首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
This study investigated the influence of wrestling on the physiological and skill demands of small-sided games. Twenty-eight elite rugby league players ([mean ± SE] age, 21.6 ± 0.5 years) participated in this within-subject crossover study. On day 1, 14 players played 2, 8-minute small-sided games, whereas the remaining 14 players played identical games with intermittent wrestling throughout. Each game was separated by 90 seconds. On day 2, the groups were crossed over. Movement was recorded by a global positioning system unit (miniMaxX, Catapult Innovations, Melbourne, Australia), sampling at 5 Hz. Each small-sided game was filmed to track the number of possessions and the number and quality of disposals. The games without wrestling resulted in a greater (p < 0.05) total distance covered (2,475 ± 31 vs. 1,964 ± 27 m) and greater distance covered in low (930 ± 19 vs. 842 ± 19 m), moderate (1,120 ± 28 vs. 752 ± 26 m), high (332 ± 16 vs. 240 ± 12 m), and very-high (24 ± 4 vs. 15 ± 3 m) velocity movement intensities. Conversely, the games with wrestling resulted in a significantly greater (p < 0.05) distance covered in mild, moderate, and maximal accelerations and a greater number of repeated high-intensity effort bouts (2.1 ± 0.2 bouts vs. 0.2 ± 0.1 bouts). No significant differences (p > 0.05) were detected between games with and without wrestling for the total number of involvements, receives, passes, effective passes, ineffective passes, and disposal efficiency. The results of this study demonstrate that intermittent wrestling reduces the running demands but increases the repeated high-intensity effort demands of small-side games. Furthermore, these physiological changes occur without compromising the volume of skill executions, the number of errors, or disposal efficiency. From a practical perspective, these results suggest that intermittent wrestling may be a useful supplement to small-sided games to concurrently train repeated-effort ability and skills under game-specific fatigue.  相似文献   

2.
This study investigated the physiological and skill demands of 'on-side' and 'off-side' games in elite rugby league players. Sixteen male rugby league players participated in 'on-side' and 'off-side' games. Both small-sided games were played in a 40- × 40-m playing area. The 'off-side' game permitted players to have 3 'plays' while in possession of the ball. Players were permitted to pass backward or forward (to an 'off-side' player). The 'on-side' game also permitted players to have 3 'plays' while in possession of the ball. However, players were only permitted to pass backward to players in an 'on-side' position. Heart rate and movement patterns (via global positioning system) were recorded continuously throughout both games. Data were collected on the distance covered, number of high-acceleration and velocity efforts, and recovery between efforts. Video footage was also taken to track the performance of the players. Post hoc inspection of the footage was undertaken to count the number of possessions and the number and quality of disposals. In comparison to 'on-side' games, 'off-side' games had a greater number of involvements ("touches"), passes, and effective passes. However, the cognitive demands of 'on-side' games were greater than 'off-side' games. 'Off-side' games resulted in a greater total distance covered, greater distance covered in mild and moderate accelerations, and greater distance covered in low, moderate, and high-velocity efforts. There were also a greater number of short duration recovery periods between efforts in 'off-side' games. The results of this study demonstrate that 'off-side' games provide greater physiological and skill demands than 'on-side' games. 'Off-side' games may provide a practical alternative to 'on-side' games for the development of skill and fitness in elite rugby league players.  相似文献   

3.
This study investigated the tackling ability of junior elite and subelite rugby league players, and determined the relationship between selected physiological and anthropometric characteristics and tackling ability in these athletes. Twenty-eight junior elite (mean ± SD age, 16.0 ± 0.2 years) and 13 junior subelite (mean ± SD age, 15.9 ± 0.6 years) rugby league players underwent a standardized 1-on-1 tackling drill in a 10-m grid. Video footage was taken from the rear, side, and front of the defending player. Tackling proficiency was assessed using standardized technical criteria. In addition, all players underwent measurements of standard anthropometry (stature, body mass, and sum of 7 skinfolds), acceleration (10-m sprint), change of direction speed (505 test), and lower body muscular power (vertical jump). Junior elite players had significantly greater (p < 0.05) tackling proficiency than junior subelite players (65.7 ± 12.5 vs. 54.3 ± 16.8%). Junior elite players tended to be taller, heavier, leaner, and have greater acceleration, change of direction speed, and muscular power, than the junior subelite players. The strongest individual correlates of tackling ability were acceleration (r = 0.60, p < 0.001) and lower body muscular power (r = 0.38, p < 0.05). When multiple linear regression analysis was performed to determine which of the physiological and anthropometric characteristics predicted tackling ability, fast acceleration was the only variable that contributed significantly (r2 = 0.24, p < 0.01) to the predictive model. These findings demonstrate that fast acceleration, and to a lesser extent, lower body muscular power contribute to effective tackling ability in junior rugby league players. From a practical perspective, strength and conditioning coaches should emphasize the development of acceleration and lower body muscular power qualities to improve tackling ability in junior rugby league players.  相似文献   

4.
This study investigated the effects of skill-based conditioning games and traditional conditioning for improving speed, agility, muscular power, and maximal aerobic power in rugby league players. Sixty-nine subelite rugby league players performed either a skill-based conditioning games program (N = 32) or a traditional conditioning (i.e., running activities with no skill component) program (N = 37). Each player participated in a 9-week in-season training program, performed over 2 competitive seasons. Players performed 2 organized field-training sessions each week. Players underwent measurements of speed (10-m, 20-m, and 40-m sprint), muscular power (vertical jump), agility (L run), and maximal aerobic power (multi-stage fitness test) before and after the training period. Skill-based conditioning games induced a significant improvement (p < 0.05) in 10-m, 20-m, and 40-m speed, muscular power, and maximal aerobic power, whereas traditional conditioning activities improved 10-m speed and maximal aerobic power only. No significant differences (p > 0.05) were detected between the traditional conditioning and skill-based conditioning games groups for changes in 10-m speed, agility, and maximal aerobic power. Both groups won 6 of 8 matches played within the training period, resulting in a win-loss ratio of 75%. However, on average, the skill-based conditioning games group scored more points in attack (p < 0.05) and had a greater (p < 0.05) points differential than the traditional conditioning group. The results of this study demonstrate that skill-based conditioning games offer an effective method of in-season conditioning for rugby league players. In addition, given that skills learned from skill-based conditioning games are more likely to be applied in the competitive environment, their use may provide a practical alternative to traditional conditioning for improving the physiological capacities and playing performance of rugby league players.  相似文献   

5.
This study investigated training loads, injury rates, and physical performance changes associated with a field conditioning program in junior and senior rugby league players. Thirty-six junior (16.9 [95% confidence interval: 16.7-17.1] years) and 41 senior (25.5 [23.6- 27.3] years) rugby league players participated in a 14-week preseason training program that included 2 field training sessions each week. Subjects performed measurements of standard anthropometry (height, body mass, and sum of 7 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility (L run), and maximal aerobic power (multistage fitness test) before and after training. Improvements in agility, muscular power, and maximal aerobic power were observed in both the junior and senior players following training; however, the improvement in maximal aerobic power and muscular power were greatest in the junior players. Training loads and injury rates were higher in the senior players. These findings demonstrate that junior and senior rugby league players adapt differently to a given training stimulus and that training programs should be modified to accommodate differences in training age.  相似文献   

6.
This study investigated the physiological and anthropometric characteristics of elite women rugby league players and developed physical performance standards for these athletes. Thirty-two elite women rugby league players underwent measurements of standard anthropometry (body mass, height, sum of 7 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility (505 test), glycolytic capacity (glycolytic agility test), and estimated maximal aerobic power (multistage fitness test). The skinfold thickness, speed, agility, vertical jump height, glycolytic capacity, and estimated maximal aerobic power results were 6.0-38.1% poorer than previously reported for elite women team sport athletes (e.g., rugby union, soccer, and hockey). Although no significant differences (p > 0.05) were detected between selected and nonselected players for any of the physiological or anthropometric characteristics, significant differences (p < 0.05) were detected between forwards and backs for body mass, skinfold thickness, 10-, 20-, and 40-m speed, and estimated maximal aerobic power. When data were analyzed according to positional similarities, it was found that the hit-up forwards positional group were heavier, had greater skinfold thickness, and had lower 10-, 20-, and 40-m speed, muscular power, glycolytic capacity, and estimated maximal aerobic power than the adjustables and outside backs positional groups. The results of this study show that elite women rugby league players have slower speed and agility, lower muscular power, glycolytic capacity, and estimated maximal aerobic power, and greater body mass and skinfold thickness than previously reported for other elite women team sport athletes. These findings show the need to develop all physiological parameters to allow elite women rugby league players to more effectively tolerate the physiological demands of competition, reduce fatigue-related errors in skill execution, and decrease the risk of injury.  相似文献   

7.
This study examined the sleep intra-individual variability (IIV) of rugby league athletes across senior and junior levels during one week of the competitive season. Forty-five rugby league athletes across elite senior, sub-elite senior and elite junior levels each wore actigraphy monitors for seven days during the competitive season, and completed a subjective sleep diary each morning upon waking. Linear mixed models were used to assess differences in sleep measures between playing levels. Intra-individual standard deviations for each sleep measure were calculated for each athlete to determine their respective IIV, allowing differences in IIV between groups to be assessed. Elite junior athletes went to bed later (ES = 0.94 ± 0.50, < 0.05) and woke later than elite senior athletes (ES = 0.94 ± 0.40, < 0.05), while also displaying greater IIV when considering time in bed (ES = 1.14 ± 0.60, < 0.05) and sleep duration (ES = 1.53 ± 0.64, < 0.05) compared with elite senior athletes. Similarly, IIV was more pronounced in elite junior players for time in bed (ES = 0.88 ± 0.60, < 0.05) and sleep duration (ES = 1.03 ± 0.64, < 0.05) compared with sub-elite senior athletes. Despite this, elite junior athletes still obtained sufficient sleep duration, efficiency and quality. The outcomes of this investigation show a distinct difference in the habitual sleep-wake patterns of senior and junior rugby league athletes, and show how sleep IIV differs between playing levels in rugby league.  相似文献   

8.
This study investigated the physiological, anthropometric, and skill characteristics of rugby league players and determined the relationship between physical fitness and playing ability in these athletes. Eighty-six rugby league players (mean +/- SD age, 22.5 +/- 4.9 years) underwent measurements of standard anthropometry (height, body mass, and sum of 4 skinfolds), muscular power (vertical jump), speed (10-, 20-, and 40-m sprint), agility (L run), and estimated maximal aerobic power (multistage fitness test). In addition, 2 expert coaches independently assessed the playing ability of players using standardized skill criteria. First-grade players had significantly greater (p < 0.05) basic passing and ball-carrying ability and superior skills under fatigue, tackling and defensive skills, and evasion skills (i.e., ability to beat a player and 2 verse 1 skills) than second-grade and third-grade players. While no significant (p > 0.05) differences were detected among playing levels for body mass; skinfold thickness; height; 10-, 20-, or 40-m speed; agility; vertical jump height; or estimated maximal aerobic power, all the physiological and anthropometric characteristics were significantly (p < 0.05) associated with at least 1 measure of playing ability. The results of this study demonstrate that selected skill characteristics but not physiological or anthropometric characteristics discriminate between successful and less successful rugby league players. However, all physiological and anthropometric characteristics were related to playing ability. These findings suggest that while physiological and anthropometric characteristics do not discriminate between successful and less successful rugby league players, a high level of physical fitness contributes to effective playing ability in these athletes. A game-specific training program that incorporates both physical conditioning and skills training may facilitate a greater transfer of physical fitness to competitive performances in rugby league.  相似文献   

9.
The purpose of this study was to assess the performance of elite rugby league players by using the Yo-Yo Intermittent Recovery Test. Fifty players were recruited to the study during preseason and were classified as professional (P) or semiprofessional (SP). All performed the level 1 Yo-Yo Intermittent Recovery Test. Total distance achieved was taken as the performance index. Physiological (heart rate and blood lactate) correlates of performance were also assessed. Results showed that P players achieved a greater total distance than did SP players (p > 0.05). End heart rates did not differ significantly (p < 0.05). Semiprofessional players had significantly lower end blood lactate values than did P players (p < 0.05). Relationships between test performance and physiological variables were not significant (p > 0.05). These findings showed that P and SP players performed the test at a comparable level. Physiological indices indicated that performance was near maximal. The test is considered a useful measure of intermittent high-intensity performance for rugby league players.  相似文献   

10.
This study investigated the tackling ability of high-performance rugby league players and determined the relationship between physiological and anthropometric qualities and tackling ability in these athletes. Twenty professional (National Rugby League) and 17 semiprofessional (Queensland Cup) rugby league players underwent a standardized 1-on-1 tackling drill in a 10-m grid. Video footage was taken from the rear, side, and front of the defending player. Tackling proficiency was assessed using standardized technical criteria. In addition, all players underwent measurements of standard anthropometry (height, body mass, and sum of 7 skinfolds), acceleration (10-m sprint), change of direction speed (505 test), and lower body muscular power (vertical jump). Professional players had significantly greater (p ≤ 0.05) tackling proficiency than semiprofessional players (87.5 ± 2.0 vs. 75.0 ± 2.3%). Professional players were significantly (p ≤ 0.05) older, more experienced, leaner, and had greater acceleration than semiprofessional players. The strongest individual correlates of tackling ability were age (r = 0.41, p ≤ 0.05), playing experience (r = 0.70, p ≤ 0.01), skinfold thickness (r = -0.59, p ≤ 0.01), acceleration (r = 0.41, p ≤ 0.05), and lower body muscular power (r = 0.38, p ≤ 0.05). When hierarchical multiple regression analysis was performed to determine which of the variables predicted tackling ability, playing experience and lower body muscular power were the only variables that contributed significantly (r2 = 0.60, p ≤ 0.01) to the predictive model. From a practical perspective, strength and conditioning coaches should emphasize the development of acceleration, lower body muscular power, and lean muscle mass to improve tackling ability in high-performance rugby league players.  相似文献   

11.
Success in rugby league football seems heavily reliant on players possessing an adequate degree of various physical fitness qualities, such as strength, power, speed, agility, and endurance, as well as the individual skills and team tactical abilities. The purpose of this study was to describe and compare the lower body strength, power, acceleration, maximal speed, agility, and sprint momentum of elite first-division national rugby league (NRL) players (n = 20) to second-division state league (SRL) players (n = 20) players from the same club. Strength and maximal power were the best discriminators of which players were in the NRL or SRL squads. None of the sprinting tests, such as acceleration (10-m sprint), maximal speed (40-m sprint), or a unique 40-m agility test, could distinguish between the NRL or SRL squads. However, sprint momentum, which was a product of 10-m velocity and body mass, was better for discriminating between NRL and SRL players as heavier, faster players would possess better drive forward and conversely be better able to repel their opponents' drive forward. Strength and conditioning specialists should therefore pay particular attention to increasing lower body strength and power and total body mass through appropriate resistance training while maintaining or improving 10-m sprint speed to provide their players with the underlying performance characteristics of play at the elite level in rugby leagues.  相似文献   

12.
The purpose of this study was to investigate the time course of adaptations to training in young (i.e., <15 years) and older (i.e., <18 years) junior rugby league players. Fourteen young (14.1 +/- 0.2 years) and 21 older (16.9 +/- 0.3 years) junior rugby league players participated in a 10-week preseason strength, conditioning, and skills program that included 3 sessions each week. Subjects performed measurements of standard anthropometry (i.e., height, body mass, and sum of 7 skinfolds), muscular power (i.e., vertical jump), speed (i.e., 10-m, 20-m, and 40-m sprint), agility (505 test), and estimated maximal aerobic power (i.e., multistage fitness test) before and after training. In addition, players underwent a smaller battery of fitness tests every 3 weeks to assess the time course of adaptation to the prescribed training stimulus. During the triweekly testing sessions, players completed assessments of upper-body (i.e., 60-second push-up, sit-up, and chin-up test) and lower-body (i.e., multiple-effort vertical jump test) muscular endurance. Improvements in maximal aerobic power and muscular endurance were observed in both the young and the older junior players following training. The improvements in speed, muscular power, maximal aerobic power, and upper-body muscular endurance were greatest in the young junior players, while improvements in lower-body muscular endurance were greatest in the older junior players. These findings demonstrate that young (i.e., <15 years) and older (i.e., <18 years) junior rugby league players adapt differently to a given training stimulus and that training programs should be modified to accommodate differences in maturational and training age. In addition, the results of this study provide conditioning coaches with realistic performance improvements following a 10-week preseason strength and conditioning program in junior rugby league players.  相似文献   

13.
The purpose of this study was to investigate the discriminative ability of rebound jump squat force-time and power-time measures in differentiating speed performance and competition level in elite and elite junior rugby union players. Forty professional rugby union players performed 3 rebound jump squats with an external load of 40 kg from which a number of force-time and power-time variables were acquired and analyzed. Additionally, players performed 3 sprints over 30 m with timing gates at 5, 10, and 30 m. Significant differences (p < 0.05) between the fastest 20 and slowest 20 athletes, and elite (n = 25) and elite junior (n = 15) players in speed and force-time and power-time variables were determined using independent sample t-tests. The fastest and slowest sprinters over 10 m differed in peak power (PP) expressed relative to body weight. Over 30 m, there were significant differences in peak velocity and relative PP and rate of power development. There was no significant difference in speed over any distance between elite and elite junior rugby union players; however, a number of force and power variables including peak force, PP, force at 100 milliseconds from minimum force, and force and impulse 200 milliseconds from minimum force were significantly (p < 0.05) different between playing levels. Although only power values expressed relative to body weight were able to differentiate speed performance, both absolute and relative force and power values differentiated playing levels in professional rugby union players. For speed development in rugby union players, training strategies should aim to optimize the athlete's power to weight ratio, and lower body resistance training should focus on movement velocity. For player development to transition elite junior players to elite status, adding lean mass is likely to be most beneficial.  相似文献   

14.
15.
This study investigated the site and nature of rugby league training injuries, and identified the training activities that were most likely to result in injury in rugby league players. The incidence of training injuries was prospectively studied in 60 semiprofessional rugby league players over 1 season. Injury data was collected from 72 training sessions, which included all preseason and in-season training sessions. Injuries were described according to site, type, and the training activity performed at the time of injury. The majority of injuries (90.9 per 1000 training hours, 37.5%) were sustained in traditional conditioning activities that involved no skill component (i.e., running without the ball). In contrast, the incidence of injuries sustained while participating in skill-based conditioning games (26.0 per 1000 training hours, 10.7%) was low. These results suggest that skill-based conditioning games offer a safe, effective method of conditioning for rugby league players.  相似文献   

16.
This study investigated the specificity of skill-based conditioning games and compared the effectiveness of skill-based conditioning games and instructional training for improving physical fitness and skill in junior elite volleyball players. Twenty-five junior volleyball players (mean age +/- SE, 15.6 +/- 0.1 years) participated in this study. Heart rate data were collected on all players during the Australian Junior Volleyball Championships. After the competition, players were randomly allocated into a skill-based conditioning games group (n = 12) or an instructional training group (n = 13). Each player participated in a 12-week training program that included 3 organized court training sessions per week. No significant differences (P > 0.05) were detected between competition and skill-based conditioning games for the percentage of time spent in low-intensity, moderate-intensity, and high-intensity activities. Skill-based conditioning games induced improvements in vertical jump, spike jump, speed, agility, upper-body muscular power, and estimated maximal aerobic power, whereas technical instruction improved only spike jump and speed. Conversely, instructional training induced meaningful improvements in all measurements of skill, whereas improvements in technical skill after skill-based conditioning games were uncommon and typically small. The results of this study show that skill-based conditioning games offer a specific training stimulus to simulate the physiological demands of competition in junior elite volleyball players. Although the improvements in physical fitness after training were greater with skill-based conditioning games, instructional training resulted in greater improvements in technical skill in these athletes. These findings suggest that a combination of instructional training and skill-based conditioning games is likely to confer the greatest improvements in fitness and skill in junior elite volleyball players.  相似文献   

17.
This study aims to examine the difference in heart rate (HR) responses and technical activities placed upon European elite players when exposed to 2-sided games differing in the number of players and playing area. Fifteen male soccer players from a Scottish Premier League team (26.3 ± 4.85 years, 182.4 ± 6.99 cm, 79.5 ± 8.05 kg, VO2max of 54.36 ± 5.45 ml·kg(-1)·min(-1)) performed both small (3 vs. 3 plus goalkeepers) and large (9 vs. 9 plus goalkeepers) sided games each lasting for 3 × 5 minutes interspersed with 4-minute passive recovery during the 2009-2010 season. The HR responses and players' technical actions were recorded throughout all sided games. Results show that small-sided games (SSG) induced significantly (p < 0.05, large effect) higher HR responses as compared to large-sided games. Furthermore, during SSGs, players spent significantly longer time in the >85% maximal HR zone (p < 0.05, large effect) as compared to large-sided games. Technical analysis revealed a large practical difference (effect size ranged from 1.5 to 21.2) between small- and large-sided games: less number of blocks, headers, interceptions, passes, and receives but more dribbles, shots, and tackles in SSG. Furthermore, SSG induced significantly lesser total ball contacts per game (p < 0.05, large effect) but significantly greater ball contacts per individual (p < 0.05, large effect) when compared to larger-sided games. The different technical requirements also enable coaches to carry out training games more suitable to specific playing positions such as SSG for midfielders (more dribbles, tackles, and ball contacts per player) strikers (more shots), and large-sided games for defender (more blocks, headers, and interceptions).  相似文献   

18.
The aim of this article is to present data on the strength and power characteristics of forwards and backs in a squad of elite English rugby league players and compare these findings to previously published literature from Australia. Participants were elite English rugby league players (n = 18; height 184.16 ± 5.76 cm; body mass 96.87 ± 10.92 kg, age 21.67 ± 4.10 years) who were all regular first team players for an English Superleague club. Testing included 5-, 10-, 20-m sprint times, agility, vertical jump, 40-kg squat jump, isometric squat, concentric and eccentric isokinetic knee flexion and extension. Independent t-tests were performed to compare results between forwards and backs, with paired samples t-tests used to compare bilateral differences from isokinetic assessments and agility tests. Forwards demonstrated significantly (p < 0.05) greater body mass (102.15 ± 7.5 kg), height (186.30 ± 5.47 cm), power during the 40-kg jump squat (2,106 ± 421 W), isometric force (3,122 ± 611 N) and peak torque during left concentric isokinetic knee extension (296.1 ± 54.2 N·m) compared to the backs (86.30 ± 8.97 kg; 179.87 ± 3.72 cm; 1,709 ± 286 W; 2,927 ± 607 N; 241.7 ± 35.2 N·m, respectively). However, no significant differences (p > 0.05) were noted between forwards and backs during right concentric isokinetic knee extension (274.8 ± 37.7 and 246.8 ± 25.8 N·m), concentric isokinetic knee flexion for both left (158.8 ± 28.6 and 141.0 ± 22. 7 N·m) and right legs (155.3 ± 22.9 and 128.0 ± 23.9 N·m), eccentric isokinetic knee flexion and extension, hamstring quadriceps ratios, or vertical jump (37.25 ± 4.35 and 40.33 ± 6.38 cm). In comparison, relative measures demonstrated that backs performed significantly better compared to the forwards during the 40-kg jump squat (20.71 ± 5.15 and 19.91 ± 3.91 W·kg?1) and the isometric squat (34.32 ± 7.9 and 30.65 ± 5.34 N·kg?1). Bilateral comparisons revealed no significant differences (p > 0.05) between left and right leg performances in the agility test (3.26 ± 0.18 and 3.24 ± 0.18 seconds), or between left (0.7 ± 0.10) and right (0.71 ± 0.17) leg eccentric hamstring concentric quadriceps ratios. The results demonstrate that absolute strength and power measures are generally higher in forwards compared to in backs; however, when body mass is taken into account and relative measures compared, the backs outperform the forwards.  相似文献   

19.
The aim of this study was to investigate recovery via analysis of activity profiles in a professional soccer team over an intense period of matches. A total of 172 outfield players from 27 Spanish League matches played by a professional team during the 2005-2006 season were analyzed using a multiple-camera match analysis system. The dependent variables were the distance covered by players at different intensities. Data were analyzed using an independent-sample t-test and a linear regression analysis with 5 independent variables: the number of matches played per week (1 or 2), match status (i.e., whether the team was winning, losing or drawing), match location (i.e., playing at home or away), quality of the opponents (strong or weak), and the individual playing position of the players. The main finding of this study suggests that the activity profiles of professional soccer players were not influenced by short recovery between matches. Although those players who played 2 matches a week covered less distance at maximal (>23 km·h(-1)), submaximal (19.1-23 km·h(-1)), and medium (14.1-19 km·h(-1)) intensities than those players who played 1 match a week, no significant differences were found. Moreover, results from this study seem to confirm that the elite soccer players' distance covered at various speeds is dependent on match contextual factors. The top-class players performed less high-intensity activity (>19.1 km·h(-1)) when winning than when they were losing (p < 0.05), but more distance was covered by walking and jogging when winning (p < 0.05). The home teams covered a greater distance than away teams at low intensity (<14.1 km·h(-1)) (p < 0.01). Finally, the better the quality of the opponent, the higher the distance covered by walking and jogging.  相似文献   

20.
ABSTRACT: K?klü, Y, Ers?z, G, Alemdaro?lu, U, A???, A, and ?zkan, A. Physiological responses and time-motion characteristics of 4-A-side small-sided game in young soccer players: The influence of different team formation methods. J Strength Cond Res 26(11): 3118-3123, 2012-The purpose of this study was to examine the influence of different team formation methods on the physiological responses to and time-motion characteristics of 4-a-side small-sided games (SSG4) in young soccer players. Thirty-two young soccer players (age 16.2 ± 0.7 years; height 172.9 ± 6.1 cm; body mass 64.1 ± 7.7 kg) voluntarily participated in this study. Anthropometric measurements, technical tests, and maximum oxygen uptake (V[Combining Dot Above]O2max) tests were carried out on the players. The SSG4 teams were then created using 4 different methods: according to the coaches' subjective evaluation (CE), technical scores (TS), V[Combining Dot Above]O2max (AP), and V[Combining Dot Above]O2max multiplied by TSs (CG). The teams thus created played 4 bouts of SSG4 at 2-day intervals. During the SSG4, heart rate (HR) responses, distance covered, and time spent in HRmax zones were recorded. In addition, rating of perceived exertion (RPE) and blood lactate level (La) were determined at the end of the last bout of each SSG4. Percent of HRmax (%HRmax), La, and RPE responses during SSG4 were significantly higher for teams chosen according to AP and CG compared with that according to CE and TS (p < 0.05). In addition, teams chosen by AP and CG spent significantly more time in zone 4 (>90% HRmax ) and covered a greater distance in the high-intensity running zone (>18 km·h) than did teams formed according to TS. Moreover, AP teams covered significantly greater total distance than TS teams did (p < 0.05). In conclusion, to spend more time in both the high-intensity HR zone and the high-intensity running zone, the teams in SSG4 should be formed according to the players' V[Combining Dot Above]O2max values or the values calculated using both the V[Combining Dot Above]O2max and technique scores.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号