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1.
Lucid dreams, as well as control dreams, have recently been reported as associated with video game play (Gackenbach, 2006). In this study, dreams were collected from the morning after a night of rested sleep as well as electronic media use from the day before the dream. In a factor analysis, lucid and control dreams were associated with all electronic media use but most strongly with video game play. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
Gackenbach  Jayne 《Dreaming》2006,16(2):96
The improvement of various cognitive skills associated with video game play has been well documented; however, the development of consciousness implications have not been considered. In the present study several potential indicators of consciousness development, including and especially lucid dreaming frequency, were examined as a function of video game play. In the first study, high video game players were more likely to report lucid dreams, observer dreams, and dream control when dream recall frequency and motion disorientation during play were controlled. There were no similar differences in other consciousness development indices. In the second study, a slightly different pattern of results occurred because of respondents all being frequent players. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

3.
A case study of a young man who is an avid video game player and designer is the focus of this paper. His online Website offers over 800 dreams, of which over half were content analyzed using the Hall and Van de Castle system. Also available were daily blogs. Thus, several research questions could be addressed. Did the diary evidence consistency across time? Did the dreams evidence incorporation of activities discussed in the daily blogs from the day before the dream? Did this one individual's dream diary echo former research into the dreams of video game players? A final question was addressed because of the diagnosis of the diarist as having Obsessive Compulsive Disorder (OCD). Did the dreams of this young man echo previous research into dreams of OCD sufferers? The findings were that the diary was consistent across time and there was incorporation of some elements of the daily blog into subsequent dreams. Some aspects of his dreams echoed previous video game players' dream findings, like more dead and imaginary characters. Finally, the OCD analysis only partly replicated the previous research into the dreams of those with OCD. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

4.
Expanding on studies of the incidence and valence of emotions in dreams and their relationship with waking life satisfaction, home and rapid eye movement (REM) sleep dreams were collected from 30 late adulthood and 28 young women who had filled out a life satisfaction scale. Four positive and 4 negative dream emotions were self-rated. Both groups reported more emotions, with greater intensity, in home dreams than in REM dreams, particularly the older group. Regardless of age, intensity of negative emotions was lower in laboratory dreams than in home dreams, but there was no difference for positive emotions. The older women's home dreams had fewer negative emotions, with lower intensity, than did the young women's. Life satisfaction did not differ between age groups and was not significantly related to dream emotions. These results reinforce the distinction between home and laboratory dreams and question the relation between dream emotions and life satisfaction. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
The present study was designed to investigate whether memory processes play a role in why some persons say their dreams are black and white. The findings indicate that the percentages of black and white dreams are related negatively to color memory and dream recall frequency. When colors were recorded immediately after the dream was recorded, the percentage of black and white dream elements dropped to 2.7%. When participants were presented the option that dream colors might not be remembered, the percentage of explicit black and white dreams became very small, and the findings are thus in line with the continuity hypothesis of dreaming. Future studies might use extensive training of color memory and dream recall in order to investigate whether highly trained persons still have some dreams or dream elements that are in black and white. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

6.
The dream-related beliefs of two university samples were surveyed and analyzed: (a) the belief that dreams contain important information; and (b) the belief that dreams reflect aspects of waking life. In addition, this study investigated the relationships between dream-related beliefs and both dream content and waking life measures of health, mood, and self-construal. The majority of participants maintained the belief that dreams contain important information, and participants were most likely to believe that dreams reflect relationships and decisions being made. Those believing that dreams reflect their spirituality scored higher on metapersonal self-construal and reported fewer deaths in their dreams. In contrast, those maintaining the belief that dreams reflect physical health scored lower on physical functioning and reported more body parts in their dreams. Within this demographic, findings suggest a common belief in dream relevance and waking-dreaming continuity. Further research is needed in order to fully account for possible sources of these beliefs. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

7.
The present study aimed to devise a parsimonious instrument for evaluating both the quantitative and qualitative aspects of dream experiences and to quantify Chinese people's dream experiences in ways that facilitated cross-cultural comparisons. The Dream Intensity Inventory was developed and administered to 348 Chinese university students. Individual differences in dream recall frequency were observed, with some participants recalling dreams almost every morning whereas others recalled dreams less than once a month. By contrast, the Chinese participants exhibited less diverse dream awareness frequencies. Multiple dreams in a single night and nightmares were found to be prevalent among the Chinese participants. On the other hand, fewer than half of the participants experienced regularly voluntary control over dream activities and consciousness. The factor analyses of the items in the Dream Intensity Inventory resulted in three readily interpreted factors, which were labeled as the "dream quantity," "altered dream episodes," and "dream vividness" subscales, respectively. When compared with men, women participants had higher frequencies of regular dream experiences including dream awareness, nightmares, and multiple dreams, as measured by the dream quantity subscale. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

8.
In a series of studies, J. Gackenbach has been mapping the effects of heavy video game play on consciousness, including dreaming. The reason that gamers are being investigated is that they represent a group of people who are engaging in the most immersive media experience widely available today. With its audio and visual interactive nature as well as the long hours often required to master a game, they are an opportune group to study media effects upon consciousness. In this study, the focus was on dream bizarreness. Dream bizarreness has been variously thought to be the differentiator between waking and dreaming thought, an indication of creativity, and most recently, as a model for solving the binding problem in consciousness. Using A. Revonsuo’s and C. Salmivalli’s scale for dream content analysis, it was found that high-end gamers evidenced more bizarre dreams than did low-end gamers in two of three types of bizarreness categories. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
The effect of increasing doses of fenfluramine on dream patterns was studied in 20 patients receiving a reducing diet with or without a controlled dietary intake of vitamin C daily. The dream pattern was unchanged in six patients and dreams disappeared in another who normally dreamed often. In 13 patients dreams increased in frequency and intensity, and in five the dreams assumed frightening proportions. There was a significant straight-line relation between response and the size of the dose. When placebo tablets were given to four patients their dreams disappeared or assumed their pretreatment normal pattern. Absence of vitamin C from the diet did not significantly affect the dream pattern. That fenfluramine has dose-related cerebral effects should be remembered in patients with a history of mental illness.  相似文献   

10.
A questionnaire about working with dreams was given to 95 clients in ongoing psychotherapy. Results indicated that clients who discussed dreams in therapy (68%) had more positive attitudes toward dreams, higher dream recall, and more therapist encouragement for talking about dreams than clients who did not. Clients reported that therapists used more exploratory than insight or action dream-related activities. The outcome of the dream session was positively related to the therapists' encouragement of dream work and dream-related activities used. Clients who had not discussed dreams in therapy indicated that they had not because there was not enough time in sessions to work on dreams or it had never occurred to them to talk about their dreams in therapy. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

11.
Many studies investigated how personality, behavior, and attitude mediate dream recall, but few distinguish between measures of dream recall frequency: the number of dreams experienced in a specified time frame and dream detail: individual ratings of vividness or detailed content of dreams. This study compared undergraduates' (n = 173) self-reported dream recall frequency, and dream detail, with behaviors, attitude toward dreaming, and scores on scales of Extraversion/Introversion and Type A/B. Dream recall frequency and dream detail manifested different patterns of association in relation to behaviors, attitude and personality. Dream recall frequency was associated with the frequency of experiencing emotionally disturbing dreams and trying to interpret dreams, while detail of dreams was associated with positive attitude toward dreaming and Type B personality. Although males and females both held positive attitudes toward dreaming, females experienced more emotionally disturbing dreams and felt unable to control their dreams. Interactions between personality and gender emerged for behaviors associated with dreaming. Researchers are encouraged to differentiate between dream recall frequency and dream detail.  相似文献   

12.
Eighty-two undergraduate participants kept dream diaries for a month. Five dreams were randomly selected from each diary and were returned to participants. They rated the affect produced by the dream at its occurrence and at its recall, as well as a number of other characteristics of the dream and characteristics of the context in which the dream occurred. Results revealed that, like memories for real autobiographical events, the negative affect associated with dreams generally faded faster than the positive affect associated with dreams (a Fading Affect Bias, or FAB). The data also showed that the FAB did not occur for: (a) dreams that were remembered to contain information that dreamers believed came true at a later date, (b) dreamers who had reportedly taken recreational drugs prior to their dream, (c) dreams remembered as lacking sound, and (d) dreams remembered as very quiet. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

13.
Koet  Bart J. 《Dreaming》2008,18(4):267
Dreams are often used to promote religion, or to propagate an interpretation of religion, or to bring political ideas to the fore. A dream can be used as an indication of divine help and thus it is a perfect tool for promoting ideas. Dreams figure in religious propaganda in Christian, Jewish, and Muslim traditions (e.g., in Osama bin Laden's tapes). In classical literature, we find many kings, emperors, or generals who had visions or dreams, especially in association with their accession to power. It is the thesis of this article that in the encounter between Jewish (-Christian) cultures and the Hellenistic world dreams were shared as possible means of divine communication. An important example is the dream in Acts 16,9?10, the most Hellenistic dream of the New Testament. This dream is part of a larger unit, Paul's new move from Asia to Europe. I will try to show that the author of Acts combines here the story of Aeneas (e.g., as told by Virgil) and the story of Jesus, an interesting merging of two cultures. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
Adams  Kate; Hyde  Brendan 《Dreaming》2008,18(1):58
Throughout history, people have reported dreams that have impacted upon their spiritual lives, some of which are related to death. Dreams related to death are not uncommon in childhood, and research shows that some children make meaning from them. Often this interpretation of a dream reflects a search for meaning about issues of life and death, as well as acting as a coping mechanism. This article explores how children make meaning from this type of dream by synthesizing the theory of spiritual intelligence with theoretical approaches to dreaming. Specifically, it explores the intersection between theoretical approaches to dreams related to death, children's responses to these dreams, and a key function of spiritual intelligence to solve problems of meaning and value in life. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

15.
Schredl  Michael 《Dreaming》2010,20(2):96
A recent meta-analysis showed a substantial and robust gender difference in dream recall frequency of medium effect size, that is, women tend to recall their dreams more often than men. The question arises as to what factors might explain this difference. Two previous studies indicate that interest in dreams plays an important role. The present study found a significant effect of frequency of nocturnal awakenings and interest in dreams on the gender difference in dream recall frequency. In addition, neuroticism and depressive mood were associated with the gender difference on the aspects of a dream recall scale and interest in dreams. Longitudinal studies are necessary to validate the present findings, especially regarding their causality. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
Two studies contrasted the short-term effects of nightmares, existential dreams, and transcendent dreams (Busink & Kuiken, 1996; Kuiken & Sikora, 1993). Results from Study 1 indicated that existential dreams were more likely than mundane dreams, transcendent dreams, or nightmares to be followed by reported self-perceptual depth; also, transcendent dreams were more likely than mundane dreams, existential dreams, or nightmares to be followed by reported spiritual transformation. Results from Study 2 replicated these findings for existential dreams, indicating also that the type of spiritual transformation associated with transcendent dreams involved an ecstatic sense of release from everyday entanglements. Both existential dreams and transcendent dreams moved the dreamer toward an unbounded sense of life in all things, as did lucid forms of all three dream types. Such unbounded enlivenment suggests an aesthetic substrate to the changes induced by each of these dream types. The contrasting short-term effects of impactful dream types may require integration into a comprehensive model of long-term dream function. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

17.
Van den Bulck  Jan 《Dreaming》2004,14(1):43
Children (N=2,546) in a random sample of 15 secondary schools in Flanders, Belgium, completed a questionnaire about volume of television viewing, computer game playing, and nightmares and pleasant dreams related to these activities. TV content showed up frequently in nightmares for 33% of the children, and computer games were associated with nightmares in about 10% of boys and 5% of girls. About 60% of 13-year-olds and 50% of 16-year-olds reported having pleasant dreams related to TV. Computer games also appeared in pleasant dreams for a majority of 13-year-olds and a minority of 16-year-olds. Media influence on dream content was not limited to excessive media users. Concerns about the implications for the impact of media on dreams and general psychological well-being are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

18.
Dream diaries were kept by 35 female undergraduates for two ten-day periods, one of preparation for midterm or final examinations, and an exam-free one. Research questions were whether the stress and negative emotions induced by preparing for exams were reflected in dreams and what types of coping were used both in the waking and dreaming states. There was no consistent impact of the stressful situation on dreams, in terms of incorporation and negative emotions. However, 22 dreamers had incorporation dreams. They reported significantly less active problem-solving strategies in waking than the ones who had no such dreams. While a significant negative correlation was found between harm/threat emotions in waking and negative emotions in dream imagery, a positive correlation was found between positive reappraisal in waking and active problem-solving in dreams. Findings are discussed from the perspective of Lazarus and Folkman's theory of adaptation to stress in waking life.  相似文献   

19.
Social as well as personal referents appear in dreams and, when recognized as such, provide insight into how unresolved social issues seep into the personal domain at an unconscious level. Dream-sharing groups (because of the time available and other factors) offer a particularly favorable opportunity to observe this interplay. The truth-telling nature of dreaming consciousness not only exposes disconnects from our past arising out of our unique personal developmental history, but also calls attention to the way such disconnects are reinforced by current bias and prejudice. The concern of the dream with connectivity leads to the broader issue of the role dreams play in maintaining the unity of the human species and its survival.  相似文献   

20.
Bulkeley  Kelly 《Dreaming》2006,16(3):223
In this study the author examined the dreams of American liberals and conservatives to highlight patterns that might correlate with their opposing political views. A total of 234 participants (134 self-described liberals and 100 self-described conservatives) completed a lengthy sleep and dream survey, and their answers revealed several notable patterns. People of both political persuasions shared a common substrate of basic human sleep and dream experience. Conservatives slept somewhat more soundly, with fewer remembered dreams. Liberals were more restless in their sleep and had a more active and varied dream life. In contrast to a previous study, liberals reported a somewhat greater proportion of bad dreams and nightmares. Consistent with earlier research, the dreams of conservatives were more mundane, whereas the dreams of liberals were more bizarre. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

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