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1.
Due to the COVID-19 outbreak, professional football players competing in LaLiga were confined at home for ~8 weeks and then they were allowed to train to prepare the first competitive match for 4 weeks. As the duration of summer break in the prior four seasons of LaLiga (from 2015-2016 to 2018-2019) was of similar length to the suspension of the championship due to COVID-19 (~12 weeks), we have analysed the running performance of teams competing in LaLiga in these four seasons to anticipate players’ physical performance after the resumption of the competition. The analysis includes the average running distance per game for each of the 38 matchdays that compose LaLiga. One-way ANOVA revealed that there was a main effect of the matchday on total running distance per match (p = 0.001), and in the distance covered between 14.0 and 20.9 km/h (p < 0.001), between 21.0 and 23.9 km/h (p < 0.001) and at above 24.0 km/h (p < 0.001). Overall, the post-hoc analysis revealed that the running patterns progressively increased during the first 8-10 matchdays and then reached a plateau which was significantly different to matchday-1 (p < 0.05). This analysis reveals that, in the prior four competitive seasons of LaLiga, players’ physical performance was lower at the beginning of the season and the teams needed approximately 8-10 matchdays to reach a steady state running performance. These data suggest that football players will progressively increase their performance across the 11 matchdays remaining to complete LaLiga.  相似文献   

2.
The aim of this study was to describe the team accumulated physical response per minute considering only the effective playing time (EPT) attending to different contextual and strategic variables in the Spanish Football First Division (LaLiga Santander). A sample of 2,959 performances was included in the analysis, considering a 4-year period of analysis (from 2016–17 to 2019–20). The physical variables were: total distance covered with (DTminPOS) and without (DTminNOpos) possession of the ball, and distance covered at > 21 km·h-1 with possession (DT21minPOS) and without (DT21minNOpos). Two contextual variables, i.e. Place (Home/Away) and Score (Lost/Draw/Win), and two strategic variables, i.e. level of effective playing time (LevelETP) and level of possession of the ball (LevelPOS), were analysed. The teams ran more without possession of the ball than with possession; nevertheless, the teams that had less possession of the ball had higher values in the distance covered at > 21 km·h-1 with possession of the ball and vice versa. Furthermore, the strategic variables also had influence on the physical response (DT and DT21) of the teams,LevelETP and LevelPOS, although with interactive effects: longer playing time, less accumulated distance, and greater possession, greater accumulated distance in the defensive phase, both per min. The findings of this study may offer important practical implications to practitioners in order to assess physical performances of the players in matches, because it is crucial to integrate in the analysis the different contextual and strategic variables where the match has taken place to assess performances of the teams.  相似文献   

3.
This study aimed to analyse the influence of different contextual factors (i.e., defensive style and game outcome) on basketball players’ external load during games-based drills using ultrawideband (UWB) technology. Fourteen male professional basketball players belonging to an elite reserve Spanish club (ACB) participated in this study. The games-based drills consisted of one bout of 10 min played 5vs5 in which players were instructed to use man-to-man defence (MMD) and/or zone defence (ZD). In addition, the final game outcome (i.e., winning or losing) of the game-based drill was registered. External load variables per minute were recorded: total distance covered, distance covered in different speed zones, distance covered while accelerating and decelerating, maximum speed, steps, jumps and player load. A two-way ANOVA with the Tukey post hoc test was used to assess the impact of defensive style and final game outcome and the interaction of both factors on the external load encountered by basketball players. No meaningful differences (unclear) were found in the external loads between playing with MMD and with ZD and between winning and losing teams except for greater distance at high-speed running (18.0–24.0 km·h-1) in winning teams (p < 0.05, ES = 0.68, moderate). A significant interaction between defensive style and final game outcome was found for high decelerations (> -2 m·s-2) (p = 0.041; ES = 0.70) and jumps (p = 0.037; ES = 0.68). These results could potentially help coaching staff in prescribing an appropriate workload during basketball-specific game-based drills, and ultimately enhance the match performance.  相似文献   

4.
The aim of this study was to investigate recovery via analysis of activity profiles in a professional soccer team over an intense period of matches. A total of 172 outfield players from 27 Spanish League matches played by a professional team during the 2005-2006 season were analyzed using a multiple-camera match analysis system. The dependent variables were the distance covered by players at different intensities. Data were analyzed using an independent-sample t-test and a linear regression analysis with 5 independent variables: the number of matches played per week (1 or 2), match status (i.e., whether the team was winning, losing or drawing), match location (i.e., playing at home or away), quality of the opponents (strong or weak), and the individual playing position of the players. The main finding of this study suggests that the activity profiles of professional soccer players were not influenced by short recovery between matches. Although those players who played 2 matches a week covered less distance at maximal (>23 km·h(-1)), submaximal (19.1-23 km·h(-1)), and medium (14.1-19 km·h(-1)) intensities than those players who played 1 match a week, no significant differences were found. Moreover, results from this study seem to confirm that the elite soccer players' distance covered at various speeds is dependent on match contextual factors. The top-class players performed less high-intensity activity (>19.1 km·h(-1)) when winning than when they were losing (p < 0.05), but more distance was covered by walking and jogging when winning (p < 0.05). The home teams covered a greater distance than away teams at low intensity (<14.1 km·h(-1)) (p < 0.01). Finally, the better the quality of the opponent, the higher the distance covered by walking and jogging.  相似文献   

5.
ABSTRACT: K?klü, Y, Ers?z, G, Alemdaro?lu, U, A???, A, and ?zkan, A. Physiological responses and time-motion characteristics of 4-A-side small-sided game in young soccer players: The influence of different team formation methods. J Strength Cond Res 26(11): 3118-3123, 2012-The purpose of this study was to examine the influence of different team formation methods on the physiological responses to and time-motion characteristics of 4-a-side small-sided games (SSG4) in young soccer players. Thirty-two young soccer players (age 16.2 ± 0.7 years; height 172.9 ± 6.1 cm; body mass 64.1 ± 7.7 kg) voluntarily participated in this study. Anthropometric measurements, technical tests, and maximum oxygen uptake (V[Combining Dot Above]O2max) tests were carried out on the players. The SSG4 teams were then created using 4 different methods: according to the coaches' subjective evaluation (CE), technical scores (TS), V[Combining Dot Above]O2max (AP), and V[Combining Dot Above]O2max multiplied by TSs (CG). The teams thus created played 4 bouts of SSG4 at 2-day intervals. During the SSG4, heart rate (HR) responses, distance covered, and time spent in HRmax zones were recorded. In addition, rating of perceived exertion (RPE) and blood lactate level (La) were determined at the end of the last bout of each SSG4. Percent of HRmax (%HRmax), La, and RPE responses during SSG4 were significantly higher for teams chosen according to AP and CG compared with that according to CE and TS (p < 0.05). In addition, teams chosen by AP and CG spent significantly more time in zone 4 (>90% HRmax ) and covered a greater distance in the high-intensity running zone (>18 km·h) than did teams formed according to TS. Moreover, AP teams covered significantly greater total distance than TS teams did (p < 0.05). In conclusion, to spend more time in both the high-intensity HR zone and the high-intensity running zone, the teams in SSG4 should be formed according to the players' V[Combining Dot Above]O2max values or the values calculated using both the V[Combining Dot Above]O2max and technique scores.  相似文献   

6.
Using a randomized crossover design, this study aimed to compare the heart rate (HR) responses and match analysis parameters (i.e., type of action; the number of players involved in an action; the number of passes performed in a collective action; precision of the shots; lost balls; ball interceptions; dribblings; and tackles) of official 5-a-side youth male soccer matches played over 2 pitch surface (i.e., clay vs. artificial turf) conditions. Twenty-two young male soccer players (age 8.3 ± 0.4 years) engaged in 2 consecutive 15-minute periods in each experimental condition. During the match, 53% of HR responses exceeded 85% of the individual HR(peak). No difference emerged between both pitch surfaces and match periods for HR and match analysis indicators. The two 15-minute periods resulted in being appropriate for 8-year-old players, in resembling the intensity of play and the intermittent nature of adult soccer. The similar HR responses and technical-tactical patterns observed on the 2 surfaces indicate that youth match play is not affected by differences in pitch surface. To support the development of individual and team skills of young soccer players, coaches are advised to prioritize game knowledge based on divergent thinking and experience, rather than traditional teaching based on instructions.  相似文献   

7.
External workload from matches is considered one of the most important muscle injury risk factors for football teams. However, there is scarce published evidence to support this belief. This study examined whether a particular profile of external match workload existed prior to a muscle injury. A total of 144 professional football players belonging to 2 teams were monitored over three seasons. For each muscle injury, a profile of external workload variables was determined for 5 to 8 games and expressed as: time playing exposure, total distance (TD) covered and high-speed running (HSR) covered. In addition, acute:chronic workload ratio (ACWR) was calculated. Sixty players (41.6%) reported a total of 86 muscle injuries during the three seasons. Muscle injuries occurred principally in matches (79.1%), the hamstring being the most affected muscle (44.1%). Injured players displayed substantially lower accumulated exposure time (ES = 0.45), TD (ES = 0.45) and HSR (ES = 0.39) in comparison with uninjured players in the last 5 games prior to injury. Compared to the uninjured players, ACWR for exposure (ES = -0.29/0.02) and running load (ES = -0.24/0.00) did not differ between match 5 and 2 prior to the injury, although uninjured players displayed a substantially greater ACWR in all 3 variables (ES = 0.31/0.35) than injured players in match 1 prior to the injury. Lower playing exposure (minutes played) and associated reduced running distances (TD and HSR) were observed in injured football players. Being under-loaded in official games could be a mediator for muscle injury in this cohort of elite football players.  相似文献   

8.
This study aimed to quantify the time-motion demands and intra-team movement synchronization during the pre-season matches of a professional soccer team according to the opposition level. Positional data from 20 players were captured during the first half of six pre-season matches of a Portuguese first league team. Time-motion demands were measured by the total distance covered and distance covered at different speed categories. Intra-team coordination was measured by calculating the relative phase of all pairs of outfield players. Afterwards, the percentage of time spent in the −30° to 30° bin (near-in-phase mode of coordination) was calculated for each dyad as a measure of space-time movement synchronization. Movement synchronization data were analyzed for the whole team, according to each dyad average speed and by groups of similar dyadic synchronization tendencies. Then, these data were compared according to the opponent team level (first league; second league; amateurs). Time-motion demands showed no differences in total distance covered per opposition levels, while matches opposing teams of superior level revealed more distance covered at very high intensity. Competing against superior level teams implied more time in synchronized behavior for the overall displacements and displacements at higher intensities. These findings suggest that playing against higher-level opponents (1st league teams) increased time-motion demands at high intensities in tandem with intra-team movement synchronization tendencies.  相似文献   

9.
The purpose of this study was to ascertain the effect of playing three consecutive matches with extra time (ET) on the physical performance of selected Croatian players in their subsequent match, the final of the 2018 Men’s World Cup in Russia. The case study consisted of 4 players on the Croatian national team (16 observations) who had played in all three matches up to 120 min. The consecutive full time matches (90 minutes) and extra time (30 minutes) were compared. The analysis was conducted using data collected by an advanced motion analysis system known as STATS and from interviews with the strength and conditioning coach of the Croatian national team. The recorded variables used were: total distance covered [m], distances covered [m] at intensity ranges of 20–25 km/h and above 25 km/h, and number of sprints performed. All the studied parameters systematically increased in each match up to 90 minutes of play, reached their maximum values in the semi-final and then decreased in the final match. Compared to the first extra time period, in the third extra time period the players covered twice as much distance with an intensity of 20–25 km/h and above 25 km/h, and recorded twice as many sprints. This investigation shows that players in central positions on the pitch are able to maintain or even increase high and very high intensity activity in three consecutive matches with extra time. These data complement the developing body of literature relating to the influence of accumulation of match play with extra time periods on high level players.  相似文献   

10.
The purposes of this study were to examine the activity profile of elite adolescent players during regular team handball games and to compare the physical and motor performance of players between the first and second halves of a match. Activity patterns (video analysis) and heart-rate (HR) responses (telemetry) were monitored in top national-division adolescent players (18 men, aged 15.1 ± 0.6 years) throughout 6 regulation games (25-minute halves with a 10-minute interval). The total distance covered averaged 1,777 ± 264 m per game (7.4% less in the second than in the first half, p > 0.05). Players ran 170 ± 24 m at high intensity and 86 ± 12 m at maximal speed, with 32 ± 6 bouts of running (duration 2.3 ± 0.3 seconds) at speeds > 18 km·h(-1); they stood still for 16% of the playing time. The mean HR during play was 172 ± 2 b·min(-1) (82 ± 3% of maximal HR). Blood lactate concentrations at the end of the first and second halves were 9.7 ± 1.1 and 8.3 ± 0.9 mmol·L(-1), respectively (difference p < 0.05). We conclude that adolescent handball players cover less distance and engage in fewer technical actions in the second half of a match. This indicates that team handball is physiologically very demanding. The practical implication is that coaches should seek to sustain performance in the second period of a game by modifying playing tactics and maximizing both aerobic and anaerobic fitness during training sessions.  相似文献   

11.
This study investigated the influence of wrestling on the physiological and skill demands of small-sided games. Twenty-eight elite rugby league players ([mean ± SE] age, 21.6 ± 0.5 years) participated in this within-subject crossover study. On day 1, 14 players played 2, 8-minute small-sided games, whereas the remaining 14 players played identical games with intermittent wrestling throughout. Each game was separated by 90 seconds. On day 2, the groups were crossed over. Movement was recorded by a global positioning system unit (miniMaxX, Catapult Innovations, Melbourne, Australia), sampling at 5 Hz. Each small-sided game was filmed to track the number of possessions and the number and quality of disposals. The games without wrestling resulted in a greater (p < 0.05) total distance covered (2,475 ± 31 vs. 1,964 ± 27 m) and greater distance covered in low (930 ± 19 vs. 842 ± 19 m), moderate (1,120 ± 28 vs. 752 ± 26 m), high (332 ± 16 vs. 240 ± 12 m), and very-high (24 ± 4 vs. 15 ± 3 m) velocity movement intensities. Conversely, the games with wrestling resulted in a significantly greater (p < 0.05) distance covered in mild, moderate, and maximal accelerations and a greater number of repeated high-intensity effort bouts (2.1 ± 0.2 bouts vs. 0.2 ± 0.1 bouts). No significant differences (p > 0.05) were detected between games with and without wrestling for the total number of involvements, receives, passes, effective passes, ineffective passes, and disposal efficiency. The results of this study demonstrate that intermittent wrestling reduces the running demands but increases the repeated high-intensity effort demands of small-side games. Furthermore, these physiological changes occur without compromising the volume of skill executions, the number of errors, or disposal efficiency. From a practical perspective, these results suggest that intermittent wrestling may be a useful supplement to small-sided games to concurrently train repeated-effort ability and skills under game-specific fatigue.  相似文献   

12.
The study aimed to compare the physical demands required during the first, second, and third most demanding passages (MDP) of play considering the effect of playing position, type of passage, and passage duration. A longitudinal study for three mesocycles was conducted in a professional soccer team competing in LaLiga123. Tracking systems collected total distance covered (DIS), high-speed running distance (HSRD), sprinting distance (SPD), total of high-intensity accelerations (ACCHIGH), and total of high-intensity decelerations (DECHIGH). The results confirmed that a significant effect of the type of passage (first, second or third MDP of play) on DIS (F(1.24, 178.89) = 115.53; p = 0.01; ηp2 = 0.45), HSRD (F(1.35, 195.36) = 422.82; p = 0.01; ηp2 = 0.75), SPD (F(1.43, 206.59) = 299.99; p = 0.01; ηp2 = 0.68), ACCHIGH (F(1.45, 209.38) = 268.59; p = 0.01; ηp2 = 0.65), and DECHIGH (F(1.45, 209.38) = 324.88; p = 0.01; ηp2 = 0.69) was found. In addition, a significant interaction between playing position, type and duration of the passage was observed in DIS (F(12.60, 453.47) = 1.98; p = 0.02; ηp2 = 0.05) and ACCHIGH (F(13.99, 503.78) = 1.92; p = 0.03; ηp2 = 0.06). In conclusion, significant differences in physical demands between the first, second, and third MDP of play were observed. However, there were some cases (DIS and ACCHIGH) in which no significant differences were found between these passages. Therefore, coaches should consider not only the magnitude of these peak intensity periods (e.g., distance covered per minute) but also the number of passages that players may experience during match play.  相似文献   

13.
The purpose of this study was to investigate the effect of changes in field size on the physiological and skill demands of small-sided games in elite junior and senior rugby league players. Sixteen elite senior rugby league players ([mean ± SE] age, 23.6 ± 0.5 years) and 16 elite junior rugby league players ([mean ± SE] age, 17.3 ± 0.3 years) participated in this study. On day 1, 2 teams played an 8-minute small-sided game on a small field (10-m width × 40-m length), whereas the remaining 2 teams played the small-sided game on a larger sized field (40-m width × 70-m length). On day 2, the groups were crossed over. Movement was recorded by a global positioning system unit sampling at 5 Hz. Games were filmed to count the number of possessions and the number and quality of disposals. The games played on a larger field resulted in a greater (p < 0.05) total distance covered, and distances covered in moderate, high, and very-high velocity movement intensities. Senior players covered more distance at moderate, high, and very-high intensities, and less distance at low and very-low intensities during small-sided games than junior players. Although increasing field size had no significant influence (p > 0.05) over the duration of recovery periods for junior players, larger field size significantly reduced (p < 0.05) the amount of short-, moderate-, and long-duration recovery periods in senior players. No significant between-group differences (p > 0.05) were detected for games played on a small or large field for the number or quality of skill involvements. These results suggest that increases in field size serve to increase the physiological demands of small-sided games but have minimal influence over the volume or quality of skill executions in elite rugby league players.  相似文献   

14.
The objective of this study was to determine the distance covered by professional soccer players during matches with the use of the computerized match analysis system Amisco Pro? (version 1.0.2, Nice, France). Kinematic examination included the specification of the distance covered by 31 players participating in 4 matches in the Union of European Football Association Cup competitions during the 2008-2009 season. Data were analyzed based on players' positions on the pitch, changes in the players' motor activity intensity level, and match period (first or second half). The results of statistical analysis revealed that the average total distance covered by all players (n = 31) was 11,288 ± 734 m. With respect to the player's position on the pitch, the midfielders traveled the longest average distance (11,770 ± 554 m) during the game. This was 3% longer than the distance achieved by the attackers at 11,377 ± 584 m, and 7% longer than that achieved by the defenders 10,932 ± 728 m. The analysis of physical loads on soccer players during a match is highly useful for training individualization. It provides a tool for effective planning and for recording the loads on players, which is an indispensable element of modern coaching.  相似文献   

15.
This study investigated the physiological and skill demands of 'on-side' and 'off-side' games in elite rugby league players. Sixteen male rugby league players participated in 'on-side' and 'off-side' games. Both small-sided games were played in a 40- × 40-m playing area. The 'off-side' game permitted players to have 3 'plays' while in possession of the ball. Players were permitted to pass backward or forward (to an 'off-side' player). The 'on-side' game also permitted players to have 3 'plays' while in possession of the ball. However, players were only permitted to pass backward to players in an 'on-side' position. Heart rate and movement patterns (via global positioning system) were recorded continuously throughout both games. Data were collected on the distance covered, number of high-acceleration and velocity efforts, and recovery between efforts. Video footage was also taken to track the performance of the players. Post hoc inspection of the footage was undertaken to count the number of possessions and the number and quality of disposals. In comparison to 'on-side' games, 'off-side' games had a greater number of involvements ("touches"), passes, and effective passes. However, the cognitive demands of 'on-side' games were greater than 'off-side' games. 'Off-side' games resulted in a greater total distance covered, greater distance covered in mild and moderate accelerations, and greater distance covered in low, moderate, and high-velocity efforts. There were also a greater number of short duration recovery periods between efforts in 'off-side' games. The results of this study demonstrate that 'off-side' games provide greater physiological and skill demands than 'on-side' games. 'Off-side' games may provide a practical alternative to 'on-side' games for the development of skill and fitness in elite rugby league players.  相似文献   

16.
Monitoring workload is critical for elite training and competition, as well as preventing potential sports injuries. The assessment of external load in team sports has been provided with new technologies that help coaches to individualize training and optimize their team’s playing system. In this study we characterized the physical demands of an elite handball team during an entire sports season. Novel data are reported for each playing position of this highly strenuous body-contact team sport. Sixteen world top players (5 wings, 2 centre backs, 6 backs, 3 line players) were equipped with a local positioning system (WIMU PRO) during fourteen official Spanish first league matches. Playing time, total distance covered at different running speeds, and acceleration variables were monitored. During a handball match, wings cover the greater distance by high-speed running (> 5.0 m·s-1): 410.3 ± 193.2 m, and by sprint (> 6.7 m·s-1): 98.0 ± 75.4 m. Centre backs perform the following playing position that supports the highest speed intensities during the matches: high-speed running: 243.2 ± 130.2 m; sprint: 62.0 ± 54.2 m. Centre backs also register the largest number of high-intensity decelerations (n = 142.7 ± 59.5) compared to wings (n = 112.9 ± 56.0), backs (n = 105.2 ± 49.2) and line players: 99.6 ± 28.9). This study provides helpful information for professional coaches and their technical staff to optimize training load and individualize the physical demands of their elite male handball players depending on each playing position.  相似文献   

17.
The aim of our study was to determine the differences in situational efficacy for basketball players, in relation to their team positions: between guards and forwards/centres, and between the players on the four major positions in the team. The final sample of subjects (74 basketball players) is selected from the initial sample of 107 subjects, selected from nine men's senior basketball teams that played in A-1 Croatian men's basketball league championship in 2006/2007. Results confirmed the hypothesis that there is a significant difference between different groups of players: point/shooting guards, comparing with forwards/centres; players that play on four positions: point guard, shooting guard, small forward, power forward/centre. Guards have shown greater efficiency and utilization of the three-point shots, while centres are better in two-point shots. Guards have a greater number of assists, successful and unsuccessful three-point shots, while centres are better in the offensive and defensive rebounds, as same as in successful and unsuccessful two-point shots. No statistically significant differences were found among the players on the guard positions (point guard and shooting guard), while only one statistically significant difference is found among the players on the position forward/centre (small forward and power forward/centre).  相似文献   

18.
Although the physiological demands of cricket match play are emerging, the demands of contemporary training practices have not been reported. The aim of this study was to quantify the physiological demands of selected cricket training activities and compare these to known match demands. Twenty-eight different training activities were monitored in national academy level cricketers (n = 42) using global positioning system units during a 14-week residential training program. The training activities were classified into 3 categories: conditioning sessions (n = 8), skill sessions (n = 9), and game simulations (n = 11). Conditioning sessions were further classified into high- (n = 4) and low- (n = 4) intensity drills. Time-motion measures included movement patterns (walk, jog, run, stride, and sprint distances), total distance covered, number of sprints, number of high-intensity efforts, maximum speed, and recovery time between high-intensity efforts. Inferential statistics were used to quantify magnitudes of difference between various training drills. Movement patterns were then compared to recently published game data (Twenty20, One-Day, and Multiday games) from the same sample group of cricketers. Conditioning drills were twice as long in duration as skill drills and twice as intense as both the skill and game simulation drills. Exercising heart rates were 9-26% and lactate levels up to 3.5 times higher in conditioning compared to other training drills. Conditioning drills matched or exceeded (up to 10 b·min?1; 5%) peak game heart rates. Conversely, skill and simulation drills replicated mean game heart rates for some, but not all positions. In conclusion, training replicates or exceeds cricket match demands in conditioning-type drills but not in simulation or skill-based drills. Modification of skill and simulation training drill practices will ensure closer replication of match and training demands.  相似文献   

19.
The idea that the success rate of a team increases when playing home is broadly accepted and documented for a wide variety of sports. Investigations on the so-called “home advantage phenomenon” date back to the 70’s and ever since has attracted the attention of scholars and sport enthusiasts. These studies have been mainly focused on identifying the phenomenon and trying to correlate it with external factors such as crowd noise and referee bias. Much less is known about the effects of home advantage in the “microscopic” dynamics of the game (within the game) or possible team-specific and evolving features of this phenomenon. Here we present a detailed study of these previous features in the National Basketball Association (NBA). By analyzing play-by-play events of more than sixteen thousand games that span thirteen NBA seasons, we have found that home advantage affects the microscopic dynamics of the game by increasing the scoring rates and decreasing the time intervals between scores of teams playing home. We verified that these two features are different among the NBA teams, for instance, the scoring rate of the Cleveland Cavaliers team is increased ≈0.16 points per minute (on average the seasons 2004–05 to 2013–14) when playing home, whereas for the New Jersey Nets (now the Brooklyn Nets) this rate increases in only ≈0.04 points per minute. We further observed that these microscopic features have evolved over time in a non-trivial manner when analyzing the results team-by-team. However, after averaging over all teams some regularities emerge; in particular, we noticed that the average differences in the scoring rates and in the characteristic times (related to the time intervals between scores) have slightly decreased over time, suggesting a weakening of the phenomenon. This study thus adds evidence of the home advantage phenomenon and contributes to a deeper understanding of this effect over the course of games.  相似文献   

20.
The study of conserved gene clusters is important for understanding the forces behind genome organization and evolution, as well as the function of individual genes or gene groups. In this paper, we present a new model and algorithm for identifying conserved gene clusters from pairwise genome comparison. This generalizes a recent model called "gene teams." A gene team is a set of genes that appear homologously in two or more species, possibly in a different order yet with the distance of adjacent genes in the team for each chromosome always no more than a certain threshold. We remove the constraint in the original model that each gene must have a unique occurrence in each chromosome and thus allow the analysis on complex prokaryotic or eukaryotic genomes with extensive paralogs. Our algorithm analyzes a pair of chromosomes in O(mn) time and uses O(m+n) space, where m and n are the number of genes in the respective chromosomes. We demonstrate the utility of our methods by studying two bacterial genomes, E. coli K-12 and B. subtilis. Many of the teams identified by our algorithm correlate with documented E. coli operons, while several others match predicted operons, previously suggested by computational techniques. Our implementation and data are publicly available at euler.slu.edu/ approximately goldwasser/homologyteams/.  相似文献   

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