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1.
Evolutionary game dynamics in finite populations   总被引:10,自引:0,他引:10  
We introduce a model of stochastic evolutionary game dynamics in finite populations which is similar to the familiar replicator dynamics for infinite populations. Our focus is on the conditions for selection favoring the invasion and/or fixation of new phenotypes. For infinite populations, there are three generic selection scenarios describing evolutionary game dynamics among two strategies. For finite populations, there are eight selection scenarios. For a fixed payoff matrix a number of these scenarios can occur for different population sizes. We discuss several examples with unexpected behavior.  相似文献   

2.
Pairwise comparison and selection temperature in evolutionary game dynamics   总被引:1,自引:0,他引:1  
Recently, the frequency-dependent Moran process has been introduced in order to describe evolutionary game dynamics in finite populations. Here, an alternative to this process is investigated that is based on pairwise comparison between two individuals. We follow a long tradition in the physics community and introduce a temperature (of selection) to account for stochastic effects. We calculate the fixation probabilities and fixation times for any symmetric 2 x 2 game, for any intensity of selection and any initial number of mutants. The temperature can be used to gauge continuously from neutral drift to the extreme selection intensity known as imitation dynamics. For some payoff matrices the distribution of fixation times can become so broad that the average value is no longer very meaningful.  相似文献   

3.
Evolutionary game dynamics in finite populations is typically subject to noise, inducing effects which are not present in deterministic systems, including fixation and extinction. In the first part of this paper we investigate the phenomenon of drift reversal in finite populations, taking into account that drift is a local quantity in strategy space. Secondly, we study a simple imitation dynamics, and show that it can lead to fixation at internal mixed-strategy fixed points even in finite populations. Imitation in infinite populations is adequately described by conventional replicator dynamics, and these equations are known to have internal fixed points. Internal absorption in finite populations on the other hand is a novel dynamic phenomenon. Due to an outward drift in finite populations this type of dynamic arrest is not found in other commonly studied microscopic dynamics, not even in those with the same deterministic replicator limit as imitation.  相似文献   

4.
A stochastic evolutionary dynamics of two strategies given by 2x 2 matrix games is studied in finite populations. We focus on stochastic properties of fixation: how a strategy represented by a single individual wins over the entire population. The process is discussed in the framework of a random walk with site dependent hopping rates. The time of fixation is found to be identical for both strategies in any particular game. The asymptotic behavior of the fixation time and fixation probabilities in the large population size limit is also discussed. We show that fixation is fast when there is at least one pure evolutionary stable strategy (ESS) in the infinite population size limit, while fixation is slow when the ESS is the coexistence of the two strategies.  相似文献   

5.
The effect of population structure on the probability of fixation of a newly introduced mutant under weak selection is studied using a coalescent approach. Wright's island model in a framework of a finite number of demes is assumed and two selection regimes are considered: a beneficial allele model and a linear game among offspring. A first-order approximation of the fixation probability for a single mutant with respect to the intensity of selection is deduced. The approximation requires the calculation of expected coalescence times, under neutrality, for lineages starting from two or three sampled individuals. The results are obtained in a general setting without assumptions on the number of demes, the deme size or the migration rate, which allows for simultaneous coalescence or migration events in the genealogy of the sampled individuals. Comparisons are made with limit cases as the deme size or the number of demes goes to infinity or the migration rate goes to zero for which a diffusion approximation approach is possible. Conditions for selection to favor a mutant strategy replacing a resident strategy in the context of a linear game in a finite island population are addressed.  相似文献   

6.
Evolutionary dynamics of collective action in N-person stag hunt dilemmas   总被引:1,自引:0,他引:1  
In the animal world, collective action to shelter, protect and nourish requires the cooperation of group members. Among humans, many situations require the cooperation of more than two individuals simultaneously. Most of the relevant literature has focused on an extreme case, the N-person Prisoner's Dilemma. Here we introduce a model in which a threshold less than the total group is required to produce benefits, with increasing participation leading to increasing productivity. This model constitutes a generalization of the two-person stag hunt game to an N-person game. Both finite and infinite population models are studied. In infinite populations this leads to a rich dynamics that admits multiple equilibria. Scenarios of defector dominance, pure coordination or coexistence may arise simultaneously. On the other hand, whenever one takes into account that populations are finite and when their size is of the same order of magnitude as the group size, the evolutionary dynamics is profoundly affected: it may ultimately invert the direction of natural selection, compared with the infinite population limit.  相似文献   

7.
Evolutionary games on cycles   总被引:7,自引:0,他引:7  
Traditional evolutionary game theory explores frequency-dependent selection in well-mixed populations without spatial or stochastic effects. But recently there has been much interest in studying the evolutionary game dynamics in spatial settings, on lattices and other graphs. Here, we present an analytic approach for the stochastic evolutionary game dynamics on the simplest possible graph, the cycle. For three different update rules, called 'birth-death' (BD), 'death-birth' (DB) and 'imitation' (IM), we derive exact conditions for natural selection to favour one strategy over another. As specific examples, we consider a coordination game and Prisoner's Dilemma. In the latter case, selection can favour cooperators over defectors for DB and IM updating. We also study the case where the replacement graph of evolutionary updating remains a cycle, but the interaction graph for playing the game is a complete graph. In this setting, all three update rules lead to identical conditions in the limit of weak selection, where we find the '1/3-law' of well-mixed populations.  相似文献   

8.
Fixation processes in evolutionary game dynamics in finite diploid populations are investigated. Traditionally, frequency dependent evolutionary dynamics is modeled as deterministic replicator dynamics. This implies that the infinite size of the population is assumed implicitly. In nature, however, population sizes are finite. Recently, stochastic processes in finite populations have been introduced in order to study finite size effects in evolutionary game dynamics. One of the most significant studies on evolutionary dynamics in finite populations was carried out by Nowak et al. which describes “one-third law” [Nowak, et al., 2004. Emergence of cooperation and evolutionary stability in finite populations. Nature 428, 646-650]. It states that under weak selection, if the fitness of strategy α is greater than that of strategy β when α has a frequency , strategy α fixates in a β-population with selective advantage. In their study, it is assumed that the inheritance of strategies is asexual, i.e. the population is haploid. In this study, we apply their framework to a diploid population that plays a two-strategy game with two ESSs (a bistable game). The fixation probability of a mutant allele in this diploid population is derived. A “three-tenth law” for a completely recessive mutant allele and a “two-fifth law” for a completely dominant mutant allele are found; other cases are also discussed.  相似文献   

9.
The Cannings exchangeable model for a finite population in discrete time is extended to incorporate selection. The probability of fixation of a mutant type is studied under the assumption of weak selection. An exact formula for the derivative of this probability with respect to the intensity of selection is deduced, and developed in the case of a single mutant. This formula is expressed in terms of mean coalescence times under neutrality assuming that the coefficient of selection for the mutant type has a derivative with respect to the intensity of selection that takes a polynomial form with respect to the frequency of the mutant type. An approximation is obtained in the case where this derivative is a continuous function of the mutant frequency and the population size is large. This approximation is consistent with a diffusion approximation under moment conditions on the number of descendants of a single individual in one time step. Applications to evolutionary game theory in finite populations are presented.   相似文献   

10.
Stochastic evolutionary game dynamics for finite populations has recently been widely explored in the study of evolutionary game theory. It is known from the work of Traulsen et al. [2005. Phys. Rev. Lett. 95, 238701] that the stochastic evolutionary dynamics approaches the deterministic replicator dynamics in the limit of large population size. However, sometimes the limiting behavior predicted by the stochastic evolutionary dynamics is not quite in agreement with the steady-state behavior of the replicator dynamics. This paradox inspired us to give reasonable explanations of the traditional concept of evolutionarily stable strategy (ESS) in the context of finite populations. A quasi-stationary analysis of the stochastic evolutionary game dynamics is put forward in this study and we present a new concept of quasi-stationary strategy (QSS) for large but finite populations. It is shown that the consistency between the QSS and the ESS implies that the long-term behavior of the replicator dynamics can be predicted by the quasi-stationary behavior of the stochastic dynamics. We relate the paradox to the time scales and find that the contradiction occurs only when the fixation time scale is much longer than the quasi-stationary time scale. Our work may shed light on understanding the relationship between the deterministic and stochastic methods of modeling evolutionary game dynamics.  相似文献   

11.
Coevolution between hosts and their parasites is expected to follow a range of possible dynamics, the two extreme cases being called trench warfare (or Red Queen) and arms races. Long‐term stable polymorphism at the host and parasite coevolving loci is characteristic of trench warfare, and is expected to promote molecular signatures of balancing selection, while the recurrent allele fixation in arms races should generate selective sweeps. We compare these two scenarios using a finite size haploid gene‐for‐gene model that includes both mutation and genetic drift. We first show that trench warfare do not necessarily display larger numbers of coevolutionary cycles per unit of time than arms races. We subsequently perform coalescent simulations under these dynamics to generate sequences at both host and parasite loci. Genomic footprints of recurrent selective sweeps are often found, whereas trench warfare yield signatures of balancing selection only in parasite sequences, and only in a limited parameter space. Our results suggest that deterministic models of coevolution with infinite population sizes do not predict reliably the observed genomic signatures, and it may be best to study parasite rather than host populations to find genomic signatures of coevolution, such as selective sweeps or balancing selection.  相似文献   

12.
This paper models the prisoner’s dilemma game based on pairwise comparison in finite populations on a complete oriented star (COS). First, we derive a linear system on a COS for calculating the corresponding fixation probabilities that imply dependence of the selection temperature and mutation. Then we observe and analyze the effects of two parameters on fixation probability under different population sizes. In particular, it is found through the experimental results that (1) high mutation is more sensitive to the fixation probability than the low one when population size is increasing, while the opposite is the case when the number of cooperators is increasing, and (2) selection temperature demotes the fixation probability.  相似文献   

13.
Although negative frequency-dependent fitness is argued to allow the stable coexistence of two alternative reproductive types (such as resource defenders and reproductive parasites), no existing theory has considered a third strategy where resource defenders invest differentially in defence against reproductive parasites. Here, we present the results of a three-strategy game, where reproductive parasites interact with two resource defenders: 'Susceptibles' defend more resources but lose more reproductive success to parasites. 'Immunes' lose less to parasites, but immunity carries a reproductive cost. We show that the inclusion of a third strategy dramatically changes the evolutionary dynamics, such that for a wide range of parameter values, our model predicts the continuous sequential invasion of the three strategies instead of stable coexistence. Our results therefore limit the generality of the prediction that frequency-dependent fitness necessarily allows alternative reproductive tactics to coexist at equilibrium and may also explain the observed dynamics of some multiple-strategy systems.  相似文献   

14.
We investigate the possibility of coexistence of pure, inherited strategies belonging to a large set of potential strategies. We prove that under biologically relevant conditions every model allowing for coexistence of infinitely many strategies is structurally unstable. In particular, this is the case when the "interaction operator" which determines how the growth rate of a strategy depends on the strategy distribution of the population is compact. The interaction operator is not assumed to be linear. We investigate a Lotka-Volterra competition model with a linear interaction operator of convolution type separately because the convolution operator is not compact. For this model, we exclude the possibility of robust coexistence supported on the whole real line, or even on a set containing a limit point. Moreover, we exclude coexistence of an infinite set of equidistant strategies when the total population size is finite. On the other hand, for infinite populations it is possible to have robust coexistence in this case. These results are in line with the ecological concept of "limiting similarity" of coexisting species. We conclude that the mathematical structure of the ecological coexistence problem itself dictates the discreteness of the species.  相似文献   

15.
The idea of evolutionary game theory is to relate the payoff of a game to reproductive success (= fitness). An underlying assumption in most models is that fitness is a linear function of the payoff. For stochastic evolutionary dynamics in finite populations, this leads to analytical results in the limit of weak selection, where the game has a small effect on overall fitness. But this linear function makes the analysis of strong selection difficult. Here, we show that analytical results can be obtained for any intensity of selection, if fitness is defined as an exponential function of payoff. This approach also works for group selection (= multi-level selection). We discuss the difference between our approach and that of inclusive fitness theory.  相似文献   

16.
In this paper a general deterministic discrete-time metapopulation model with a finite number of habitat patches is analysed within the framework of adaptive dynamics. We study a general model and prove analytically that (i) if the resident populations state is a fixed point, then the resident strategy with no migration is an evolutionarily stable strategy, (ii) a mutant population with no migration can invade any resident population in a fixed point state, (iii) in the uniform migration case the strategy not to migrate is attractive under small mutational steps so that selection favours low migration. Some of these results have been previously observed in simulations, but here they are proved analytically in a general case. If the resident population is in a two-cyclic orbit, then the situation is different. In the uniform migration case the invasion behaviour depends both on the type of the residents attractor and the survival probability during migration. If the survival probability during migration is low, then the system evolves towards low migration. If the survival probability is high enough, then evolutionary branching can happen and the system evolves to a situation with several coexisting types. In the case of out-of-phase attractor, evolutionary branching can happen with significantly lower survival probabilities than in the in-phase attractor case. Most results in the two-cyclic case are obtained by numerical simulations. Also, when migration is not uniform we observe in numerical simulations in the two-cyclic orbit case selection for low migration or evolutionary branching depending on the survival probability during migration.  相似文献   

17.

This paper is based on the complete classification of evolutionary scenarios for the Moran process with two strategies given by Taylor et al. (Bull Math Biol 66(6):1621–1644, 2004. https://doi.org/10.1016/j.bulm.2004.03.004). Their classification is based on whether each strategy is a Nash equilibrium and whether the fixation probability for a single individual of each strategy is larger or smaller than its value for neutral evolution. We improve on this analysis by showing that each evolutionary scenario is characterized by a definite graph shape for the fixation probability function. A second class of results deals with the behavior of the fixation probability when the population size tends to infinity. We develop asymptotic formulae that approximate the fixation probability in this limit and conclude that some of the evolutionary scenarios cannot exist when the population size is large.

  相似文献   

18.
Length of time in polymorphism is investigated as a possible evolutionary criterion for Mendel's laws in the case of two alleles at one locus and finite population. Deterministic models with constant and random segregation schemes are investigated. In deterministic models the optimum segregation system depends on the zygotic selection and is Mendelian only in symmetric models. In finite population models the initial gene frequencies interact with the segregation to determine mean time to fixation. In deterministic models with random distortion reduction of the variance of the distortion is more likely to produce polymorphism.  相似文献   

19.
We study stochastic evolutionary game dynamics in populations of finite size. Moreover, each individual has a randomly distributed number of interactions with other individuals. Therefore, the payoff of two individuals using the same strategy can be different. The resulting "payoff stochasticity" reduces the intensity of selection and therefore increases the temperature of selection. A simple mean-field approximation is derived that captures the average effect of the payoff stochasticity. Correction terms to the mean-field theory are computed and discussed.  相似文献   

20.
Understanding under what conditions interacting populations, whether they be plants, animals, or viral particles, coexist is a question of theoretical and practical importance in population biology. Both biotic interactions and environmental fluctuations are key factors that can facilitate or disrupt coexistence. To better understand this interplay between these deterministic and stochastic forces, we develop a mathematical theory extending the nonlinear theory of permanence for deterministic systems to stochastic difference and differential equations. Our condition for coexistence requires that there is a fixed set of weights associated with the interacting populations and this weighted combination of populations’ invasion rates is positive for any (ergodic) stationary distribution associated with a subcollection of populations. Here, an invasion rate corresponds to an average per-capita growth rate along a stationary distribution. When this condition holds and there is sufficient noise in the system, we show that the populations approach a unique positive stationary distribution. Moreover, we show that our coexistence criterion is robust to small perturbations of the model functions. Using this theory, we illustrate that (i) environmental noise enhances or inhibits coexistence in communities with rock-paper-scissor dynamics depending on correlations between interspecific demographic rates, (ii) stochastic variation in mortality rates has no effect on the coexistence criteria for discrete-time Lotka–Volterra communities, and (iii) random forcing can promote genetic diversity in the presence of exploitative interactions.
One day is fine, the next is black.—The Clash  相似文献   

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