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1.
Fogel GB  Fogel DB 《Bio Systems》2011,104(1):57-62
The behaviors of individuals and species are often explained in terms of evolutionary stable strategies (ESSs). The analysis of ESSs determines which, if any, combinations of behaviors cannot be invaded by alternative strategies. Two assumptions required to generate an ESS (i.e., an infinite population and payoffs described only on the average) do not hold under natural conditions. Previous experiments indicated that under more realistic conditions of finite populations and stochastic payoffs, populations may evolve in trajectories that are unrelated to an ESS, even in very simple games. The simulations offered here extend earlier research by employing truncation selection with random parental selection in a hawk-dove game. Payoffs are determined in pairwise contests using either the expected outcome, or the result of a random variable. In each case, however, the mean fraction of hawks over many generations and across many independent trials does not conform to the expected ESS. Implications of these results and philosophical underpinnings of ESS theory are offered.  相似文献   

2.
Evolutionary game dynamics of two-player asymmetric games in finite populations is studied. We consider two roles in the game, roles α and β. α-players and β-players interact and gain payoffs. The game is described by a pair of matrices, which is called bimatrix. One's payoff in the game is interpreted as its fecundity, thus strategies are subject to natural selection. In addition, strategies can randomly mutate to others. We formulate a stochastic evolutionary game dynamics of bimatrix games as a frequency-dependent Moran process with mutation. We analytically derive the stationary distribution of strategies under weak selection. Our result provides a criterion for equilibrium selection in general bimatrix games.  相似文献   

3.
The problem of density dependence appears in all approaches to the modelling of population dynamics. It is pertinent to classic models (i.e., Lotka-Volterra's), and also population genetics and game theoretical models related to the replicator dynamics. There is no density dependence in the classic formulation of replicator dynamics, which means that population size may grow to infinity. Therefore the question arises: How is unlimited population growth suppressed in frequency-dependent models? Two categories of solutions can be found in the literature. In the first, replicator dynamics is independent of background fitness. In the second type of solution, a multiplicative suppression coefficient is used, as in a logistic equation. Both approaches have disadvantages. The first one is incompatible with the methods of life history theory and basic probabilistic intuitions. The logistic type of suppression of per capita growth rate stops trajectories of selection when population size reaches the maximal value (carrying capacity); hence this method does not satisfy selective neutrality. To overcome these difficulties, we must explicitly consider turn-over of individuals dependent on mortality rate. This new approach leads to two interesting predictions. First, the equilibrium value of population size is lower than carrying capacity and depends on the mortality rate. Second, although the phase portrait of selection trajectories is the same as in density-independent replicator dynamics, pace of selection slows down when population size approaches equilibrium, and then remains constant and dependent on the rate of turn-over of individuals.  相似文献   

4.
Prevalence of cooperation within groups of selfish individuals is puzzling in that it contradicts with the basic premise of natural selection, whereby we introduce a model of strategy evolution taking place on evolving networks based on Darwinian ‘survival of the fittest’ rule. In the present work, players whose payoffs are below a certain threshold will be deleted and the same number of new nodes will be added to the network to maintain the constant system size. Furthermore, the networking effect is also studied via implementing simulations on four typical network structures. Numerical results show that cooperators can obtain the biggest boost if the elimination threshold is fine-tuned. Notably, this coevolutionary rule drives the initial networks to evolve into statistically stationary states with a broad-scale degree distribution. Our results may provide many more insights for understanding the coevolution of strategy and network topology under the mechanism of nature selection whereby superior individuals will prosper and inferior ones be eliminated.  相似文献   

5.
Suppose organisms need to engage in a particular action exactly once during some fixed period of time. Further suppose they can time this action to optimise their fitness based on the expected current payoff and the probability distribution of later payoffs. For an example we consider the timing of the annual nuptial flight in eusocial insects. Using two population genetics models, we ask whether stochasticity leads to evolutionary conflict between the queen and her offspring. We find that the winning phenotype is independent of who controls the timing. The best response to any non-equilibrium population strategy is the same in both control scenarios, a result that carries over to the diploid case. Although inter-generational conflict is therefore ruled out, the models support a previous observation that at equilibrium some of the offspring have a lower expected payoff than others. By measuring fitness in terms of relative reproductive success, we show that all individuals are in fact equally well off making group-selectionist arguments unnecessary. As such, the models should improve our understanding of the difficult conceptual problem of the unit of natural selection in stochastic environments.  相似文献   

6.
Active linking in evolutionary games   总被引:1,自引:0,他引:1  
In the traditional approach to evolutionary game theory, the individuals of a population meet each other at random, and they have no control over the frequency or duration of interactions. Here we remove these simplifying assumptions. We introduce a new model, where individuals differ in the rate at which they seek new interactions. Once a link between two individuals has formed, the productivity of this link is evaluated. Links can be broken off at different rates. In a limiting case, the linking dynamics introduces a simple transformation of the payoff matrix. We outline conditions for evolutionary stability. As a specific example, we study the interaction between cooperators and defectors. We find a simple relationship that characterizes those linking dynamics which allow natural selection to favour cooperation over defection.  相似文献   

7.
The Public Goods Game is one of the most popular models for studying the origin and maintenance of cooperation. In its simplest form, this evolutionary game has two regimes: defection goes to fixation if the multiplication factor r is smaller than the interaction group size N, whereas cooperation goes to fixation if the multiplication factor r is larger than the interaction group size N. Hauert et al. [Hauert, C., Holmes, M., Doebeli, M., 2006a. Evolutionary games and population dynamics: Maintenance of cooperation in public goods games. Proc. R. Soc. Lond. B 273, 2565-2570] have introduced the Ecological Public Goods Game by viewing the payoffs from the evolutionary game as birth rates in a population dynamic model. This results in a feedback between ecological and evolutionary dynamics: if defectors are prevalent, birth rates are low and population densities decline, which leads to smaller interaction groups for the Public Goods game, and hence to dominance of cooperators, with a concomitant increase in birth rates and population densities. This feedback can lead to stable co-existence between cooperators and defectors. Here we provide a detailed analysis of the dynamics of the Ecological Public Goods Game, showing that the model exhibits various types of bifurcations, including supercritical Hopf bifurcations, which result in stable limit cycles, and hence in oscillatory co-existence of cooperators and defectors. These results show that including population dynamics in evolutionary games can have important consequences for the evolutionary dynamics of cooperation.  相似文献   

8.
Interactions between pollinators, nectar robbers, defensive plants and non-defensive plants are characterized by evolutionary games, where payoffs for the four species are represented by population densities at steady states in the corresponding dynamical systems. The plant-robber system is described by a predator-prey model with the Holling II functional response, while the plant-pollinator system is described by a cooperative model with the Beddington-DeAngelis functional response. By combining dynamics of the models with properties of the evolutionary games, we show mechanisms by which pollination mutualisms could persist in the presence of nectar robbers. The analysis leads to an explanation for persistence of plant-pollinator-robber systems in real situations.  相似文献   

9.
A long‐standing question in biology and economics is whether individual organisms evolve to behave as if they were striving to maximize some goal function. We here formalize this “as if” question in a patch‐structured population in which individuals obtain material payoffs from (perhaps very complex multimove) social interactions. These material payoffs determine personal fitness and, ultimately, invasion fitness. We ask whether individuals in uninvadable population states will appear to be maximizing conventional goal functions (with population‐structure coefficients exogenous to the individual's behavior), when what is really being maximized is invasion fitness at the genetic level. We reach two broad conclusions. First, no simple and general individual‐centered goal function emerges from the analysis. This stems from the fact that invasion fitness is a gene‐centered multigenerational measure of evolutionary success. Second, when selection is weak, all multigenerational effects of selection can be summarized in a neutral type‐distribution quantifying identity‐by‐descent between individuals within patches. Individuals then behave as if they were striving to maximize a weighted sum of material payoffs (own and others). At an uninvadable state it is as if individuals would freely choose their actions and play a Nash equilibrium of a game with a goal function that combines self‐interest (own material payoff), group interest (group material payoff if everyone does the same), and local rivalry (material payoff differences).  相似文献   

10.
In 2012 Broom and Rychtar developed a new framework to consider the evolution of a population over a non-homogeneous underlying structure, where fitness depends upon multiplayer interactions amongst the individuals within the population played in groups of various sizes (including one). This included the independent model, and as a special case the territorial raider model, which has been considered in a series of subsequent papers. Here individuals are based upon the vertex of a graph but move to interact with their neighbours, sometimes meeting in large groups. The most important single property of such populations is the fixation probability, the probability of a single mutant completely replacing the existing population. In a recent paper we considered the fixation probability for the Birth Death Birth (BDB) dynamics for three games, a Public Goods game, the Hawk–Dove game and for fixed fitnesses for a large number of randomly generated graphs, in particular seeing if important underlying graph properties could be used as predictors. We found two good predictors, temperature and mean group size, but some interesting and unusual features for one type of graph, Barabasi–Albert graphs. In this paper we use a regression analysis to investigate (the usual) three alternative evolutionary dynamics (BDD, DBB, DBD) in addition to the original BDB. In particular, we find that the dynamics split into two pairs, BDB/DBD and BDD/DBB, each of which give essentially the same results and found a good fit to the data using a quadratic regression involving the above two variables. Further we find that temperature is the most important predictor for the Hawk–Dove game, whilst for the Public Goods game the group size also plays a key role, and is more important than the temperature for the BDD/DBB dynamics.  相似文献   

11.
12.
In the animal world, performing a given task which is beneficial to an entire group requires the cooperation of several individuals of that group who often share the workload required to perform the task. The mathematical framework to study the dynamics of collective action is game theory. Here we study the evolutionary dynamics of cooperators and defectors in a population in which groups of individuals engage in N-person, non-excludable public goods games. We explore an N-person generalization of the well-known two-person snowdrift game. We discuss both the case of infinite and finite populations, taking explicitly into consideration the possible existence of a threshold above which collective action is materialized. Whereas in infinite populations, an N-person snowdrift game (NSG) leads to a stable coexistence between cooperators and defectors, the introduction of a threshold leads to the appearance of a new interior fixed point associated with a coordination threshold. The fingerprints of the stable and unstable interior fixed points still affect the evolutionary dynamics in finite populations, despite evolution leading the population inexorably to a monomorphic end-state. However, when the group size and population size become comparable, we find that spite sets in, rendering cooperation unfeasible.  相似文献   

13.
A large number of individuals are randomly matched into groups, where each group plays a finite symmetric game. Individuals breed true. The expected number of surviving offspring depends on own material payoff, but may also, due to cooperative breeding and/or reproductive competition, depend on the material payoffs to other group members. The induced population dynamic is equivalent with the replicator dynamic for a game with payoffs derived from those in the original game. We apply this selection dynamic to a number of examples, including prisoners' dilemma games with and without a punishment option, coordination games, and hawk-dove games. For each of these, we compare the outcomes with those obtained under the standard replicator dynamic. By way of a revealed-preference argument, our selection dynamic can explain certain "altruistic" and "spiteful" behaviors that are consistent with individuals having social preferences.  相似文献   

14.
Evolutionary game theory studies frequency dependent selection. The fitness of a strategy is not constant, but depends on the relative frequencies of strategies in the population. This type of evolutionary dynamics occurs in many settings of ecology, infectious disease dynamics, animal behavior and social interactions of humans. Traditionally evolutionary game dynamics are studied in well-mixed populations, where the interaction between any two individuals is equally likely. There have also been several approaches to study evolutionary games in structured populations. In this paper we present a simple result that holds for a large variety of population structures. We consider the game between two strategies, A and B, described by the payoff matrix . We study a mutation and selection process. For weak selection strategy A is favored over B if and only if σa+b>c+σd. This means the effect of population structure on strategy selection can be described by a single parameter, σ. We present the values of σ for various examples including the well-mixed population, games on graphs, games in phenotype space and games on sets. We give a proof for the existence of such a σ, which holds for all population structures and update rules that have certain (natural) properties. We assume weak selection, but allow any mutation rate. We discuss the relationship between σ and the critical benefit to cost ratio for the evolution of cooperation. The single parameter, σ, allows us to quantify the ability of a population structure to promote the evolution of cooperation or to choose efficient equilibria in coordination games.  相似文献   

15.
We study stochastic evolutionary game dynamics in populations of finite size. Moreover, each individual has a randomly distributed number of interactions with other individuals. Therefore, the payoff of two individuals using the same strategy can be different. The resulting "payoff stochasticity" reduces the intensity of selection and therefore increases the temperature of selection. A simple mean-field approximation is derived that captures the average effect of the payoff stochasticity. Correction terms to the mean-field theory are computed and discussed.  相似文献   

16.
We propose a game-theoretic dynamics of a population of replicating individuals. It consists of two parts: the standard replicator one and a migration between two different habitats. We consider symmetric two-player games with two evolutionarily stable strategies: the efficient one in which the population is in a state with a maximal payoff and the risk-dominant one where players are averse to risk. We show that for a large range of parameters of our dynamics, even if the initial conditions in both habitats are in the basin of attraction of the risk-dominant equilibrium (with respect to the standard replication dynamics without migration), in the long run most individuals play the efficient strategy.  相似文献   

17.
Recent studies have explored interactions between evolutionary game dynamics and population structure. Yet most studies so far mainly paid attention to unweighted and static networks. Here we explore evolutionary games played on dynamically weighted networks. Players update their strategies according to the payoffs they obtain. Players also update weights of their adjacent links depending on payoffs they gain through those links; profitable links are reinforced whereas unprofitable ones are weakened. The system is characterized by two time scales, the one for strategy update, βS, and the other for weight adjustment, βW. We find that, under a mean-field approximation, the asymptotic behavior of the system is described by the replicator equation with an effective payoff matrix, which is a combination of the original game matrix A and its transpose, AT. Both analytical and numerical results show that such an adaptive weight adjustment mechanism dramatically promotes evolution of cooperation.  相似文献   

18.
A rational explanation for cannibalism is that it would be favored under conditions of crowding of conspecific individuals and/or low availability of alternative prey with the fear of starvation, so as to maximize individual fitness. Cannibalism has, however, not evolved and is not maintained by a simple individual optimization, while it has evolved and is maintained as a game among population members. We analysed the attainable state of an evolutionary cannibalism game within a framework that reflects the minimum essence of cause-effect in the cannibalism phenomenon. Cannibalism is predator-prey interaction among conspecifics. Immediate direct payoffs (survival in the interaction among conspecifics) and indirect payoffs (growth results in potential productivity and survival against the threat of starvation) would be included. No morphological specialization and no size priority of cannibalism individuals are assumed as conservative situations in which we analyse the possibility of cannibalism. Cannibalism would be possible under the conservative condition, if initially the wild population's cannibalism rate is not sufficiently lower than a threshold value. Crowding and/or low availability of alternative prey with the fear of starvation facilitates cannibalism evolution. Energy gain from conspecific prey would be attenuated by costs of counterattacks by conspecific victims and by challenge cost of its own. Discounting net intake energy required in the arms race for cannibalism challenge result in a relative disadvantage of having a high cannibalism rate and makes an evolutionary equilibrium of low cannibalism rate, even when potential profitability of conspecific prey is high.  相似文献   

19.
This paper considers the evolution of phenotypic traits in a community comprising the populations of predators and prey subject to Allee effect. The evolutionary model is constructed from a deterministic approximation of the stochastic process of mutation and selection. Firstly, we investigate the ecological and evolutionary conditions that allow for continuously stable strategy and evolutionary branching. We find that the strong Allee effect of prey facilitates the formation of continuously stable strategy in the case that prey population undergoes evolutionary branching if the Allee effect of prey is not strong enough. Secondly, we show that evolutionary suicide is impossible for prey population when the intraspecific competition of prey is symmetric about the origin. However, evolutionary suicide can occur deterministically on prey population if prey individuals undergo strong asymmetric competition and are subject to Allee effect. Thirdly, we show that the evolutionary model with symmetric interactions admits a stable limit cycle if the Allee effect of prey is weak. Evolutionary cycle is a likely outcome of the process, which depends on the strength of Allee effect and the mutation rates of predators and prey.  相似文献   

20.
The influence of size-selective oviposition behaviour by parasitoids on the evolution of life-history timing in their hosts was examined using an optimization model of a two-stage life history similar to a genetic algorithm. Host populations with varying durations of early-larval development were subjected to selection in scenarios where parasitoids had fixed preferences for oviposition on late-stage larvae, or those where parasitoid attack was dependent on the relative frequencies of the two life stages present in the population. Fixed preference for oviposition on late-stage larvae caused positive directional selection on the duration of early-larval development. Surviving individuals remained for as long as possible in the first stage of development in order to avoid parasitoid attack. Frequency-dependent parasitoid attack, in contrast, caused maintenance of variation in the duration of early-larval development. The influence of the fitness payoffs of different life stages on the plasticity of size-selective oviposition behaviour is discussed, as are possible implications of the model results for parasitoid-host population dynamics.  相似文献   

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