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1.
The purpose of this study was to investigate the sprinting demands of National Rugby League (NRL) competition and characterize the sprinting patterns of different rugby league playing positions. Thirty-seven elite rugby league players (mean ± SE age: 23.6 ± 0.5 years) underwent global positioning satellite analysis during 104 NRL appearances. The majority (67.5%) of sprint efforts were across distances of <20 m. The most common sprint distance for hit-up forwards was 6-10 m (46.3%). Outside backs had a greater proportion (33.7%) of sprint efforts over distances of ≥21 m. The proportion of sprint efforts over 40 m or greater for hit-up forwards, wide running forwards, adjustables, and outside backs was 5.0, 7.4, 5.0, and 9.7%, respectively. Of the sprints performed, approximately 48.0% involved contact, approximately 58.0% were preceded by forward locomotion (forward walking, jogging, or striding), whereas over 24.0% occurred from a standing start. Hit-up forwards more commonly sprinted from a standing start, or after lateral movement, whereas forward striding activities more commonly preceded sprint efforts for the adjustables and outside backs. The majority of sprint efforts were performed without the ball (78.7 vs. 21.3%). Most sprint efforts (67.5%) were followed by a long recovery (i.e., ≥5 minutes). Outside backs had the greatest proportion (76.1%) of long duration recovery periods and the smallest proportion (1.8%) of short duration recovery periods (i.e., <60 seconds) between sprints. The results of this study demonstrate differences among rugby league playing positions for the nature of sprint efforts and the typical distances covered during these efforts. Furthermore, the activities preceding and the recovery periods after sprint efforts were different among playing positions. These findings suggest that rugby league sprint training should be tailored to meet the individual demands of specific playing positions.  相似文献   

2.
ABSTRACT: Suarez-Arrones, LJ, Nu?ez, FJ, Portillo, J, and Mendez-Villanueva, A. Running demands and heart rate responses in men rugby sevens. J Strength Cond Res 26(11): 3155-3159, 2012-The purpose of this study was to examine match running performance and exercise intensity in a Rugby Sevens (7s) team during competitive club-level matches. Time-motion analyses (global position system) were performed on 7 male rugby players during 5 competitive matches in a 2-day tournament. The players covered an average distance of 1,580.8 ± 146.3 m per game (14 minutes). Over this distance, 34.8% (549.7 ± 79.1 m) was spent standing and walking, 26.2% (414.8 ± 105.1 m) jogging, 9.8% (154.6 ± 53.5 m) cruising, 15.5% (244.5 ± 80.1 m) striding, 5% (79.5 ± 37.2 m) high-intensity running, and 8.7% (137.7 ± 84.9 m) sprinting. The average maximal distance of sprints, the number of sprints, the minimum distance of sprint, and the mean sprint distance over the game were 29.5 ± 11.7 m, 7.4 ± 3.9 sprints, 9.1 ± 5.7 m, and 18 ± 7.6 m, respectively. The player's work-to-rest ratio was 1:0.5. For over 75% of the game, the players were exposed to heart rates (HRs) >80% of their maximal HR. There were no statistical differences between the first and second halves in any of the variables analyzed. This study indicates that the physical demands of Rugby 7s are quite different from those encountered in other rugby codes and that the training regimes need to meet the increased overall running demands, the augmented high-intensity running actions, and the reduced work-to-rest ratios.  相似文献   

3.
The purpose of this study was to describe the match-play demands of professional female rugby players competing in Rugby Sevens (Rugby 7's) matches. Time-motion analyses (global position system) were performed on 12 elite female rugby players during 5 competitive matches in a 2-day international tournament. Data revealed that players covered an average distance of 1,556.2 ± 189.3 m per game (14 minutes). Over this distance, 29.7% (462.6 ± 94.6 m) was spent standing and walking, 33.2% (515.9 ± 88.6 m) jogging, 11.6% (181.0 ± 61.4 m) cruising, 16.4% (255.7 ± 88.3 m) striding, 3.7% (57.1 ± 40.8 m) high-intensity running, and 5.4% (84.0 ± 64.8 m) sprinting. The average maximal distance of sprints, number of sprints, minimum distance of sprint, and mean sprint distance over the game were as follows: 25.8 ± 16.1 m, 5.3 ± 3.2 sprints, 6.5 ± 2.0 m, and 17.2 ± 8.8 m, respectively. The players' work-to-rest ratio was 1:0.4. For over 75% of the game, the players were exposed to heart rates (HRs) >80% of their maximal HR. There were no statistical differences between the first and second halves in any of the variables analyzed. This study suggests that the physical demands of Rugby 7's are quite different from those reported in other rugby codes. For players and teams to remain competitive in female Rugby Sevens, coaching, conditioning, and physical fitness testing should reflect these current demands.  相似文献   

4.
During the course of a rugby league match, players are involved in multiple physical collisions, predominantly in the form of tackles. The purpose of this study was to describe the nature of, and circumstances relating to the various types of tackles completed by various playing positions in professional rugby league competition. Time-motion analysis was used during 5 competition matches; 1 player from 3 positional groups (hit-up forwards, adjustables, and outside backs) was analyzed in each match. Tackles were assessed by recording the sequence of involvement (e.g., whether a player was the first, second, or third player to engage in the tackle), the area of initial body contact on the player being tackled (e.g., high-above waist or low-below waist) and the type of tackle (e.g., front-on tackle, side-on tackle, and tackle from behind). The hit-up forwards, adjustables and outside backs averaged 166, 89, and 41 tackles, respectively, a game; the majority (46%) involved the observed defender being the first physical contact in the tackle. The present data show that the first defender generally makes a front-on tackle, either low or high, whereas the second player performs a front-on high tackle. If a third player is involved in a tackle, he or she makes contact with the player from the side and above the waist. The most frequent activity immediately before tackling is striding, followed by sprinting. The development of strength-based wrestling for individual playing positions should be an integral part of physical conditioning for rugby league players. The development of tackling skills at various movement intensities should also be considered.  相似文献   

5.
The purpose of this study was to examine the differences in physical performance and game-specific skill demands between 5 positional groups in a professional rugby league team. Positional groups consisted of the backs (n = 8), forwards (n = 8), fullback (n = 7), hooker (n = 8), and service players (n = 8). Time-motion analysis was used to determine physical performance measures (exercise intensity, distance travelled, time, frequency, and speed measures) and game-specific skill measures (ball carries, supports, ball touches, play the balls, and tackling indices) per minute of playing time. The main finding was that the fullback completed more very high-intensity running (VHIR) because of more support runs when compared to all other positional groups (p = 0.017). THe VHIR (p = 0.004) and sprinting indices (p < 0.002) were also greater in the second half of a match for the fullback than in any other positional group. The hooker spent more time jogging than the backs and forwards (p < 0.001) and touched the ball on more occasions than any other positional group (p < 0.001). The backs spent more time walking than the forwards, hooker, and service players (p < 0.001). The forwards, hooker, and service players completed more tackles per minute during a match than the backs and fullback (p < 0.001). The fullback and forwards also ran the ball on more occasions than the backs, hooker, and service players did (p < 0.001). These results show that positional roles play an important part in determining the amount of physical and game-specific skill involvement during match play.  相似文献   

6.
In rugby union, physical characteristics may partially contribute to long-term career progression, especially during adolescence. Therefore, the primary purpose of the study was to evaluate Italian regional rugby union academy players’ (i.e., under-18) anthropometric and physical characteristics during a competitive season. Body mass, height, upper- and lower-body maximal strength, sprint, and high-intensity running ability were assessed in 29 elite players (backs, n = 13, forwards, n = 16). A mixed-design analysis of variance (ANOVA) for repeated measures showed that backs were shorter (ES = 0.59), lighter (ES = 0.94), stronger relative to body mass (bench press; ES = 0.60; deadlift; ES = 0.63; clean ES = 0.63; rowing ES = 0.67), and fitter (shuttle run max; ES = 0.38; shuttle run tot; ES = 0.79) than forwards. However, the forwards achieved greater sprint momentum (initial sprint momentum; ES = 0.97; maximal sprint momentum; ES = 0.98). During the season, players changed in stature, upper-body maximal strength, jumping, and high intensity running (p < 0.05), but not in body weight or lower-body maximal strength (p > 0.05). Maximal strength improved in the first part of the season, whereas jumping and sprinting performances increased in the last part of the season. Therefore, these findings highlight the importance of regularly monitoring the physical development in a long-term perspective, even suggesting that physiological adaptations are heterochronic between positional roles.  相似文献   

7.
This study investigated changes in body weight pre and postmatch and 1, 2, and 3 days postmatch. Thirty-six players contracted to an English Premiership rugby union club had their pre and postmatch body weight and 1, 2, and 3 day postmatch body weight recorded across 14 matches played (10 at home and 4 away) during the official 2003-2004 professional rugby union season, representing a total of 262 player appearances. Body weight was recorded using a set of calibrated Seca digital scales with players wearing underwear only and toweled dry of all sweat (postmatch). Players were allowed to ingest fluid ad libitum throughout each match. A number of players recorded pre to postmatch reductions of body weight of >2% with some as high as 4.9%. Significant position-specific mean reductions in prematch to postmatch body weight (±SD) were found for both forwards (1.94 ± 0.14 kg) and backs (1.04 ± 0.17 kg). The mean gain in postmatch to 1-day postmatch body weight was significant for forwards (1.40 ± 0.27 kg) but not for backs (0.76 ± 0.30 kg). There were no significant mean differences between prematch and 2 or 3 days postmatch body weight for either forwards or backs. Forwards on average lost a significantly greater proportion of their weight pre to postmatch than backs (p = 0.005). Forwards were on average 99.5% of the prematch weight at 1 day postmatch, whereas backs were 99.7% (p = 0.598). Forwards were 99.6% of their prematch weight at 3 days postmatch, whereas backs were 100.4% (p = 0.035). Changes in fluid status can be effectively monitored by recording changes in body weight and is useful where players are undertaking training sessions within 1, 2, or 3 days after their last match as a measure of rehydration status.  相似文献   

8.
The aim of this study was (a) to examine the physiological demands of competitive Rugby League match play using portable Global Positioning Systems (GPSs) to monitor players' movement patterns and heart rate (HR) and (b) examine positional comparisons to determine if players' physiological requirements are influenced by their playing position during Rugby League match play. Twenty-two elite male Rugby League players were monitored during 5 regular season competition matches using portable GPS software. There was no difference in the total distance traveled between backs (5,573 ± 1,128 m) and forwards (4,982 ± 1,185 m) during match play. Backs and forwards had an average HR of approximately 80% of their maximum (162 ± 11 and 165 ± 12 b · min(-1), respectively) throughout each match. Backs achieved greater maximum running speed (8.6 ± 0.7 m · s(-1)), completed a greater number of sprints (18 ± 6), had less time between sprints (3.2 ± 1.1 minutes), achieved a greater total duration of sprinting (44.7 ± 9.1 seconds), and covered more distance sprinting (321 ± 74 m) than forwards did (6.8 ± 0.7 m · s(-1), 11 ± 5, 5.2 ± 2.2 minutes, 25.8 ± 9.2 seconds, and 153 ± 38 m, respectively). The GPS successfully provided real-time feedback to identify significant positional differences in distances covered, running speed characteristics, and the physiological demands of competitive Rugby League match play.  相似文献   

9.
The aim of this article is to present data on the strength and power characteristics of forwards and backs in a squad of elite English rugby league players and compare these findings to previously published literature from Australia. Participants were elite English rugby league players (n = 18; height 184.16 ± 5.76 cm; body mass 96.87 ± 10.92 kg, age 21.67 ± 4.10 years) who were all regular first team players for an English Superleague club. Testing included 5-, 10-, 20-m sprint times, agility, vertical jump, 40-kg squat jump, isometric squat, concentric and eccentric isokinetic knee flexion and extension. Independent t-tests were performed to compare results between forwards and backs, with paired samples t-tests used to compare bilateral differences from isokinetic assessments and agility tests. Forwards demonstrated significantly (p < 0.05) greater body mass (102.15 ± 7.5 kg), height (186.30 ± 5.47 cm), power during the 40-kg jump squat (2,106 ± 421 W), isometric force (3,122 ± 611 N) and peak torque during left concentric isokinetic knee extension (296.1 ± 54.2 N·m) compared to the backs (86.30 ± 8.97 kg; 179.87 ± 3.72 cm; 1,709 ± 286 W; 2,927 ± 607 N; 241.7 ± 35.2 N·m, respectively). However, no significant differences (p > 0.05) were noted between forwards and backs during right concentric isokinetic knee extension (274.8 ± 37.7 and 246.8 ± 25.8 N·m), concentric isokinetic knee flexion for both left (158.8 ± 28.6 and 141.0 ± 22. 7 N·m) and right legs (155.3 ± 22.9 and 128.0 ± 23.9 N·m), eccentric isokinetic knee flexion and extension, hamstring quadriceps ratios, or vertical jump (37.25 ± 4.35 and 40.33 ± 6.38 cm). In comparison, relative measures demonstrated that backs performed significantly better compared to the forwards during the 40-kg jump squat (20.71 ± 5.15 and 19.91 ± 3.91 W·kg?1) and the isometric squat (34.32 ± 7.9 and 30.65 ± 5.34 N·kg?1). Bilateral comparisons revealed no significant differences (p > 0.05) between left and right leg performances in the agility test (3.26 ± 0.18 and 3.24 ± 0.18 seconds), or between left (0.7 ± 0.10) and right (0.71 ± 0.17) leg eccentric hamstring concentric quadriceps ratios. The results demonstrate that absolute strength and power measures are generally higher in forwards compared to in backs; however, when body mass is taken into account and relative measures compared, the backs outperform the forwards.  相似文献   

10.
This study investigated the physiological and anthropometric characteristics of elite women rugby league players and developed physical performance standards for these athletes. Thirty-two elite women rugby league players underwent measurements of standard anthropometry (body mass, height, sum of 7 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility (505 test), glycolytic capacity (glycolytic agility test), and estimated maximal aerobic power (multistage fitness test). The skinfold thickness, speed, agility, vertical jump height, glycolytic capacity, and estimated maximal aerobic power results were 6.0-38.1% poorer than previously reported for elite women team sport athletes (e.g., rugby union, soccer, and hockey). Although no significant differences (p > 0.05) were detected between selected and nonselected players for any of the physiological or anthropometric characteristics, significant differences (p < 0.05) were detected between forwards and backs for body mass, skinfold thickness, 10-, 20-, and 40-m speed, and estimated maximal aerobic power. When data were analyzed according to positional similarities, it was found that the hit-up forwards positional group were heavier, had greater skinfold thickness, and had lower 10-, 20-, and 40-m speed, muscular power, glycolytic capacity, and estimated maximal aerobic power than the adjustables and outside backs positional groups. The results of this study show that elite women rugby league players have slower speed and agility, lower muscular power, glycolytic capacity, and estimated maximal aerobic power, and greater body mass and skinfold thickness than previously reported for other elite women team sport athletes. These findings show the need to develop all physiological parameters to allow elite women rugby league players to more effectively tolerate the physiological demands of competition, reduce fatigue-related errors in skill execution, and decrease the risk of injury.  相似文献   

11.
The purpose of this study was to quantify movement demands of elite international age grade (U20) rugby union players during competitive tournament match play. Forty elite professional players from an U20 international performance squad were monitored using 10Hz global positioning systems (GPS) during 15 international tournament matches during the 2014/15 and 2015/16 seasons. Data on distances, velocities, accelerations, decelerations, high metabolic load (HML) distance and efforts, and number of sprints were derived. Data files from players who played over 60 min (n = 161) were separated firstly into Forwards and Backs, and more specifically into six positional groups; FR—Front Row (prop & hooker), SR—Second Row, BR—Back Row (Flankers & No.8), HB—Half Backs (scrum half & outside half), MF—Midfield (centres), B3 –Back Three (wings & full back) for match analysis. Analysis revealed significant differences between forwards and backs positions. Backs scored higher on all variables measured with the exception of number of moderate accelerations, decelerations (no difference). The centres covered the greatest total distance with the front row covering the least (6.51 ± 0.71 vs 4.97 ± 0.75 km, p < 0.001). The front row also covered the least high speed running (HSR) distance compared to the back three (211.6 ± 112.7 vs 728.4 ± 150.2 m, p < 0.001) who covered the most HSR distance, affirming that backs cover greater distances but forwards have greater contact loads. These findings highlight for the first time differences in the movement characteristics of elite age grade rugby union players specific to positional roles.  相似文献   

12.
This study investigated the effects of video-based perceptual training on pattern recognition and pattern prediction ability in elite field sport athletes and determined whether enhanced perceptual skills influenced the physiological demands of game-based activities. Sixteen elite women soccer players (mean +/- SD age, 18.3 +/- 2.8 years) were allocated to either a video-based perceptual training group (N = 8) or a control group (N = 8). The video-based perceptual training group watched video footage of international women's soccer matches. Twelve training sessions, each 15 minutes in duration, were conducted during a 4-week period. Players performed assessments of speed (5-, 10-, and 20-m sprint), repeated-sprint ability (6 x 20-m sprints, with active recovery on a 15-second cycle), estimated maximal aerobic power (V O2 max, multistage fitness test), and a game-specific video-based perceptual test of pattern recognition and pattern prediction before and after the 4 weeks of video-based perceptual training. The on-field assessments included time-motion analysis completed on all players during a standardized 45-minute small-sided training game, and assessments of passing, shooting, and dribbling decision-making ability. No significant changes were detected in speed, repeated-sprint ability, or estimated V O2 max during the training period. However, video-based perceptual training improved decision accuracy and reduced the number of recall errors, indicating improved game awareness and decision-making ability. Importantly, the improvements in pattern recognition and prediction ability transferred to on-field improvements in passing, shooting, and dribbling decision-making skills. No differences were detected between groups for the time spent standing, walking, jogging, striding, and sprinting during the small-sided training game. These findings demonstrate that video-based perceptual training can be used effectively to enhance the decision-making ability of field sport athletes; however, it has no effect on the physiological demands of game-based activities.  相似文献   

13.
Success in rugby league football seems heavily reliant on players possessing an adequate degree of various physical fitness qualities, such as strength, power, speed, agility, and endurance, as well as the individual skills and team tactical abilities. The purpose of this study was to describe and compare the lower body strength, power, acceleration, maximal speed, agility, and sprint momentum of elite first-division national rugby league (NRL) players (n = 20) to second-division state league (SRL) players (n = 20) players from the same club. Strength and maximal power were the best discriminators of which players were in the NRL or SRL squads. None of the sprinting tests, such as acceleration (10-m sprint), maximal speed (40-m sprint), or a unique 40-m agility test, could distinguish between the NRL or SRL squads. However, sprint momentum, which was a product of 10-m velocity and body mass, was better for discriminating between NRL and SRL players as heavier, faster players would possess better drive forward and conversely be better able to repel their opponents' drive forward. Strength and conditioning specialists should therefore pay particular attention to increasing lower body strength and power and total body mass through appropriate resistance training while maintaining or improving 10-m sprint speed to provide their players with the underlying performance characteristics of play at the elite level in rugby leagues.  相似文献   

14.
Acceleration is an important factor for success in team-sport athletes. The purpose of this investigation was to compare the reliability of 10-m sprint times when using different starting techniques. Junior male rugby players (n = 15) were tested for speed over 10 m on 2 different testing sessions. Three trials of 3 different starting techniques (standing, foot, and thumb starts) were assessed. Despite large differences in the time taken to perform 10-m sprints from different starts, there was minimal difference in the typical error (approximately 0.02 seconds, or <1%) between the 3 different starts. There was a small, 0.02 +/- 0.02 second, decrease (p = 0.05) in sprint time between sessions for the foot start. For all starting techniques, the magnitude of error (typical error) was greater than the smallest worthwhile change (<0.01 second), indicating that acceleration over 10 m measured by photocells only has a marginal chance of reliably detecting a change of sufficient magnitude to be worthwhile in practical terms. However, by accounting for the smallest worthwhile change and typical error, it is possible to establish the probability an individual has had a worthwhile change in sprint performance. Coaching and sports-science practitioners can use a variety of sprint-start techniques shown to have small typical errors (<1%); however, the results from the different starting technique are not interchangeable.  相似文献   

15.
The purpose of this study was to determine which phase of a 30-m sprint (acceleration and/or maximal velocity) was affected by preperformance static stretching. Data were collected from 20 elite female soccer players. On two nonconsecutive days, participants were randomly assigned to either the stretch or no-stretch condition. On the first day, the athletes in the no-stretch condition completed a standard warm-up protocol and then performed three 30-m sprints, with a 2-minute rest between each sprint. The athletes in the stretch condition performed the standard warm-up protocol, completed a stretching routine of the hamstrings, quadriceps, and calf muscles, and then immediately performed three 30-m sprints, also with a 2-minute rest between each sprint. On the second day, the groups were reversed, and identical procedures were followed. One-way repeated-measures analyses of variance revealed a statistically significant difference in acceleration (p < 0.0167), maximal-velocity sprint time (p < 0.0167), and overall sprint time (p < 0.0167) between the stretch and no-stretch conditions. Static stretching before sprinting resulted in slower times in all three performance variables. These findings provide evidence that static stretching exerts a negative effect on sprint performance and should not be included as part of the preparation routine for physical activity that requires sprinting.  相似文献   

16.
Although the potential link between running loads and soft-tissue injury is appealing, the evidence supporting or refuting this relationship in high-performance team sport athletes is nonexistent, with all published studies using subjective measures (e.g., ratings of perceived exertion) to quantify training loads. The purpose of this study was to investigate the risk of low-intensity (e.g., walking, jogging, total distances) and high-intensity (e.g., high acceleration and velocity efforts, repeated high-intensity exercise bouts) movement activities on lower body soft-tissue injury in elite team sport athletes. Thirty-four elite rugby league players participated in this study. Global positioning system data and the incidence of lower body soft-tissue injuries were monitored in 117 skill training sessions during the preseason and in-season periods. The frailty model (an extension of the Cox proportional regression model for recurrent events) was applied to calculate the relative risk of injury after controlling for all other training data. The risk of injury was 2.7 (95% confidence interval 1.2-6.5) times higher when very high-velocity running (i.e., sprinting) exceeded 9 m per session. Greater distances covered in mild, moderate, and maximum accelerations and low- and very low-intensity movement velocities were associated with a reduced risk of injury. These results demonstrate that greater amounts of very high-velocity running (i.e., sprinting) are associated with an increased risk of lower body soft-tissue injury, whereas distances covered at low and moderate speeds offer a protective effect against soft-tissue injury. From an injury prevention perspective, these findings provide empirical support for restricting the amount of sprinting performed in preparation for elite team sport competition. However, coaches should also consider the consequences of reducing training loads on the development of physical qualities and playing performance.  相似文献   

17.
We investigated the movement patterns of small-sided training games and compared these movement patterns with domestic, national, and international standard competition in elite women soccer players. In addition, we investigated the repeated-sprint demands of women's soccer with respect to the duration of sprints, number of sprint repetitions, recovery duration, and recovery intensity. Thirteen elite women soccer players [age (mean +/- SD) 21 +/- 2 years] participated in this study. Time-motion analysis was completed during training (n = 39) consisting of small-sided (i.e., three versus three and five versus five) training games, domestic matches against male youth teams (n = 10), Australian national-league matches (n = 9), and international matches (n = 12). A repeated-sprint bout was defined as a minimum of three sprints, with recovery of less than 21 seconds between sprints. The overall exercise to rest ratios for small-sided training games (1:13) were similar to or greater than domestic competition against male youth teams (1:15) and national-league (1:16) and international (1:12) competitions. During the international matches analyzed, 4.8 +/- 2.8 repeated-sprint bouts occurred per player, per match. The number of sprints within the repeated-sprint bouts was 3.4 +/- 0.8. The sprint duration was 2.1 +/- 0.7 seconds, and the recovery time between sprints was 5.8 +/- 4.0 seconds. Most recovery between sprints was active in nature (92.6%). In contrast to international competition, repeated-sprint bouts were uncommon in small-sided training games, domestic competition against male youth teams, and national-league competition. These findings demonstrate that small-sided training games simulate the overall movement patterns of women's soccer competition but offer an insufficient training stimulus to simulate the high-intensity, repeated-sprint demands of international competition.  相似文献   

18.
The nature of multiple sprint sports such as soccer, hockey, and rugby is such that deceleration plays an important part in the movement patterns of players during a game and training. The purpose of this study was to investigate the effect of deceleration on fatigue during repeated sprint efforts. A group of 18 elite field hockey players (all men) performed a running repeated sprint ability test (6 x 40 m using maximal effort and departing every 30 seconds). In one condition, there was no deceleration zone, and in the second condition, the test had a deceleration component (rapid deceleration to a stop within 6 m of the end of each sprint). Sprint times under each condition were compared using a repeated-measures analysis of variance. No significant difference was seen between the 2 conditions for mean sprint times (p > 0.05) or for the mean fatigue index (p > 0.05). However, results showed a divergent trend, and further analysis extrapolating the data for an increased number of sprints showed that a significant difference (p < 0.05) would have been seen at the 11th sprint. Although this study found that the deceleration zone had little effect on the 6-sprint protocol, it was clear that the deceleration component would have shown an effect, giving rise to greater fatigue and slower sprint times, if the number of sprints had been increased. The implications are that deceleration training should be introduced into general fitness training programs for those competing in multiple sprint sports.  相似文献   

19.
This study compared the effectiveness of ratio and allometric scaling for normalizing speed, power, and strength in elite male rugby union players. Thirty rugby players (body mass [BM] 107.1 ± 10.1 kg, body height [BH] 187.8 ± 7.1 cm) were assessed for sprinting speed, peak power during countermovement jumps and squat jumps, and horizontal jumping distance. One-repetition maximum strength was assessed during a bench press, chin-up, and back squat. Performance was normalized using ratio and allometric scaling (Y/X), where Y is the performance, X, the body size variable (i.e., BM or BH), and b is the power exponent. An exponent of 1.0 was used during ratio scaling. Allometric scaling was applied using proposed exponents and derived exponents for each data set. The BM and BH variables were significantly related, or close to, performance during the speed, power and/or strength tests (p < 0.001-0.066). Ratio scaling and allometric scaling using proposed exponents were effective in normalizing performance (i.e., no significant correlations) for some of these tests. Allometric scaling with derived exponents normalized performance across all the tests undertaken, thereby removing the confounding effects of BM and BH. In terms of practical applications, allometric scaling with derived exponents may be used to normalize performance between larger rugby forwards and smaller rugby backs, and could provide additional information on rugby players of similar body size. Ratio scaling may provide the best predictive measure of performance (i.e., strongest correlations).  相似文献   

20.
The aim of this study is to evaluate sprinting ability, density of acceleration, and speed dribbling ability of professional soccer players with respect to their positions.A total of 243 professional soccer players were examined. These soccer players are playing in different leagues of Turkey. The F-MARC test battery, which was designed by FIFA, was used for soccer players. We did not find any statistical differences for 30-m sprint test and four-line sprint test values with respect to positions of soccer players (p > 0.05). On the other hand, there was a statistical difference for speed dribbling test values in terms of positions of soccer players (p < 0.05). It was found that the test values of defense players, midfielders, and forwards were better than the test values of goalkeepers (p < 0.05). In conclusion, this study, which was done during the training season, shows that there is a similarity between the abilities of professional soccer players for 30-m sprint and four-line sprint tests. Therefore, it is believed that there must be fast players in all positions in terms of sprint ability. There is a similarity among defenders, midfielders, and forwards in terms of speed dribbling ability; in contrast, the speed dribbling ability of goal keepers is different from the players in those three positions. Although there are many more speed dribbling exercises within the training programs of defenders, midfielders, and forwards, the speed dribbling ability test is not used much for goal keepers. Correspondingly, speed dribbling ability is not a specific indicator for goal keepers, and this test should not be used for the choice of goalkeepers.  相似文献   

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