toward or away from a stimulus source by altering its frequency of change of direction without biasing its turns with respect to the stimulus field. Previous studies of a variety of organisms have demonstrated that rates of adaptation (or other information processing features) for increases and decreases in stimulus intensity are often very different from one another. In order to determine if such asymmetric signal processing could improve the efficiency of klinokinesis, computer modeling studies were performed. The model involved a simple generic version of klinokinesis in 2 dimensions with the rate of adaptation for increasing intensity varied independently of the rate for decreasing intensity. The effects of three types of noise that limit the performance of the model were tested-intensity noise, motor noise, and developmental noise. The results demonstrated that, with all three types of noise, the two adaptation rates had quite different effects on efficiency. The overall pattern of effects was different for each type of noise. In the cases of intensity noise and motor noise, the optimum combination of adaptation rates had a 3-to 5-fold higher rate for decreases in attractant than for increases, which is similar to what has previously been found with bacteria and nematodes.  相似文献   

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