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1.
Li Z 《Spatial Vision》2000,13(1):25-50
The activities of neurons in primary visual cortex have been shown to be significantly influenced by stimuli outside their classical receptive fields. We propose that these contextual influences serve pre-attentive visual segmentation by causing relatively higher neural responses to important or conspicuous image locations, making them more salient for perceptual pop-out. These locations include boundaries between regions, smooth contours, and pop-out targets against backgrounds. The mark of these locations is the breakdown of spatial homogeneity in the input. for instance, at the border between two texture regions of equal mean luminance. This breakdown causes changes in contextual influences, often resulting in higher responses at the border than at surrounding locations. This proposal is implemented in a biologically based model of VI in which contextual influences are mediated by intra-cortical horizontal connections. The behavior of the model is demonstrated using examples of texture segmentation, figure-ground segregation, target-distractor asymmetry, and contour enhancement, and is compared with psychophysical and physiological data. The model predicts (1) how neural responses should be tuned to the orientation of nearby texture borders, (2) a set of qualitative constraints on the structure of the intracortical connections, and (3) stimulus-dependent biases in estimating the locations of the region borders by pre-attentive vision.  相似文献   

2.
A dynamical neural network model of binocular stereopsis is proposed to solve the problem of segmentation which remains ambiguous even when the problem of binocular correspondence is solved. Being compatible with the recent neurophysiological findings (Engel et al. 1991), the model assumes that neural cells show oscillatory activities and that segmentation into a coherent depth surface is coded by synchronization of activities. Employing appropriate constraints for segmentation, the present model shows proper segmentation of depth surfaces and also solves segmentational ambiguity caused by a gap. It is newly shown that binocularly-unmatched monocular cells are discriminated in temporal segmentation of monocular cells caused by recurrent interactions between monocular and binocular cells. Integrative interactions with the other visual components through temporal segmentation are also discussed.  相似文献   

3.
Stereo disparity computation using Gabor filters   总被引:6,自引:0,他引:6  
A solution to the correspondence problem for stereopsis is proposed using the differences in the complex phase of local spatial frequency components. One-dimensional spatial Gabor filters (Gabor 1946; Marcelja 1980), at different positions and spatial frequencies are convolved with each member of a stereo pair. The difference between the complex phase at corresponding points in the two images is used to find the stereo disparity. Disparity values are combined across spatial frequencies for each image location. Three-dimensional depth maps have been computed from real images under standard lighting conditions, as well as from random-dot stereograms (Julesz 1971). The algorithm can discriminate disparities significantly smaller than the width of a pixel. It is possible that a similar mechanism might be used in the human visual system.  相似文献   

4.
It is generally expected that depth (distance) is the internal representational primitive that corresponds to much of the perception of 3D. We tested this assumption in monocular surface stimuli that are devoid of distance information (due to orthographic projection and the chosen surface shape, with perspective projection used as a control) and yet are vividly three-dimensional. Slant judgments were found to be in close correspondence with the actual geometric slant of the stimuli; the spatial orientation of the surfaces was perceived accurately. The apparent depth in these stimuli was then tested by superimposing a stereo depth probe over the monocular surface. In both the perspective and orthographic projection the gradient of perceived depth, measured by matching the apparent depth of the stereo probe with that of the monocular surface at a series of locations, was substantial. The experiments demonstrate that in orthographic projection the visual system can compute from local surface orientation a depth quantity that is commensurate with the relative depth derived from stereo disparity. The depth data suggests that, at least in the near field, the zero value for relative depth lies at the same absolute depth as the stereo horopter (locus of zero stereo disparity). Relative to this zero value, the depth-from-slant computation seems to provide an estimate of distance information that is independent of the absolute distance to the surface.Supproted by Office of Naval Research Contract N00014-K-84-0533. We gratefully acknowledge the suggestions of Jacob Beck regarding the experimental design, and the assistance provided by Cathryn Stanford  相似文献   

5.
Pack CC  Born RT  Livingstone MS 《Neuron》2003,37(3):525-535
The analysis of object motion and stereoscopic depth are important tasks that are begun at early stages of the primate visual system. Using sparse white noise, we mapped the receptive field substructure of motion and disparity interactions in neurons in V1 and MT of alert monkeys. Interactions in both regions revealed subunits similar in structure to V1 simple cells. For both motion and stereo, the scale and shape of the receptive field substructure could be predicted from conventional tuning for bars or dot-field stimuli, indicating that the small-scale interactions were repeated across the receptive fields. We also found neurons in V1 and in MT that were tuned to combinations of spatial and temporal binocular disparities, suggesting a possible neural substrate for the perceptual Pulfrich phenomenon. Our observations constrain computational and developmental models of motion-stereo integration.  相似文献   

6.
7.
Siddiqui MS  Bhaumik B 《PloS one》2011,6(10):e24997
Decades of experimental studies are available on disparity selective cells in visual cortex of macaque and cat. Recently, local disparity map for iso-orientation sites for near-vertical edge preference is reported in area 18 of cat visual cortex. No experiment is yet reported on complete disparity map in V1. Disparity map for layer IV in V1 can provide insight into how disparity selective complex cell receptive field is organized from simple cell subunits. Though substantial amounts of experimental data on disparity selective cells is available, no model on receptive field development of such cells or disparity map development exists in literature. We model disparity selectivity in layer IV of cat V1 using a reaction-diffusion two-eye paradigm. In this model, the wiring between LGN and cortical layer IV is determined by resource an LGN cell has for supporting connections to cortical cells and competition for target space in layer IV. While competing for target space, the same type of LGN cells, irrespective of whether it belongs to left-eye-specific or right-eye-specific LGN layer, cooperate with each other while trying to push off the other type. Our model captures realistic 2D disparity selective simple cell receptive fields, their response properties and disparity map along with orientation and ocular dominance maps. There is lack of correlation between ocular dominance and disparity selectivity at the cell population level. At the map level, disparity selectivity topography is not random but weakly clustered for similar preferred disparities. This is similar to the experimental result reported for macaque. The details of weakly clustered disparity selectivity map in V1 indicate two types of complex cell receptive field organization.  相似文献   

8.
We describe two psychophysical experiments testing predictions of the square difference mechanism we have previously proposed for intensity–based stereo. Experiment 1 assesses the relative contributions of disparity and contrast to intensity–based stereo by measuring detection thresholds. The product of disparity and contrast at threshold is shown to be constant. In experiment 2, we measure quantitatively the global depth position perceived in stereograms of curved, smoothly shaded surfaces. The results show that disparity averaging over the surface involves a contrast-dependent weighting function. The results from both experiments are consistent with predictions derived from the square difference mechanism. The relation of this mechanism to feature correspondence stereopsis and shape–from–shading is discussed and a general framework for assessing the modularity of stereopsis is presented. Received: 9 June 1995 / Accepted in revised form: 3 June 1996  相似文献   

9.
We are surrounded by surfaces that we perceive by visual means. Understanding the basic principles behind this perceptual process is a central theme in visual psychology, psychophysics, and computational vision. In many of the computational models employed in the past, it has been assumed that a metric representation of physical space can be derived by visual means. Psychophysical experiments, as well as computational considerations, can convince us that the perception of space and shape has a much more complicated nature, and that only a distorted version of actual, physical space can be computed. This paper develops a computational geometric model that explains why such distortion might take place. The basic idea is that, both in stereo and motion, we perceive the world from multiple views. Given the rigid transformation between the views and the properties of the image correspondence, the depth of the scene can be obtained. Even a slight error in the rigid transformation parameters causes distortion of the computed depth of the scene. The unified framework introduced here describes this distortion in computational terms. We characterize the space of distortions by its level sets, that is, we characterize the systematic distortion via a family of iso-distortion surfaces which describes the locus over which depths are distorted by some multiplicative factor. Given that humans' estimation of egomotion or estimation of the extrinsic parameters of the stereo apparatus is likely to be imprecise, the framework is used to explain a number of psychophysical experiments on the perception of depth from motion or stereo. Received: 9 January 1997 / Accepted in revised form: 8 July 1997  相似文献   

10.
Stereo "3D" depth perception requires the visual system to extract binocular disparities between the two eyes' images. Several current models of this process, based on the known physiology of primary visual cortex (V1), do this by computing a piecewise-frontoparallel local cross-correlation between the left and right eye's images. The size of the "window" within which detectors examine the local cross-correlation corresponds to the receptive field size of V1 neurons. This basic model has successfully captured many aspects of human depth perception. In particular, it accounts for the low human stereoresolution for sinusoidal depth corrugations, suggesting that the limit on stereoresolution may be set in primary visual cortex. An important feature of the model, reflecting a key property of V1 neurons, is that the initial disparity encoding is performed by detectors tuned to locally uniform patches of disparity. Such detectors respond better to square-wave depth corrugations, since these are locally flat, than to sinusoidal corrugations which are slanted almost everywhere. Consequently, for any given window size, current models predict better performance for square-wave disparity corrugations than for sine-wave corrugations at high amplitudes. We have recently shown that this prediction is not borne out: humans perform no better with square-wave than with sine-wave corrugations, even at high amplitudes. The failure of this prediction raised the question of whether stereoresolution may actually be set at later stages of cortical processing, perhaps involving neurons tuned to disparity slant or curvature. Here we extend the local cross-correlation model to include existing physiological and psychophysical evidence indicating that larger disparities are detected by neurons with larger receptive fields (a size/disparity correlation). We show that this simple modification succeeds in reconciling the model with human results, confirming that stereoresolution for disparity gratings may indeed be limited by the size of receptive fields in primary visual cortex.  相似文献   

11.
 The binocular correspondence problem was solved by implementing the uniqueness constraint and the continuity constraint, as proposed by Marr and Poggio [Marr D, PoggioT (1976) Science 194: 283–287]. However, these constraints are not sufficient to define the proper correspondence uniquely. With these constraints, random-dot stereograms (RDSs), consisting of the periodic textures in each image, are treated as a correspondence of surfaces composed of patches of alternating values of disparity. This is quite different from the surface we perceive through the RDSs, that is a surface characterized by a single depth. Because these constraints are local, they cannot produce the global optimum of correspondence. To obtain the global optimum of correspondence, we propose a model of binocular stereopsis in which a global measure of correspondence is explicitly employed. The model consists of two hierarchical systems. First, the lower system processes various correspondences based on the uniqueness constraint. Second, the higher system provides a global measure of correspondence for the disparity in question. The higher system uniquely determines the global optimum of correspondence in the lower system through the recurrent loop between hierarchical systems. The convergence of the recurrent loop is determined by the consistency between the hierarchical systems. The condition is termed the `global consistency constraint. Received: 27 August 1998 / Accepted in revised form: 8 November 1999  相似文献   

12.
 The extraction of stereoscopic depth from retinal disparity, and motion direction from two-frame kinematograms, requires the solution of a correspondence problem. In previous psychophysical work [Read and Eagle (2000) Vision Res 40: 3345–3358], we compared the performance of the human stereopsis and motion systems with correlated and anti-correlated stimuli. We found that, although the two systems performed similarly for narrow-band stimuli, broad-band anti-correlated kinematograms produced a strong perception of reversed motion, whereas the stereograms appeared merely rivalrous. I now model these psychophysical data with a computational model of the correspondence problem based on the known properties of visual cortical cells. Noisy retinal images are filtered through a set of Fourier channels tuned to different spatial frequencies and orientations. Within each channel, a Bayesian analysis incorporating a prior preference for small disparities is used to assess the probability of each possible match. Finally, information from the different channels is combined to arrive at a judgement of stimulus disparity. Each model system – stereopsis and motion – has two free parameters: the amount of noise they are subject to, and the strength of their preference for small disparities. By adjusting these parameters independently for each system, qualitative matches are produced to psychophysical data, for both correlated and anti-correlated stimuli, across a range of spatial frequency and orientation bandwidths. The motion model is found to require much higher noise levels and a weaker preference for small disparities. This makes the motion model more tolerant of poor-quality reverse-direction false matches encountered with anti-correlated stimuli, matching the strong perception of reversed motion that humans experience with these stimuli. In contrast, the lower noise level and tighter prior preference used with the stereopsis model means that it performs close to chance with anti-correlated stimuli, in accordance with human psychophysics. Thus, the key features of the experimental data can be reproduced assuming that the motion system experiences more effective noise than the stereoscopy system and imposes a less stringent preference for small disparities. Received: 2 March 2001 / Accepted in revised form: 5 July 2001  相似文献   

13.
This paper reviews some of the contributions that work in computational vision has made to the study of biological vision systems. We concentrate on two areas where there has been strong interaction between computational and experimental studies: the use of binocular stereo to recover the distances to surfaces in space, and the recovery of the three-dimensional shape of objects from relative motion in the image. With regard to stereo, we consider models proposed for solving the stereo correspondence problem, focussing on the way in which physical properties of the world constrain possible methods of solution. We also show how critical observations regarding human stereo vision have helped to shape these models. With regard to the recovery of structure from motion, we focus on how the constraint of object rigidity has been used in computational models of this process.  相似文献   

14.
Texture of various appearances, geometric distortions, spatial frequency content and densities is utilized by the human visual system to segregate items from background and to enable recognition of complex geometric forms. For automatic, or pre-attentive, segmentation of a visual scene, sophisticated analysis and comparison of surface properties over wide areas of the visual field are required. We investigated the neural substrate underlying human texture processing, particularly the computational mechanisms of texture boundary detection. We present a neural network model which uses as building blocks model cortical areas that are bi-directionally linked to implement cycles of feedforward and feedback interaction for signal detection, hypothesis generation and testing within the infero-temporal pathway of form processing. In the spirit of Jake Beck's early investigations our model particularly builds upon two key hypotheses, namely that (i) texture segregation is based on boundary detection, rather than clustering homogeneous items, and (ii) texture boundaries are detected mainly on the basis of larger scenic contexts mediated by higher cortical areas, such as area V4. The latter constraint provides a basis for element grouping in accordance to the Gestalt laws of similarity and good continuation. It is shown through simulations that the model integrates a variety of psychophysical findings on texture processing and provides a link to the underlying physiology. The functional role of feedback processing is demonstrated by context dependent modulation of V1 cell activation, leading to sharply localized detection of texture boundaries. It furthermore explains why pre-attentive processing in visual search tasks can be directly linked to texture boundary processing as revealed by recent EEG studies on visual search.  相似文献   

15.
In eucaryotic cells, actin filaments are abundant components in the cytoskeleton where they form a complex three dimensional (3D) structural network that provides the cell with its shape and mechanical properties. However, understanding the structural and mechanical properties of actin filaments composing the cell cytoskeleton is often hampered by the inability to faithfully reconstruct the three-dimensional geometric relationships. This paper presents a vision-based reconstruction approach that automatically reconstitutes the three-dimensional structures of cytoskeletal polymers from stereo image pairs taken at the different tilt angles. The approach finds corresponding points between two images and recovers the depth information about the structures. The computational process consists of three major procedures: feature representation, stereo matching, and disparity refinement, implemented in a multi-resolution manner based on a coarse-to-fine strategy. The reconstruction depicts the three-dimensional structure of cytoskeletal polymers and their geometric relationships. New and useful information becomes available and allows quantitative analysis of the structure. Measurement of the cytoskeleton geometrical properties and the filament concentration in a defined volume are obtained by direct calculation.  相似文献   

16.
In the information processing procedure of stereo vision, the uniqueness constraint has been used as one of the constraints to solve the "correspondence problem". While the uniqueness constraint is valid in most cases, whether it is still valid in some particular stimulus configuration (such as Panum's limiting case) has been a problem of widespread debate for a long time. To investigate the problem, we adopted the Panum's limiting case as its basic stimulus configuration, and delved into the phenomenon of binocular fusion from two distinct aspects: visual direction and orientation disparity. The results show that in Panum's limiting case binocular fusion does not comply with the rules governing regular binocular fusion as far as visual direction and orientation disparity are concerned. This indicates that double fusion does not happen in Panum's limiting case and that the uniqueness constraint is still valid.  相似文献   

17.
Cao Y  Grossberg S 《Spatial Vision》2005,18(5):515-578
A laminar cortical model of stereopsis and 3D surface perception is developed and simulated. The model describes how monocular and binocular oriented filtering interact with later stages of 3D boundary formation and surface filling-in in the LGN and cortical areas V1, V2, and V4. It proposes how interactions between layers 4, 3B, and 2/3 in V1 and V2 contribute to stereopsis, and how binocular and monocular information combine to form 3D boundary and surface representations. The model includes two main new developments: (1) It clarifies how surface-to-boundary feedback from V2 thin stripes to pale stripes helps to explain data about stereopsis. This feedback has previously been used to explain data about 3D figure-ground perception. (2) It proposes that the binocular false match problem is subsumed under the Gestalt grouping problem. In particular, the disparity filter, which helps to solve the correspondence problem by eliminating false matches, is realized using inhibitory interneurons as part of the perceptual grouping process by horizontal connections in layer 2/3 of cortical area V2. The enhanced model explains all the psychophysical data previously simulated by Grossberg and Howe (2003), such as contrast variations of dichoptic masking and the correspondence problem, the effect of interocular contrast differences on stereoacuity, Panum's limiting case, the Venetian blind illusion, stereopsis with polarity-reversed stereograms, and da Vinci stereopsis. It also explains psychophysical data about perceptual closure and variations of da Vinci stereopsis that previous models cannot yet explain.  相似文献   

18.
The epitheliome: agent-based modelling of the social behaviour of cells   总被引:3,自引:0,他引:3  
We have developed a new computational modelling paradigm for predicting the emergent behaviour resulting from the interaction of cells in epithelial tissue. As proof-of-concept, an agent-based model, in which there is a one-to-one correspondence between biological cells and software agents, has been coupled to a simple physical model. Behaviour of the computational model is compared with the growth characteristics of epithelial cells in monolayer culture, using growth media with low and physiological calcium concentrations. Results show a qualitative fit between the growth characteristics produced by the simulation and the in vitro cell models.  相似文献   

19.
While it is widely assumed that the long-range horizontal connections in V1 are present to support contour integration, there has been only limited consideration of other possible relationships between anatomy and physiology (the horizontal connections) and visual function beyond contour integration. We introduce the possibility of other relationships directly from the perspective of computation and differential geometry by identifying orientation columns in visual physiology with the (unit) tangent bundle in differential geometry. This suggests abstracting early vision in a space that incorporates both position and orientation, from which we show that the physiology is capable of supporting a number of functional computations beyond contour integration, including texture-flow and shading-flow integration, as well as certain relationships between them. The geometric abstraction emphasizes the role of curvature, which necessitates a coupled investigation into how it might be estimated. The result is an elaboration of layer-to-layer interactions within an orientation column, with non-linearities possibly implemented by shunting inhibition. Finally, we show how the same computational framework naturally lends itself to solving stereo correspondence, with binocular tangents abstracting curves in space.  相似文献   

20.
Retinal disparity is the cue for stereoscopic depth perception. Disparity detection begins with cortical single units driven binocularly from the two eyes. A previous paper (Nelson, 1975) has shown that inhibitory and facilitatory interactions are essential to insure successful disparity detection, particularly with repeating stimulus patterns, and that such a system will display all the appropriate properties of sensory fusion. This paper shows that most depth illusions occur as by-products of the same domain interactions. Such illusion effects fall into two classes: those caused by shifts in the distribution of activity along the appropriate sensory domain (here, the disparity domain) and those caused by changes in the average activity level within the domain. Profile shifts cause depth contrast illusions. The most important profile level change is an activity lowering due to disparity domain inhibition. This adversely affects fusional range (Panum's area). It is postulated that all domain interactions persist following cessation of stimulation. Persistent profile shifts cause depth after-effect illusions; persistent profile lowering is responsible for threshold elevation after-effects.Sensory fusion, the coding errors seen in illusions, the induced effect, and widespread failure to perceive depth from disparity input show that retinal correspondence is not stable in the normal individual. Yet horopter research has attempted to specify one set of retinal points as corresponding. Not surprisingly, horopter research shows systematic shifts in retinal correspondence linked to eye position. Small, simple, tonic modulations of the domain interactions responsible for so many other stereopsis system properties provide a satisfactory cortical mechanism for horopter changes.  相似文献   

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