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1.
Gackenbach  Jayne 《Dreaming》2006,16(2):96
The improvement of various cognitive skills associated with video game play has been well documented; however, the development of consciousness implications have not been considered. In the present study several potential indicators of consciousness development, including and especially lucid dreaming frequency, were examined as a function of video game play. In the first study, high video game players were more likely to report lucid dreams, observer dreams, and dream control when dream recall frequency and motion disorientation during play were controlled. There were no similar differences in other consciousness development indices. In the second study, a slightly different pattern of results occurred because of respondents all being frequent players. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
Revonsuo proposes an evolutionary theory of dreaming in which dreams allow an individual to prepare for real world threats in the safety of the virtual setting of the dream world. Based upon previous work examining the dreams of video game players, it was hypothesized that high-end gamers would experience fewer threat simulation dreams because of frequent threat resolution rehearsal during game play. Subjects were asked to report a night before dream and fill out surveys regarding their gaming history, media use, and dream experiences. Using a factor analysis, support for the main hypothesis was found. Individuals with a history of game play experienced fewer threat severity variables in their dreams. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

3.
A case study of a young man who is an avid video game player and designer is the focus of this paper. His online Website offers over 800 dreams, of which over half were content analyzed using the Hall and Van de Castle system. Also available were daily blogs. Thus, several research questions could be addressed. Did the diary evidence consistency across time? Did the dreams evidence incorporation of activities discussed in the daily blogs from the day before the dream? Did this one individual's dream diary echo former research into the dreams of video game players? A final question was addressed because of the diagnosis of the diarist as having Obsessive Compulsive Disorder (OCD). Did the dreams of this young man echo previous research into dreams of OCD sufferers? The findings were that the diary was consistent across time and there was incorporation of some elements of the daily blog into subsequent dreams. Some aspects of his dreams echoed previous video game players' dream findings, like more dead and imaginary characters. Finally, the OCD analysis only partly replicated the previous research into the dreams of those with OCD. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

4.
Van den Bulck  Jan 《Dreaming》2004,14(1):43
Children (N=2,546) in a random sample of 15 secondary schools in Flanders, Belgium, completed a questionnaire about volume of television viewing, computer game playing, and nightmares and pleasant dreams related to these activities. TV content showed up frequently in nightmares for 33% of the children, and computer games were associated with nightmares in about 10% of boys and 5% of girls. About 60% of 13-year-olds and 50% of 16-year-olds reported having pleasant dreams related to TV. Computer games also appeared in pleasant dreams for a majority of 13-year-olds and a minority of 16-year-olds. Media influence on dream content was not limited to excessive media users. Concerns about the implications for the impact of media on dreams and general psychological well-being are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
Two studies contrasted the short-term effects of nightmares, existential dreams, and transcendent dreams (Busink & Kuiken, 1996; Kuiken & Sikora, 1993). Results from Study 1 indicated that existential dreams were more likely than mundane dreams, transcendent dreams, or nightmares to be followed by reported self-perceptual depth; also, transcendent dreams were more likely than mundane dreams, existential dreams, or nightmares to be followed by reported spiritual transformation. Results from Study 2 replicated these findings for existential dreams, indicating also that the type of spiritual transformation associated with transcendent dreams involved an ecstatic sense of release from everyday entanglements. Both existential dreams and transcendent dreams moved the dreamer toward an unbounded sense of life in all things, as did lucid forms of all three dream types. Such unbounded enlivenment suggests an aesthetic substrate to the changes induced by each of these dream types. The contrasting short-term effects of impactful dream types may require integration into a comprehensive model of long-term dream function. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

6.
In a series of studies, J. Gackenbach has been mapping the effects of heavy video game play on consciousness, including dreaming. The reason that gamers are being investigated is that they represent a group of people who are engaging in the most immersive media experience widely available today. With its audio and visual interactive nature as well as the long hours often required to master a game, they are an opportune group to study media effects upon consciousness. In this study, the focus was on dream bizarreness. Dream bizarreness has been variously thought to be the differentiator between waking and dreaming thought, an indication of creativity, and most recently, as a model for solving the binding problem in consciousness. Using A. Revonsuo’s and C. Salmivalli’s scale for dream content analysis, it was found that high-end gamers evidenced more bizarre dreams than did low-end gamers in two of three types of bizarreness categories. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

7.
Eighty-two undergraduate participants kept dream diaries for a month. Five dreams were randomly selected from each diary and were returned to participants. They rated the affect produced by the dream at its occurrence and at its recall, as well as a number of other characteristics of the dream and characteristics of the context in which the dream occurred. Results revealed that, like memories for real autobiographical events, the negative affect associated with dreams generally faded faster than the positive affect associated with dreams (a Fading Affect Bias, or FAB). The data also showed that the FAB did not occur for: (a) dreams that were remembered to contain information that dreamers believed came true at a later date, (b) dreamers who had reportedly taken recreational drugs prior to their dream, (c) dreams remembered as lacking sound, and (d) dreams remembered as very quiet. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

8.
Adams  Kate; Hyde  Brendan 《Dreaming》2008,18(1):58
Throughout history, people have reported dreams that have impacted upon their spiritual lives, some of which are related to death. Dreams related to death are not uncommon in childhood, and research shows that some children make meaning from them. Often this interpretation of a dream reflects a search for meaning about issues of life and death, as well as acting as a coping mechanism. This article explores how children make meaning from this type of dream by synthesizing the theory of spiritual intelligence with theoretical approaches to dreaming. Specifically, it explores the intersection between theoretical approaches to dreams related to death, children's responses to these dreams, and a key function of spiritual intelligence to solve problems of meaning and value in life. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
This study investigated dream narratives as reflections of the emotional and psychological states of earthquake survivors. Dreams and dreams imagery have reportedly been affected by the emotional and psychological trauma that the dreamer goes through. Dream narratives and dream content ratings used in earlier studies were utilized in this study. Narratives and content ratings were obtained from a sample of 27 volunteer survivors of the October 8, 2005 earthquake in Pakistan (Azad Kashmir area) and 27 volunteer controls from similar demographics. Three independent raters judged the dream narratives and dream content ratings. The judges rating were highly congruent (86.05). Findings revealed that the survivor group had more vivid, unpleasant, horrifying, and hostile dreams compared with the control group. However, there were no significant gender differences. The data suggest that a closer study of dreams can be used to understand the underlying trauma for effective interventions. In addition, interesting emergence of recurrent dreams was seen, which will be independently studied in future. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

10.
11.
The purpose of this study was to identify exotic (i.e., puzzling, unusual, extraordinary, anomalous) dreams in a sample of 1,666 dream reports from six countries, and to make gender comparisons as well. Research participants were members of dream seminars that one of us conducted between 1990 and 1998 in Argentina, Brazil, Japan, Russia, Ukraine, and the United States. Only one dream report per participant was utilized, 910 dream reports from women and 756 from men. Scoring criteria were determined in advance for creative, lucid, healing, dreams within dreams, out-of-body, telepathic, mutual (and shared), clairvoyant, precognitive, past-life, initiation, and visitation dreams. When a dream fell into two categories, it received a score of 0.5 for each of the categories, rather than a score of 1.0, awarded when a dream represented a single category. In the sample of 1,666 dreams, there were 135 (8.1%) exotic dreams. Female dreamers reported 77 (8.5% of all female reports) exotic dreams, while male dreamers reported 58 (7.7% of all male reports), the difference was not statistically significant. The country with the highest percentage of exotic dream reports was Russia (12.7% of the total number reported by Russian seminar participants), followed by Brazil (10.9%), Argentina (9.0%), Japan (8.1%), Ukraine (5.9%), and the United States (5.7%). When chi square statistics were applied, it was found that Russian dreamers reported significantly more exotic dreams than dreamers in Ukraine or the United States.  相似文献   

12.
Social as well as personal referents appear in dreams and, when recognized as such, provide insight into how unresolved social issues seep into the personal domain at an unconscious level. Dream-sharing groups (because of the time available and other factors) offer a particularly favorable opportunity to observe this interplay. The truth-telling nature of dreaming consciousness not only exposes disconnects from our past arising out of our unique personal developmental history, but also calls attention to the way such disconnects are reinforced by current bias and prejudice. The concern of the dream with connectivity leads to the broader issue of the role dreams play in maintaining the unity of the human species and its survival.  相似文献   

13.
Hartmann  Ernest 《Dreaming》2008,18(1):44
"Big dreams" are hard to define. This paper considers "big" dreams under several more easily definable subcategories: memorable dreams; important dreams (labeled by dreamer); significant dreams; and impactful dreams. Past studies are reviewed, and five new preliminary studies are presented showing that a powerful Central Image (CI) distinguishes "big" dreams in all subcategories. 1) Dreams labeled "important" by the dreamer have higher CI intensity than dreams labeled "unimportant." 2) Dreams labeled "especially significant" have especially high CI intensity. 3) Impactful dreams (leading to a new discovery) have a very high CI intensity. 4) The dreams of people who score very "thin" on the Boundary Questionnaire (BQ)--sometimes called "dream-people"--have higher CI intensity than the dreams of people who score "thick." 5) In a separate, larger group, there is a significant positive correlation between CI intensity and "thinness." It appears that CI intensity is an important measure of the "bigness" of dreams. The present results are consistent with the Contemporary Theory of Dreaming which states that dreams involve making connections guided by emotion, that the Ci of the dream pictures the emotion, and that CI intensity measures the power of the underlying emotion. "Big" dreams are dreams with great emotional power and have powerful Central Images. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
Siegel  Alan B. 《Dreaming》2005,15(3):147
New manifest content analysis research on children's dreams and nightmares provides insights into how dreaming reveals developmental changes over time. Five culturally diverse research studies were conducted with varied methods for dream collection that included laboratory-collected dreams, as well as written journals, audiotaped dreams, and retrospectively recalled dreams. As children grow older, they are more able to recall dreams, dream narratives increase in length, and dreams are characterized by decreasing levels of passive victimization and have more elaborate character interactions. Age and gender differences in recall, interactions, and gender of dream characters indicate that dream research is a fertile area for studying child development and the changing function of dreams over time. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

15.
Research indicates that recurrent dreams in adults are associated with impoverished psychological well-being. Whether similar associations exist in children remains unknown. The authors hypothesized that children reporting recurrent dreams would show poorer psychosocial adjustment than children without recurrent dreams. One hundred sixty-eight 11-year-old children self-reported on their recurrent dreams and on measures of psychosocial adjustment. Although 35% of children reported having experienced a recurrent dream during the past year, our hypothesis was only partially supported. Multivariate analyses revealed a marginally significant interaction between gender and recurrent dream presence and a significant main effect of gender. Univariate analyses revealed that boys reporting recurrent dreams reported significantly higher scores on reactive aggression than those who did not (d = 0.58). This suggests that by age 11 years, the presence of recurrent dreams may already reflect underlying emotional difficulties in boys but not necessarily in girls. Challenges in addressing this developmental question are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
This study provides an overview of the frequencies and narrative features of sex and wet dreams and investigates the incestuous behavior in the manifest content of dreams. A questionnaire specially designed for capturing both quantitative and qualitative aspects of sex and wet dreams was administered to 58 male participants. More than 80% of participants had dreamed about having vaginal intercourse with a woman. Dreaming of sexual interactions other than vaginal intercourse—such as oral sex—was also common. Consistent with the hypothesis that latent sexual motives or some variation of sexuality that people may not be aware of during the daytime would emerge at night through dreaming, both homosexual and incestuous behaviors were observed in dreams. In addition, the finding indicates that sexual thoughts and motives can be represented by symbols in dreams, and dream impressions involving no erotic scenes are capable of eliciting nocturnal emissions. It seems that sex dreams, wet dreams, and nocturnal emissions without erotic imagery or dreaming can be distinguished from each other. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

17.
Pansters  Krijn 《Dreaming》2009,19(1):55
Reading the earliest biographies of St. Francis of Assisi, one notices the significant part dreams play in his life. They appear during crucial stages of his life. This fact encourages us to pay special interest to Francis' dreams, but not in the strict sense of the word: Several situations in which Francis gains clarity of his life and grows spiritually through images (dreams, visions, parables) are to be included. Francis and his biographers were men of images, and it is necessary to understand the language of these images. In this way, by analyzing the dreams of this saint, the authors come to understand the medieval interpretation of dreams, revelations, and visions in general. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

18.
Schredl  Michael 《Dreaming》2010,20(2):96
A recent meta-analysis showed a substantial and robust gender difference in dream recall frequency of medium effect size, that is, women tend to recall their dreams more often than men. The question arises as to what factors might explain this difference. Two previous studies indicate that interest in dreams plays an important role. The present study found a significant effect of frequency of nocturnal awakenings and interest in dreams on the gender difference in dream recall frequency. In addition, neuroticism and depressive mood were associated with the gender difference on the aspects of a dream recall scale and interest in dreams. Longitudinal studies are necessary to validate the present findings, especially regarding their causality. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

19.
Often the question arises whether TV viewing or playing computer games, especially those of violent and aggressive content, has negative effects on children's sleep patterns and dreaming. Empirical data on this topic, however, are scarce. Two hundred fifty-two schoolchildren (range: 9 to 13 years) completed a questionnaire about media use and nightmares. The findings indicates that interindividual differences in nightmare frequency were not explained by interindividual differences in TV viewing or computer game playing habits. In addition, no effect of the TV films the evening before completing the questionnaire on the dreams the subsequent night could be demonstrated. Since the approach could not rule out an effect of media use habits on nightmares, the next step will be a longitudinal study eliciting the media use habits and the occurrence of nightmares by applying self-rated scales as well as information obtained by parents. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

20.
Research suggests that the experiences recollected from the dreams of persons who are deaf or who have hearing loss reflect their personal background and circumstances. However, this literature also indicated that few studies have surveyed the occurrence of color and communication styles. Individual differences in the perception of color and affect were especially noted. These differences appeared dependent upon whether the impairment was congenital or acquired. In this study, 24 deaf persons and a person with hearing loss who use American Sign Language (ASL) were compared to a sample of hearing persons regarding colors and communication occurring in their dreams. Both groups were found to communicate in dreams as they do in life, deaf persons and person with hearing loss by signing, and hearing persons by speech. The deaf persons and a person with hearing loss experienced more color and more vividness, and the time of onset for a hearing impairment showed differences among persons with hearing loss. The findings also suggest that utilizing dreams as therapeutic material when treating persons with hearing loss and nonimpaired persons may have clinical utility. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

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