首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
The purpose of this study was to compare various metabolic and functional responses while playing tennis on clay and hard courts. Twelve 90-minute matches were played (6 on clay courts and 6 on hard courts) by 4 nationally ranked players. During the on-court tests, oxygen uptake (VO2) and heart rate (HR) were measured using portable systems. Capillary blood lactate concentration (LA) was measured every 10 minutes. Additionally, distance ran, playing time, resting time, and exercise to rest ratio were monitored by time-motion analysis. The statistical analysis showed that playing time was higher on clay courts than on hard courts (p < 0.05), and resting time on clay courts and hard courts was not statistically different (p > 0.05). The exercise to rest ratio was affected by the interaction between playing time and resting time, showing a longer recovery time per unit of exercise on hard courts than on clay courts (p < 0.05). Distance ran, mean HR, and mean LA were significantly higher on clay courts than on hard courts (p < 0.05). There was less fluctuation of the VO2 response on clay courts than on hard courts. Therefore, it is suggested that conditioning programs should be adjusted according to the playing surface to account for the longer playing time, greater exercise to rest ratio, increased HR and LA, and a more steady pattern of VO2 seen on clay courts.  相似文献   

2.
The aim of the study was to examine how the training surface (i.e., clay or carpet) affects the characteristics (i.e., ball velocity, running pressure, running volume, and physiological responses) of a tennis training session. Ten competitive healthy and nationally ranked male tennis players (mean ± SD: age 24.2 ± 1.7 years, weight 81.4 ± 7.6 kg, height 1.88 ± 0.05 m, body mass index 23.1 ± 1.8) participated in a maximal treadmill test and a field test (e.g., an on-court tennis training session, which consisted of 4 exercises). Subjects' oxygen uptake (VO2) and heart rate (HR) were recorded by portable analyzers, and the ball velocity was measured using a radar gun during the training sessions. We did not find any significant influence of the court surface on any of the variables analyzed under the standardized exercise conditions of the study, as suggested in previous studies conducted under match-play conditions. Moreover, data showed significant differences between maximal forehand and backhand stroke velocities, the forehand stroke being significantly faster (p = 0.01) and more energy demanding on both playing surfaces (clay: 122.0 ± 9.1 vs. 111.1 ± 7.5; carpet: 120.4 ± 6.0 vs 111.5 ± 7.0 km·h). Comparing the same stroke on the same court surface, but at different stroke velocities, we found significant differences (p < 0.05) in all the physiological measurements (e.g., HR, %HRmax; VO2; %VO2), which significantly increased with hitting velocity.  相似文献   

3.
The purpose of this study was to determine heart rate (HR, b.min(-1)) response during competitive match play of 6 men who were skilled wheelchair (WC) tennis players. Each participant completed an arm crank ergometer test that measured HR via a telemetry device and O2 via open circuit spirometry from rest until fatigue (.V(O2)peak). Each athlete participated in 2 competitive singles matches during which HRs were recorded in 5-second intervals and O2 was estimated using the corresponding HR values recorded during the arm ergometer tests. Data analysis revealed an average playing intensity of 69.4 +/- 8.9% of HRpeak and 49.9 +/-14.5% of .V(O2)peak. In conclusion, it is recommended that skilled adult WC tennis players perform off-court aerobic conditioning as part of their training program, because the intensity of a competitive WC tennis match is sufficiently high enough to stress the cardiovascular system.  相似文献   

4.
The purpose of this study was to assess the interpersonal coordination during official male tennis matches in players of different skill levels. Players’ trajectories of three levels (Juvenile, ATP-Future, ATP-250) were obtained using video-based tracking system. A vector coding technique was applied to obtain players’ interpersonal coordination in four coordination patterns: “anti-phase”, “in-phase”, “serving player phase” and “returning player phase”. These patterns allowed identification of the nature of the coupling and lead/lag relations between players. In all categories, players presented higher degree of “anti-phase” and “serving player phase” (when only the serving player is moving on the court or his opponent is moving with a time lag) coordination. Young players spent more time in “serving player phase” during lateral displacements than professional players. On the other hand, professional players spent more time in “returning player phase” (when only the returning player is moving on the court or his opponent is moving with a time lag) during antero posterior displacements, than young players. Interpersonal coordination did not change from the first to the second set of the match, showing that tennis players maintain their displacement characteristics and strategy, independently of proficiency level. The vector coding technique allowed to identify new coordination patterns in tennis, providing additional information about tennis dynamics and how players from different categories and proficiency levels behave during the matches.  相似文献   

5.
The purpose of this study was to assess the intensity of official Futsal matches, expressed in different ways. Fourteen male professional Futsal players from a First Division Brazilian team volunteered to participate in this study. Maximal oxygen uptake (VO(2)max) and the heart hate (HR) and oxygen uptake (VO(2)) correlation were determined for each player. The match intensity was estimated from the players' average HR measured during 13 National Futsal League matches. The HR measurements were obtained while the players were in the court but the values recorded while the players were sitting on the bench were not considered. In addition, these HR values were used to estimate the intensity of the effort expressed as a percentage of the maximal HR (% HRmax), percentage of VO(2)max (% VO(2)max), kilocalories per minute (kcal·min(-1)), and total caloric expenditure. The mean intensity of the matches was 86.4 ± 3.8% HRmax, 79.2 ± 9.0% VO(2)max, 18.0 ± 2.2 kcal·min(-1), and 313 ± 9.3 kcal. It was concluded that official Futsal matches have high intensity when expressed in the different ways used in this study. The information provided by this research can be used for planning the athletes' workouts, diets, and resting periods.  相似文献   

6.
Using a randomized crossover design, this study aimed to compare the heart rate (HR) responses and match analysis parameters (i.e., type of action; the number of players involved in an action; the number of passes performed in a collective action; precision of the shots; lost balls; ball interceptions; dribblings; and tackles) of official 5-a-side youth male soccer matches played over 2 pitch surface (i.e., clay vs. artificial turf) conditions. Twenty-two young male soccer players (age 8.3 ± 0.4 years) engaged in 2 consecutive 15-minute periods in each experimental condition. During the match, 53% of HR responses exceeded 85% of the individual HR(peak). No difference emerged between both pitch surfaces and match periods for HR and match analysis indicators. The two 15-minute periods resulted in being appropriate for 8-year-old players, in resembling the intensity of play and the intermittent nature of adult soccer. The similar HR responses and technical-tactical patterns observed on the 2 surfaces indicate that youth match play is not affected by differences in pitch surface. To support the development of individual and team skills of young soccer players, coaches are advised to prioritize game knowledge based on divergent thinking and experience, rather than traditional teaching based on instructions.  相似文献   

7.
The aim of this study was (a) to examine the physiological demands of competitive Rugby League match play using portable Global Positioning Systems (GPSs) to monitor players' movement patterns and heart rate (HR) and (b) examine positional comparisons to determine if players' physiological requirements are influenced by their playing position during Rugby League match play. Twenty-two elite male Rugby League players were monitored during 5 regular season competition matches using portable GPS software. There was no difference in the total distance traveled between backs (5,573 ± 1,128 m) and forwards (4,982 ± 1,185 m) during match play. Backs and forwards had an average HR of approximately 80% of their maximum (162 ± 11 and 165 ± 12 b · min(-1), respectively) throughout each match. Backs achieved greater maximum running speed (8.6 ± 0.7 m · s(-1)), completed a greater number of sprints (18 ± 6), had less time between sprints (3.2 ± 1.1 minutes), achieved a greater total duration of sprinting (44.7 ± 9.1 seconds), and covered more distance sprinting (321 ± 74 m) than forwards did (6.8 ± 0.7 m · s(-1), 11 ± 5, 5.2 ± 2.2 minutes, 25.8 ± 9.2 seconds, and 153 ± 38 m, respectively). The GPS successfully provided real-time feedback to identify significant positional differences in distances covered, running speed characteristics, and the physiological demands of competitive Rugby League match play.  相似文献   

8.
ABSTRACT: Suarez-Arrones, LJ, Nu?ez, FJ, Portillo, J, and Mendez-Villanueva, A. Running demands and heart rate responses in men rugby sevens. J Strength Cond Res 26(11): 3155-3159, 2012-The purpose of this study was to examine match running performance and exercise intensity in a Rugby Sevens (7s) team during competitive club-level matches. Time-motion analyses (global position system) were performed on 7 male rugby players during 5 competitive matches in a 2-day tournament. The players covered an average distance of 1,580.8 ± 146.3 m per game (14 minutes). Over this distance, 34.8% (549.7 ± 79.1 m) was spent standing and walking, 26.2% (414.8 ± 105.1 m) jogging, 9.8% (154.6 ± 53.5 m) cruising, 15.5% (244.5 ± 80.1 m) striding, 5% (79.5 ± 37.2 m) high-intensity running, and 8.7% (137.7 ± 84.9 m) sprinting. The average maximal distance of sprints, the number of sprints, the minimum distance of sprint, and the mean sprint distance over the game were 29.5 ± 11.7 m, 7.4 ± 3.9 sprints, 9.1 ± 5.7 m, and 18 ± 7.6 m, respectively. The player's work-to-rest ratio was 1:0.5. For over 75% of the game, the players were exposed to heart rates (HRs) >80% of their maximal HR. There were no statistical differences between the first and second halves in any of the variables analyzed. This study indicates that the physical demands of Rugby 7s are quite different from those encountered in other rugby codes and that the training regimes need to meet the increased overall running demands, the augmented high-intensity running actions, and the reduced work-to-rest ratios.  相似文献   

9.
The aim of this study was to examine the relationship between the playing level in soccer (i.e., amateur vs. professional players) and the physiological impact, perceptual responses, time-motion characteristics, and technical activities during various small-sided games (SSGs). Twenty international players (27.4 ± 1.5 years and 17.4 ± 0.8 km·h(-1) of vVO(2)max) and 20 amateur players of the fourth French division (26.3 ± 2.2 years and 17.0 ± 1.2 km·h(-1) of vVO(2)max) played 9 SSGs (i.e., 2 vs. 2, 3 vs. 3, and 4 vs. 4) in which the number of ball touches authorized by possession varied (1 ball touch authorized = 1T, 2 ball touches authorized = 2T, and Free Play = FP). Heart rate (HR), blood lactate ([La]), subjective perception of effort (rating of perceived exertion [RPE]), physical performance, and technical performance of all players were analyzed during all SSGs. Across the various SSGs, amateurs completed a lower percent of successful passes (p < 0.01), recorded higher RPE and [La] values, lost a greater amount of ball possessions (p < 0.001), and covered less total distance with respect to sprinting and high-intensity running (HIR). The HR responses, however, were similar when expressed as %HRmax and %HRreserve. The comparison of the professional and amateur soccer players' activities during SSGs showed that the playing level influenced the physiological responses, physical and technical activities. Consequently, this study has shown that the main differences between elite and amateur players within SSGs concerned their capacity to perform high-intensity actions (HIR and sprints) and execute various technical abilities (in particular number of ball lost per possession and percentage of successful passes).  相似文献   

10.
A major use of small-sided games (SSGs) in soccer training is the concomitant development of game-specific aerobic fitness. We hypothesize that the SSG formats of 2 vs. 2, 3 vs. 3, and 4 vs. 4 players reveal game-like intensities and therefore are most adequate to increase game-specific aerobic fitness. Heart rate (HR), percentage of maximum heart rate (HRmax), blood lactate concentration (La), and time-motion characteristics of 17 elite male youth soccer players (aged 14.9 ± 0.7 years, V[Combining Dot Above]O2max 61.4 ± 4.5 ml·kg·min, HRmax 199.6 ± 7.3 b·min) were collected by global positioning systems while performing the SSG formats. Repeated-measures analysis of variance and effect sizes were calculated to demonstrate the differences between SSG formats. Highest physiological responses were obtained in 2 vs. 2 (HR: 186 ± 7 b·min, HRmax: 93.3 ± 4.2%, La: 5.5 ± 2.4 mmol·L) followed by 3 vs. 3 (HR: 184 ± 8 b·min, HRmax: 91.5 ± 3.3%, La: 4.3 ± 1.7 mmol·L) and 4 vs. 4 (HR: 179 ± 7 b·min, HRmax 89.7 ± 3.4%, La: 4.4 ± 1.9 mmol·L). Pronounced differences were found for most physiological parameters and for time spent in the speed zones "walking" (<5.3 km·h), "moderate-speed running" (10.3-13.9 km·h), and "maximum sprinting" (≥26.8 km·h). The findings suggest that all the formats reveal game-like intensities and are suitable for aerobic fitness improvements. However, we found pronounced demands on the anaerobic energy supply in 2 vs. 2, whereas 3 vs. 3 and 4 vs. 4 remain predominantly on an aerobic level and differ mainly in the HR response. We suggest using 3 vs. 3 for soccer-specific aerobic fitness training.  相似文献   

11.
The purposes of this study were to examine the activity profile of elite adolescent players during regular team handball games and to compare the physical and motor performance of players between the first and second halves of a match. Activity patterns (video analysis) and heart-rate (HR) responses (telemetry) were monitored in top national-division adolescent players (18 men, aged 15.1 ± 0.6 years) throughout 6 regulation games (25-minute halves with a 10-minute interval). The total distance covered averaged 1,777 ± 264 m per game (7.4% less in the second than in the first half, p > 0.05). Players ran 170 ± 24 m at high intensity and 86 ± 12 m at maximal speed, with 32 ± 6 bouts of running (duration 2.3 ± 0.3 seconds) at speeds > 18 km·h(-1); they stood still for 16% of the playing time. The mean HR during play was 172 ± 2 b·min(-1) (82 ± 3% of maximal HR). Blood lactate concentrations at the end of the first and second halves were 9.7 ± 1.1 and 8.3 ± 0.9 mmol·L(-1), respectively (difference p < 0.05). We conclude that adolescent handball players cover less distance and engage in fewer technical actions in the second half of a match. This indicates that team handball is physiologically very demanding. The practical implication is that coaches should seek to sustain performance in the second period of a game by modifying playing tactics and maximizing both aerobic and anaerobic fitness during training sessions.  相似文献   

12.
To examine the substitution characteristics during official matches and the physical match performances of Japanese top-level futsal players in different categories and playing positions. Overall, 79 adult (age: 28.4 ± 4.6 years) and 59 youth (age: 17.1 ± 0.7 years) futsal players were classified into three groups based on the playing position (Pivot, Winger, and Defender). Physical match performance was assessed using active profiles from the semi-automatic tracking system. Speed and total distance covered were analysed for the in-play time. The in-play time was categorized based on the teams’ ball possession status. The average total playing time per substitution was significantly higher in the youth (6.2 ± 2.1 min) than in the adult players (3.8 ± 1.1 min; p < 0.05). Furthermore, the proportion of high intensity exercise during matches was significantly higher in adults (43.2 ± 5.2%) than in youth players (37.2 ± 5.4%; p < 0.05). There was no significant difference in the average total distance covered between different playing positions. However, the average total distance covered with ball possession by Pivot (140 ± 15 m/min) was significantly lower than that by Winger (151 ± 15 m/min; p < 0.05) in adult players. Furthermore, the proportion of high intensity exercise without ball possession as Defender (36.7 ± 6.1%) was lower than that as Winger (41.9 ± 6.1%; p < 0.05) in adults but not in the youth players. Adult futsal players have higher physiological demands than youth players. The physical match performances vary between playing positions with or without ball possession. These results could be useful for youth development and position-specific training information.  相似文献   

13.
ABSTRACT: Fargeas-Gluck, M-A and Léger, LA. Comparison of two aerobic field tests in young tennis players. J Strength Cond Res 26(11): 3036-3042, 2012-This study compares the maximal responses of a new aerobic tennis field test, the NAVTEN to a known aerobic field test, often used with young tennis players, that is, the continuous multistage 20-m shuttle run test (20-m SRT). The NAVTEN is an intermittent (1-minute/1-minute) multistage test with side-to-side displacements and ball hitting. Ten young elite tennis players aged 12.9 ± 0.3 (mean ± SD) randomly performed both tests and were continuously monitored for heart rate (HR) and oxygen uptake (V[Combining Dot Above]O2) using the Vmax ST (Sensormedics). The 20-m SRT and NAVTEN show similar HRpeak (202 ± 6.1 vs. 208 ± 9.5, respectively) and V[Combining Dot Above]O2peak (54.2 ± 5.9 vs. 54.9 ± 6.0 ml·kg·min). Pearson correlations between both tests were 0.88 and 0.92 for V[Combining Dot Above]O2peak and maximal speed, respectively. The NAVTEN yielded V[Combining Dot Above]O2peak values that are typical for active subjects of that age and are similar to the 20-m SRT supporting its use to measure aerobic fitness of young tennis players in specific and entertaining field conditions. The fact that two-thirds of the tennis players achieved a different ranking (±1 rank) with the NAVTEN and the 20-m SRT suggests that the NAVTEN may be more specific than the 20-m SRT to assess aerobic fitness of tennis players. From a practical point of view, the NAVTEN test is more specific and pedagogical for young tennis players even though both tests yield similar maximal values.  相似文献   

14.
Learning a complex task such as table tennis is a challenging problem for both robots and humans. Even after acquiring the necessary motor skills, a strategy is needed to choose where and how to return the ball to the opponent’s court in order to win the game. The data-driven identification of basic strategies in interactive tasks, such as table tennis, is a largely unexplored problem. In this paper, we suggest a computational model for representing and inferring strategies, based on a Markov decision problem, where the reward function models the goal of the task as well as the strategic information. We show how this reward function can be discovered from demonstrations of table tennis matches using model-free inverse reinforcement learning. The resulting framework allows to identify basic elements on which the selection of striking movements is based. We tested our approach on data collected from players with different playing styles and under different playing conditions. The estimated reward function was able to capture expert-specific strategic information that sufficed to distinguish the expert among players with different skill levels as well as different playing styles.  相似文献   

15.
The purpose of this study was to evaluate physical demands of football players during preseason practices in the heat. Furthermore, we sought to compare how physical demands differ between positions and playing status. Male National Collegiate Athletic Association Division 1 football players (n = 49) participated in 9 practice sessions (142 ± 16 minutes per session; wet bulb globe temperature (WBGT) 28.75 ± 2.11°C) over 8 days. Heart rate (HR) and global positioning system data were recorded throughout the entirety of each practice to determine the distance covered (DC), velocity (V), maximal HR (HRmax), and average HR (HRavg). The subjects were divided into 2 groups: linemen (L) (N = 25; age: 22 ± 1 years, weight: 126 ± 16 kg, height: 190 ± 4 cm,) vs. nonlinemen (NL) (N = 24; age: 21 ± 1 years, weight: 91 ± 11 kg, height: 183 ± 8 cm) and starters (S) (N = 17; age: 21 ± 1 years, weight: 118 ± 21 kg, height: 190 ± 7 cm) vs. nonstarters (NS) (N = 32; age: 20 ± 1 years, weight: 105 ± 22 kg, height: 185 ± 7 cm) for statistical analysis. The DC (3,532 ± 943 vs. 2,573 ± 489 m; p = 0.001) and HRmax (201 ± 9 vs. 194 ± 11 b·min(-1); p = 0.025) were significantly greater in NL compared with that in L. In addition, NL spent more time (p < 0.0001) and covered more distance (p = 0.002) at higher velocities than L did. Differences between S vs. NS were observed (p = 0.008, p = 0.031), with S obtaining higher velocities than NS did. Given the demands of their playing positions, NL were required to cover more distance at higher velocities, resulting in a greater HRmax than that of L. Therefore, it appears that L engage in more isometric work than NL do. In addition, the players exposed to similar practice demands provide similar work output during preseason practice sessions regardless of their playing status.  相似文献   

16.
This study aims to examine the difference in heart rate (HR) responses and technical activities placed upon European elite players when exposed to 2-sided games differing in the number of players and playing area. Fifteen male soccer players from a Scottish Premier League team (26.3 ± 4.85 years, 182.4 ± 6.99 cm, 79.5 ± 8.05 kg, VO2max of 54.36 ± 5.45 ml·kg(-1)·min(-1)) performed both small (3 vs. 3 plus goalkeepers) and large (9 vs. 9 plus goalkeepers) sided games each lasting for 3 × 5 minutes interspersed with 4-minute passive recovery during the 2009-2010 season. The HR responses and players' technical actions were recorded throughout all sided games. Results show that small-sided games (SSG) induced significantly (p < 0.05, large effect) higher HR responses as compared to large-sided games. Furthermore, during SSGs, players spent significantly longer time in the >85% maximal HR zone (p < 0.05, large effect) as compared to large-sided games. Technical analysis revealed a large practical difference (effect size ranged from 1.5 to 21.2) between small- and large-sided games: less number of blocks, headers, interceptions, passes, and receives but more dribbles, shots, and tackles in SSG. Furthermore, SSG induced significantly lesser total ball contacts per game (p < 0.05, large effect) but significantly greater ball contacts per individual (p < 0.05, large effect) when compared to larger-sided games. The different technical requirements also enable coaches to carry out training games more suitable to specific playing positions such as SSG for midfielders (more dribbles, tackles, and ball contacts per player) strikers (more shots), and large-sided games for defender (more blocks, headers, and interceptions).  相似文献   

17.
This study compared the effects of playing and nonplaying high intensity intermittent training (HIIT) on physiological demands and tennis stroke performance in young tennis players. Eleven competitive male players (13.4 ± 1.3 years) completed both a playing and nonplaying HIIT session of equal distance, in random order. During each HIIT session, heart rate (HR), blood lactate, and ratings of perceived exertion (RPE) were monitored. Before and after each HIIT session, the velocity and accuracy of the serve, and forehand and backhand strokes were evaluated. The results demonstrated that both HIIT sessions achieved an average HR greater than 90% HRmax. The physiological demands (average HR) were greater during the playing session compared to the nonplaying session, despite similar lactate concentrations and a lower RPE. The results also indicate a reduction in shot velocity after both HIIT sessions; however, the playing HIIT session had a more deleterious effect on stroke accuracy. These findings suggest that 1) both HIIT sessions may be sufficient to develop maximal aerobic power, 2) playing HIIT sessions provide a greater physiological demand with a lower RPE, and 3) playing HIIT has a greater deleterious effect on stroke performance, and in particular on the accuracy component of the ground stroke performance, and should be incorporated appropriately into a periodization program in young male tennis players.  相似文献   

18.
The purpose of this study was to assess the validity of the recently developed Basketball Exercise Simulation Test (BEST). Ten semiprofessional (age, 22.7 ± 6.1 years; height, 189.6 ± 9.5 cm; weight, 86.5 ± 18.7 kg; % body fat, 14.7 ± 3.5%) and 10 recreational (age, 26.6 ± 4.0 years; height, 185.9 ± 7.9 cm; weight, 92.6 ± 8.4 kg; % body fat, 23.8 ± 6.3%) male basketball players volunteered for the study. The participants completed a Yo-Yo Intermittent Recovery Test (Yo-Yo IRT) and BEST trial midway through the playing season. Eight participants (semiprofessional, n = 4; recreational, n = 4) completed an additional Yo-Yo IRT and BEST trial at the end of the playing season. Performance measures from the BEST included sprint decrement (%), mean sprint and circuit time (seconds), and total distance covered (m). Construct validity was calculated using Student's unpaired t-tests to identify the differences in Yo-Yo IRT and BEST performances between playing levels. Longitudinal validity was determined based on the relationship between changes (%) in Yo-Yo IRT1 and BEST performances across the season. Semiprofessional players performed significantly (p < 0.01) better in the Yo-Yo IRT (1,283 ± 62 vs. 636 ± 297 m) and BEST (mean sprint time: 1.45 ± 0.01 vs. 1.65 ± 0.03 seconds; mean circuit time: 18.98 ± 1.79 vs. 22.72 ± 2.01 seconds; sprint decrement: 8.54 ± 0.15 vs. 15.38 ± 0.27%) compared with recreational players. For the group as a whole, a strong relationship was evident between the changes in BEST sprint decrement and changes in Yo-Yo IRT performance (R = -0.815, p = 0.014) across the season. In conclusion, the BEST displayed both discriminative and longitudinal validities and provides a novel match-specific fitness test for basketball players.  相似文献   

19.
The aim of this study was to estimate, using video analysis, what proportion of the total energy expenditure during a tennis match is accounted for by aerobic and anaerobic metabolism, respectively. The method proposed involved estimating the metabolic power (MP) of 5 activities, which are inherent to tennis: walking, running, hitting the ball, serving, and sitting down to rest. The energy expenditure concerned was calculated by sequencing the activity by video analysis. A bioenergetic model calculated the aerobic energy expenditure (EEO2mod) in terms of MP, and the anaerobic energy expenditure was calculated by subtracting this (MP - EEO2mod). Eight tennis players took part in the experiment as subjects (mean ± SD: age 25.2 ± 1.9 years, weight 79.3 ± 10.8 kg, VO2max 54.4 ± 5.1 ml·kg(-1)·min(-1)). The players started off by participating in 2 games while wearing the K4b2, with their activity profile measured by the video analysis system, and then by playing a set without equipment but with video analysis. There was no significant difference between calculated and measured oxygen consumptions over the 16 games (p = 0.763), and these data were strongly related (r = 0.93, p < 0.0001). The EEO2mod was quite weak over all the games (49.4 ± 4.8% VO2max), whereas the MP during points was up to 2 or 3 times the VO2max. Anaerobic metabolism reached 32% of the total energy expenditure across all the games 67% for points and 95% for hitting the ball. This method provided a good estimation of aerobic energy expenditure and made it possible to calculate the anaerobic energy expenditure. This could make it possible to estimate the metabolic intensity of training sessions and matches using video analysis.  相似文献   

20.
The purpose of this study was to identify the variation of heart rate (HR), rating of perceived exertion (RPE), and technical actions between 2 soccer small-sided games (SSGs; 3 × 3 and 4 × 4) in 3 game type constraints (when playing only offense [OFF], playing only defense [DEF], and both situations [GAME]). Sixteen high-level young male players were analyzed (age 15.75 ± 0.45 years; height 172.4 ± 4.83 cm; body mass 64.5 ± 6.44 kg; HRmax199.1 ± 9.08 b·min(-1); and 8.06 ± 1.98 years of soccer practice). All tasks were performed in 4 periods of 4 minutes interspersed with 2 minutes of active recovery. The HR was measured continuously and then analyzed by the time spent into 4 training zones according to individual %HRmax (zone 1 <75%; zone 2 75-84.9%; zone 3 85-89.9%; and zone 4 ≥90%). Results identified that players were most frequently in zones 2 and 3. The 3 × 3 SSGs elicited higher HR and RPE and the most intense situation was GAME. Despite the known higher frequencies from technical actions in SSGs with fewer players, player effectiveness in 3 × 3 and 4 × 4 was identical. The use of GAME, OFF, and DEF game type constraints should be carefully planned. Using the 3 × 3 format seems more adequate when aiming for aerobic performance optimal effects; however, DEF situations should only be used to promote aerobic recovery effects. The inclusion of an additional player in SSGs had different interactions in game type constraints, and only GAME presented adequate intensity.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号