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1.
Pre- and post-game body mass changes were recorded throughout an international rugby union tournament to determine changes in body mass when training and competing on consecutive days. A squad of 28 players with a mean (+/-SD) age of 20.0 yrs (+/-0.6), height of 1.85 m (+/-0.1) and body mass of 94.71 kg (+/-10.71) were selected to play for England and to participate in an international championship in Sydney, Australia. From the squad, 22 players played in 1 or more of 4 games over a 10-day period from the day of the first match to the day of the last match. Data were collected for a total of 84 player appearances across the 4 games. Players had their body masses recorded prior to leaving England, upon arrival in Australia, and pre- and post-game during the tournament. Players were allowed to ingest fluid ad libitum throughout each match. The mean (+/-SD) ambient temperature and relative humidity across all games was 18.5 degrees C (+/-1.63) and 39.5% (+/-17.7), respectively. Pre- and post-game comparisons of body masses for all player appearances were significantly different (p < 0.00), representing a mean loss of 0.94 kg (+/-0.94). However, there was no significant difference between games or player position (forwards vs. backs). The results demonstrate that if appropriate hydration practices are implemented, they may reduce the compound effect of fluid loss when playing multiple games in a short period of time. Strategies include daily monitoring of body mass and fluid intake and educating players about the importance of fluid intake to recovery and subsequent performance when playing and training on consecutive days.  相似文献   

2.
The purpose of this study was to investigate the effect of changes in field size on the physiological and skill demands of small-sided games in elite junior and senior rugby league players. Sixteen elite senior rugby league players ([mean ± SE] age, 23.6 ± 0.5 years) and 16 elite junior rugby league players ([mean ± SE] age, 17.3 ± 0.3 years) participated in this study. On day 1, 2 teams played an 8-minute small-sided game on a small field (10-m width × 40-m length), whereas the remaining 2 teams played the small-sided game on a larger sized field (40-m width × 70-m length). On day 2, the groups were crossed over. Movement was recorded by a global positioning system unit sampling at 5 Hz. Games were filmed to count the number of possessions and the number and quality of disposals. The games played on a larger field resulted in a greater (p < 0.05) total distance covered, and distances covered in moderate, high, and very-high velocity movement intensities. Senior players covered more distance at moderate, high, and very-high intensities, and less distance at low and very-low intensities during small-sided games than junior players. Although increasing field size had no significant influence (p > 0.05) over the duration of recovery periods for junior players, larger field size significantly reduced (p < 0.05) the amount of short-, moderate-, and long-duration recovery periods in senior players. No significant between-group differences (p > 0.05) were detected for games played on a small or large field for the number or quality of skill involvements. These results suggest that increases in field size serve to increase the physiological demands of small-sided games but have minimal influence over the volume or quality of skill executions in elite rugby league players.  相似文献   

3.
This study investigated changes in body weight pre and postmatch and 1, 2, and 3 days postmatch. Thirty-six players contracted to an English Premiership rugby union club had their pre and postmatch body weight and 1, 2, and 3 day postmatch body weight recorded across 14 matches played (10 at home and 4 away) during the official 2003-2004 professional rugby union season, representing a total of 262 player appearances. Body weight was recorded using a set of calibrated Seca digital scales with players wearing underwear only and toweled dry of all sweat (postmatch). Players were allowed to ingest fluid ad libitum throughout each match. A number of players recorded pre to postmatch reductions of body weight of >2% with some as high as 4.9%. Significant position-specific mean reductions in prematch to postmatch body weight (±SD) were found for both forwards (1.94 ± 0.14 kg) and backs (1.04 ± 0.17 kg). The mean gain in postmatch to 1-day postmatch body weight was significant for forwards (1.40 ± 0.27 kg) but not for backs (0.76 ± 0.30 kg). There were no significant mean differences between prematch and 2 or 3 days postmatch body weight for either forwards or backs. Forwards on average lost a significantly greater proportion of their weight pre to postmatch than backs (p = 0.005). Forwards were on average 99.5% of the prematch weight at 1 day postmatch, whereas backs were 99.7% (p = 0.598). Forwards were 99.6% of their prematch weight at 3 days postmatch, whereas backs were 100.4% (p = 0.035). Changes in fluid status can be effectively monitored by recording changes in body weight and is useful where players are undertaking training sessions within 1, 2, or 3 days after their last match as a measure of rehydration status.  相似文献   

4.
This study investigated the physiological and skill demands of 'on-side' and 'off-side' games in elite rugby league players. Sixteen male rugby league players participated in 'on-side' and 'off-side' games. Both small-sided games were played in a 40- × 40-m playing area. The 'off-side' game permitted players to have 3 'plays' while in possession of the ball. Players were permitted to pass backward or forward (to an 'off-side' player). The 'on-side' game also permitted players to have 3 'plays' while in possession of the ball. However, players were only permitted to pass backward to players in an 'on-side' position. Heart rate and movement patterns (via global positioning system) were recorded continuously throughout both games. Data were collected on the distance covered, number of high-acceleration and velocity efforts, and recovery between efforts. Video footage was also taken to track the performance of the players. Post hoc inspection of the footage was undertaken to count the number of possessions and the number and quality of disposals. In comparison to 'on-side' games, 'off-side' games had a greater number of involvements ("touches"), passes, and effective passes. However, the cognitive demands of 'on-side' games were greater than 'off-side' games. 'Off-side' games resulted in a greater total distance covered, greater distance covered in mild and moderate accelerations, and greater distance covered in low, moderate, and high-velocity efforts. There were also a greater number of short duration recovery periods between efforts in 'off-side' games. The results of this study demonstrate that 'off-side' games provide greater physiological and skill demands than 'on-side' games. 'Off-side' games may provide a practical alternative to 'on-side' games for the development of skill and fitness in elite rugby league players.  相似文献   

5.
During the course of a rugby league match, players are involved in multiple physical collisions, predominantly in the form of tackles. The purpose of this study was to describe the nature of, and circumstances relating to the various types of tackles completed by various playing positions in professional rugby league competition. Time-motion analysis was used during 5 competition matches; 1 player from 3 positional groups (hit-up forwards, adjustables, and outside backs) was analyzed in each match. Tackles were assessed by recording the sequence of involvement (e.g., whether a player was the first, second, or third player to engage in the tackle), the area of initial body contact on the player being tackled (e.g., high-above waist or low-below waist) and the type of tackle (e.g., front-on tackle, side-on tackle, and tackle from behind). The hit-up forwards, adjustables and outside backs averaged 166, 89, and 41 tackles, respectively, a game; the majority (46%) involved the observed defender being the first physical contact in the tackle. The present data show that the first defender generally makes a front-on tackle, either low or high, whereas the second player performs a front-on high tackle. If a third player is involved in a tackle, he or she makes contact with the player from the side and above the waist. The most frequent activity immediately before tackling is striding, followed by sprinting. The development of strength-based wrestling for individual playing positions should be an integral part of physical conditioning for rugby league players. The development of tackling skills at various movement intensities should also be considered.  相似文献   

6.
This study investigated the effects of skill-based conditioning games and traditional conditioning for improving speed, agility, muscular power, and maximal aerobic power in rugby league players. Sixty-nine subelite rugby league players performed either a skill-based conditioning games program (N = 32) or a traditional conditioning (i.e., running activities with no skill component) program (N = 37). Each player participated in a 9-week in-season training program, performed over 2 competitive seasons. Players performed 2 organized field-training sessions each week. Players underwent measurements of speed (10-m, 20-m, and 40-m sprint), muscular power (vertical jump), agility (L run), and maximal aerobic power (multi-stage fitness test) before and after the training period. Skill-based conditioning games induced a significant improvement (p < 0.05) in 10-m, 20-m, and 40-m speed, muscular power, and maximal aerobic power, whereas traditional conditioning activities improved 10-m speed and maximal aerobic power only. No significant differences (p > 0.05) were detected between the traditional conditioning and skill-based conditioning games groups for changes in 10-m speed, agility, and maximal aerobic power. Both groups won 6 of 8 matches played within the training period, resulting in a win-loss ratio of 75%. However, on average, the skill-based conditioning games group scored more points in attack (p < 0.05) and had a greater (p < 0.05) points differential than the traditional conditioning group. The results of this study demonstrate that skill-based conditioning games offer an effective method of in-season conditioning for rugby league players. In addition, given that skills learned from skill-based conditioning games are more likely to be applied in the competitive environment, their use may provide a practical alternative to traditional conditioning for improving the physiological capacities and playing performance of rugby league players.  相似文献   

7.
This study investigated the tackling ability of high-performance rugby league players and determined the relationship between physiological and anthropometric qualities and tackling ability in these athletes. Twenty professional (National Rugby League) and 17 semiprofessional (Queensland Cup) rugby league players underwent a standardized 1-on-1 tackling drill in a 10-m grid. Video footage was taken from the rear, side, and front of the defending player. Tackling proficiency was assessed using standardized technical criteria. In addition, all players underwent measurements of standard anthropometry (height, body mass, and sum of 7 skinfolds), acceleration (10-m sprint), change of direction speed (505 test), and lower body muscular power (vertical jump). Professional players had significantly greater (p ≤ 0.05) tackling proficiency than semiprofessional players (87.5 ± 2.0 vs. 75.0 ± 2.3%). Professional players were significantly (p ≤ 0.05) older, more experienced, leaner, and had greater acceleration than semiprofessional players. The strongest individual correlates of tackling ability were age (r = 0.41, p ≤ 0.05), playing experience (r = 0.70, p ≤ 0.01), skinfold thickness (r = -0.59, p ≤ 0.01), acceleration (r = 0.41, p ≤ 0.05), and lower body muscular power (r = 0.38, p ≤ 0.05). When hierarchical multiple regression analysis was performed to determine which of the variables predicted tackling ability, playing experience and lower body muscular power were the only variables that contributed significantly (r2 = 0.60, p ≤ 0.01) to the predictive model. From a practical perspective, strength and conditioning coaches should emphasize the development of acceleration, lower body muscular power, and lean muscle mass to improve tackling ability in high-performance rugby league players.  相似文献   

8.
This study investigated the physiological, anthropometric, and skill characteristics of rugby league players and determined the relationship between physical fitness and playing ability in these athletes. Eighty-six rugby league players (mean +/- SD age, 22.5 +/- 4.9 years) underwent measurements of standard anthropometry (height, body mass, and sum of 4 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility (L run), and estimated maximal aerobic power (multistage fitness test). In addition, 2 expert coaches independently assessed the playing ability of players using standardized skill criteria. First-grade players had significantly greater (p < 0.05) basic passing and ball-carrying ability and superior skills under fatigue, tackling and defensive skills, and evasion skills (i.e., ability to beat a player and 2 verse 1 skills) than second-grade and third-grade players. While no significant (p > 0.05) differences were detected among playing levels for body mass; skinfold thickness; height; 10-, 20-, or 40-m speed; agility; vertical jump height; or estimated maximal aerobic power, all the physiological and anthropometric characteristics were significantly (p < 0.05) associated with at least 1 measure of playing ability. The results of this study demonstrate that selected skill characteristics but not physiological or anthropometric characteristics discriminate between successful and less successful rugby league players. However, all physiological and anthropometric characteristics were related to playing ability. These findings suggest that while physiological and anthropometric characteristics do not discriminate between successful and less successful rugby league players, a high level of physical fitness contributes to effective playing ability in these athletes. A game-specific training program that incorporates both physical conditioning and skills training may facilitate a greater transfer of physical fitness to competitive performances in rugby league.  相似文献   

9.
This study investigated the site and nature of rugby league training injuries, and identified the training activities that were most likely to result in injury in rugby league players. The incidence of training injuries was prospectively studied in 60 semiprofessional rugby league players over 1 season. Injury data was collected from 72 training sessions, which included all preseason and in-season training sessions. Injuries were described according to site, type, and the training activity performed at the time of injury. The majority of injuries (90.9 per 1000 training hours, 37.5%) were sustained in traditional conditioning activities that involved no skill component (i.e., running without the ball). In contrast, the incidence of injuries sustained while participating in skill-based conditioning games (26.0 per 1000 training hours, 10.7%) was low. These results suggest that skill-based conditioning games offer a safe, effective method of conditioning for rugby league players.  相似文献   

10.
This study investigated the physiological and anthropometric characteristics of rugby league players during a competitive season. Sixty-eight rugby league players were allocated into training (n = 52) and nonexercise control (n = 16) groups. The training group participated in 2 field-training sessions per week, with training loads, match loads, and injury rates recorded. Subjects performed measurements of standard anthropometry (height, body mass, and sum of 7 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility (L run), and maximal aerobic power (multistage fitness test) in December (off-season), March (preseason), May (midseason), and August (end season). Increases in maximal aerobic power and muscular power and reductions in skinfold thickness were observed during the early phases of the season when training loads were highest. However, reductions in muscular power and maximal aerobic power and increases in skinfold thickness occurred toward the end of the season, when training loads were lowest and match loads and injury rates were highest. These findings suggest that high overall playing intensity and match loads in end-season matches increase in injury rates in the latter half of the season, and residual fatigue associated with limited recovery between successive matches may compromise the physical development of rugby league players.  相似文献   

11.
This study investigated the influence of playing position on the site, nature, and cause of injuries in rugby league. The incidence, site, nature, and cause of playing injuries was prospectively studied in 156 rugby league players over 2 seasons. An injury was defined as any pain or disability suffered by a player during a match that resulted in the player missing a subsequent match. The hooker (101 per 1,000 playing hours) and prop (92 per 1,000 playing hours) positions had the highest incidence of injury. Injuries sustained by the fullback (32 per 1,000 playing hours) and halfback (44 per 1,000 playing hours) positions were less common. Compared with other individual playing positions, props had a significantly higher incidence of overexertion injuries (22 per 1,000 playing hours), thigh and calf injuries (47 per 1,000 playing hours), and hematomas (19 per 1,000 playing hours), whereas the five-eighth position (31 per 1,000 playing hours) and the hookers and halves positional group (17 per 1,000 playing hours) had a significantly higher incidence of falling and stumbling injuries. These results demonstrate that the hooker and prop positions have higher injury rates than other rugby league positions. Furthermore, the site, type, and cause of injuries are different among individual playing positions and playing groups. These findings suggest that individual position training for injury prevention is warranted in rugby league.  相似文献   

12.
This study investigated the physiological and anthropometric characteristics of junior rugby league players over a competitive season. Forty-five rugby league players were allocated into training (n = 36) and nonexercise control (n = 9) groups. The training group participated in 2 field-training sessions each week with training loads, match loads, and injury rates recorded. Subjects performed measurements of standard anthropometry (height, body mass, and sum of 7 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility ('L run'), and estimated maximal aerobic power (multi-stage fitness test) in December (off-season), March (preseason), May (midseason), and August (end-season). Training loads progressively increased in the general preparatory phase of the season (preseason period), and declined slightly during the competitive phase of the season. Match intensity and match loads decreased throughout the season. Increases in estimated maximal aerobic power and muscular power and reductions in skinfold thickness occurred during the general preparatory phase of the season, and were maintained throughout the competitive phase of the season. These findings suggest that high training loads in the general preparatory phase of the season and low match loads in the competitive phase of the season allow junior rugby league players to maintain a high level of fitness throughout an entire competitive season.  相似文献   

13.
There is an ongoing concern about the risk of injury to the spine in professional rugby players. The objective of this study was to investigate the prevalence of vertebral fracture using vertebral fracture assessment (VFA) dual energy X-ray absorptiometry (DXA) imaging in professional male rugby players. Ninety five professional rugby league (n = 52) and union (n = 43) players (n = 95; age 25.9 (SD 4.3) years; BMI: 29.5 (SD 2.9) kg.m2) participated in the research. Each participant received one VFA, and one total body and lumbar spine DXA scan (GE Lunar iDXA). One hundred and twenty vertebral fractures were identified in over half of the sample by VFA. Seventy four were graded mild (grade 1), 40 moderate (grade 2) and 6 severe (grade 3). Multiple vertebral fractures (≥2) were found in 37 players (39%). There were no differences in prevalence between codes, or between forwards and backs (both 1.2 v 1.4; p>0.05). The most common sites of fracture were T8 (n = 23), T9 (n = 18) and T10 (n = 21). The mean (SD) lumbar spine bone mineral density Z-score was 2.7 (1.3) indicating high player bone mass in comparison with age- and sex-matched norms. We observed a high number of vertebral fractures using DXA VFA in professional rugby players of both codes. The incidence, aetiology and consequences of vertebral fractures in professional rugby players are unclear, and warrant timely, prospective investigation.  相似文献   

14.
This study investigated the influence of wrestling on the physiological and skill demands of small-sided games. Twenty-eight elite rugby league players ([mean ± SE] age, 21.6 ± 0.5 years) participated in this within-subject crossover study. On day 1, 14 players played 2, 8-minute small-sided games, whereas the remaining 14 players played identical games with intermittent wrestling throughout. Each game was separated by 90 seconds. On day 2, the groups were crossed over. Movement was recorded by a global positioning system unit (miniMaxX, Catapult Innovations, Melbourne, Australia), sampling at 5 Hz. Each small-sided game was filmed to track the number of possessions and the number and quality of disposals. The games without wrestling resulted in a greater (p < 0.05) total distance covered (2,475 ± 31 vs. 1,964 ± 27 m) and greater distance covered in low (930 ± 19 vs. 842 ± 19 m), moderate (1,120 ± 28 vs. 752 ± 26 m), high (332 ± 16 vs. 240 ± 12 m), and very-high (24 ± 4 vs. 15 ± 3 m) velocity movement intensities. Conversely, the games with wrestling resulted in a significantly greater (p < 0.05) distance covered in mild, moderate, and maximal accelerations and a greater number of repeated high-intensity effort bouts (2.1 ± 0.2 bouts vs. 0.2 ± 0.1 bouts). No significant differences (p > 0.05) were detected between games with and without wrestling for the total number of involvements, receives, passes, effective passes, ineffective passes, and disposal efficiency. The results of this study demonstrate that intermittent wrestling reduces the running demands but increases the repeated high-intensity effort demands of small-side games. Furthermore, these physiological changes occur without compromising the volume of skill executions, the number of errors, or disposal efficiency. From a practical perspective, these results suggest that intermittent wrestling may be a useful supplement to small-sided games to concurrently train repeated-effort ability and skills under game-specific fatigue.  相似文献   

15.
This study investigated the tackling ability of junior elite and subelite rugby league players, and determined the relationship between selected physiological and anthropometric characteristics and tackling ability in these athletes. Twenty-eight junior elite (mean ± SD age, 16.0 ± 0.2 years) and 13 junior subelite (mean ± SD age, 15.9 ± 0.6 years) rugby league players underwent a standardized 1-on-1 tackling drill in a 10-m grid. Video footage was taken from the rear, side, and front of the defending player. Tackling proficiency was assessed using standardized technical criteria. In addition, all players underwent measurements of standard anthropometry (stature, body mass, and sum of 7 skinfolds), acceleration (10-m sprint), change of direction speed (505 test), and lower body muscular power (vertical jump). Junior elite players had significantly greater (p < 0.05) tackling proficiency than junior subelite players (65.7 ± 12.5 vs. 54.3 ± 16.8%). Junior elite players tended to be taller, heavier, leaner, and have greater acceleration, change of direction speed, and muscular power, than the junior subelite players. The strongest individual correlates of tackling ability were acceleration (r = 0.60, p < 0.001) and lower body muscular power (r = 0.38, p < 0.05). When multiple linear regression analysis was performed to determine which of the physiological and anthropometric characteristics predicted tackling ability, fast acceleration was the only variable that contributed significantly (r2 = 0.24, p < 0.01) to the predictive model. These findings demonstrate that fast acceleration, and to a lesser extent, lower body muscular power contribute to effective tackling ability in junior rugby league players. From a practical perspective, strength and conditioning coaches should emphasize the development of acceleration and lower body muscular power qualities to improve tackling ability in junior rugby league players.  相似文献   

16.
17.
The aim of this study was to design a simple field test to measure the anaerobic endurance fitness of rugby league players, which is an important fitness quality in the game of rugby league. Twelve amateur football players with a mean (+/-SD) age of 21.5 years (+/-2.2) volunteered to participate in the study. The subjects completed 1 trial of the Wingate 60-second (W60) cycle test and 2 trials of the new Triple-120 meter shuttle (T120S) test. All trials were completed 4 days apart. The validity of the T120S was determined by comparing physiological responses (heart rate and blood lactate) and rating of perceived exertion to the all-out W60 cycle test. The results indicate there is a significant relationship between maximum heart rate (r = 0.63 and 0.71) for the 2 trials of the T120S and the W60 cycle test. There was no significant relationship between the 2 trials and the W60 cycle test for post 3 minute lactate (r = 0.112 and 0.101) and rating of perceived exertion (r = 0.94 and 0.161). However, the T120S test elicited greater mean values for these measures than the W60 cycle test. The results indicate that the T120S is a valid test of anaerobic endurance and represents a sports specific test of this quality that may provide useful information for players and coaches involved in the sport of rugby league.  相似文献   

18.
The purpose of this study was to investigate the discriminative ability of rebound jump squat force-time and power-time measures in differentiating speed performance and competition level in elite and elite junior rugby union players. Forty professional rugby union players performed 3 rebound jump squats with an external load of 40 kg from which a number of force-time and power-time variables were acquired and analyzed. Additionally, players performed 3 sprints over 30 m with timing gates at 5, 10, and 30 m. Significant differences (p < 0.05) between the fastest 20 and slowest 20 athletes, and elite (n = 25) and elite junior (n = 15) players in speed and force-time and power-time variables were determined using independent sample t-tests. The fastest and slowest sprinters over 10 m differed in peak power (PP) expressed relative to body weight. Over 30 m, there were significant differences in peak velocity and relative PP and rate of power development. There was no significant difference in speed over any distance between elite and elite junior rugby union players; however, a number of force and power variables including peak force, PP, force at 100 milliseconds from minimum force, and force and impulse 200 milliseconds from minimum force were significantly (p < 0.05) different between playing levels. Although only power values expressed relative to body weight were able to differentiate speed performance, both absolute and relative force and power values differentiated playing levels in professional rugby union players. For speed development in rugby union players, training strategies should aim to optimize the athlete's power to weight ratio, and lower body resistance training should focus on movement velocity. For player development to transition elite junior players to elite status, adding lean mass is likely to be most beneficial.  相似文献   

19.
The primary aim of this study was to identify and describe the frequency and duration of repeated high-intensity exercise (RHIE) bouts in Australian professional rugby league (National Rugby League) and whether these occurred at critical times during a game. Time motion analysis was used during 5 competition matches; 1 player from 3 positional groups (hit-up forward, adjustable, and outside back) was analyzed in each match. The ranges of RHIE bouts for the 3 positional groups were hit-up forwards 9-17, adjustables 2-8, and outside backs 3-7. Hit-up forwards were involved in a significantly greater number of RHIE bouts (p < 0.05) and had the shortest average recovery (376 ± 205 seconds) between RHIE bouts. The single overall maximum durations of RHIE bouts for the hit-up forwards, the adjustables, and the outside backs were 64, 64, and 49 seconds. For all groups, 70% of the total RHIE bouts occurred within 5 minutes prior of a try being scored. The present data show that the nature of RHIE bouts was specific to playing position and occurred frequently at critical times during the game. These results can be used to develop training programs that mimic the 'worst case scenarios' that elite rugby league players are likely to encounter.  相似文献   

20.
There is considerable conflict within the literature regarding the relevance of isometric testing for the assessment of neuromuscular function within dynamic sports. The aim of this study was to determine the relationship between isometric measures of force development and dynamic performance. Thirty-nine professional rugby league players participated in this study. Forty-eight hours after trial familiarization, participants performed a maximal isometric midthigh pull, with ~120-130° bend at the knee, countermovement jump (CMJ), and a 10-m sprint. Force-time data were processed for peak force (PF), force at 100 milliseconds (F100ms), and peak rate of force development (PRFD). Analysis was carried out using Pearson's product moment correlation with significance set at p < 0.05. The PF was not related to dynamic performance; however, when expressed relative to body weight, it was significantly correlated with both 10-m time and CMJ height (r = -0.37 and 0.45, respectively, p < 0.05). The F100ms was inversely related to 10-m time (r = -0.54, p < 0.01); moreover, when expressed relative to body weight, it was significantly related to both 10-m time and CMJ height (r = -0.68 and 0.43, p < 0.01). In addition, significant correlations were found between PRFD and 10-m time (r = -0.66, p < 0.01) and CMJ height (r = 0.387, p < 0.01). In conclusion, this study provides evidence that measures of maximal strength and explosiveness from isometric force-time curves are related to jump and sprint acceleration performance in professional rugby league players.  相似文献   

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